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authorTimothy Flynn <trflynn89@pm.me>2023-01-10 06:28:20 -0500
committerAndreas Kling <kling@serenityos.org>2023-01-10 16:08:14 +0100
commit834202aeb9a47c544ab4e61deb813de50bc03946 (patch)
treec120e9231fa5451b527131f6e423fac2645253bb /Userland/Libraries/LibWeb/HTML/HTMLAudioElement.cpp
parent7bd8fd000f3f8e92ff632be2370a279ac2309250 (diff)
downloadserenity-834202aeb9a47c544ab4e61deb813de50bc03946.zip
LibWeb: Move setting of Web object prototypes to initialize()
This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
Diffstat (limited to 'Userland/Libraries/LibWeb/HTML/HTMLAudioElement.cpp')
-rw-r--r--Userland/Libraries/LibWeb/HTML/HTMLAudioElement.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/Userland/Libraries/LibWeb/HTML/HTMLAudioElement.cpp b/Userland/Libraries/LibWeb/HTML/HTMLAudioElement.cpp
index 86bd83230d..f480581aa2 100644
--- a/Userland/Libraries/LibWeb/HTML/HTMLAudioElement.cpp
+++ b/Userland/Libraries/LibWeb/HTML/HTMLAudioElement.cpp
@@ -12,8 +12,14 @@ namespace Web::HTML {
HTMLAudioElement::HTMLAudioElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: HTMLMediaElement(document, move(qualified_name))
{
- set_prototype(&Bindings::cached_web_prototype(realm(), "HTMLAudioElement"));
}
HTMLAudioElement::~HTMLAudioElement() = default;
+
+void HTMLAudioElement::initialize(JS::Realm& realm)
+{
+ Base::initialize(realm);
+ set_prototype(&Bindings::ensure_web_prototype<Bindings::HTMLAudioElementPrototype>(realm, "HTMLAudioElement"));
+}
+
}