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authorAndreas Kling <kling@serenityos.org>2022-02-03 20:09:57 +0100
committerAndreas Kling <kling@serenityos.org>2022-02-03 22:35:13 +0100
commit926d5271b4228c4a4c1fd0ebdbdd96723b0f7150 (patch)
tree0b18d4803f2ada41d4f5dec900b13be4e745bf1e /Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp
parentdc3bf32307085fee3cbbedfeb72ee10dc130d04c (diff)
downloadserenity-926d5271b4228c4a4c1fd0ebdbdd96723b0f7150.zip
LibWeb: Forward CanvasRenderingContext.strokeText() to fillText()
This is a hack until we get an actual text stroking implementation.
Diffstat (limited to 'Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp')
-rw-r--r--Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp b/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp
index 2b3c44321d..bd6645295d 100644
--- a/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp
+++ b/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp
@@ -164,6 +164,12 @@ void CanvasRenderingContext2D::fill_text(const String& text, float x, float y, O
did_draw(transformed_rect.to_type<float>());
}
+void CanvasRenderingContext2D::stroke_text(String const& text, float x, float y, Optional<double> max_width)
+{
+ // FIXME: Stroke the text instead of filling it.
+ fill_text(text, x, y, max_width);
+}
+
void CanvasRenderingContext2D::begin_path()
{
m_path = Gfx::Path();