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authorLinus Groh <mail@linusgroh.de>2022-08-16 00:20:49 +0100
committerLinus Groh <mail@linusgroh.de>2022-08-23 13:58:30 +0100
commitb99cc7d05039b9386538a581244be5af782c8d05 (patch)
tree76e012c25d6ecda6dc56b37354dc833bd1a1b9ee /Userland/Libraries/LibWeb/DOM/EventTarget.cpp
parent5dd5896588b0e5a7bc7bdadeaa7dd4865f663b79 (diff)
downloadserenity-b99cc7d05039b9386538a581244be5af782c8d05.zip
LibJS+LibWeb: Replace GlobalObject with Realm in create() functions
This is a continuation of the previous two commits. As allocating a JS cell already primarily involves a realm instead of a global object, and we'll need to pass one to the allocate() function itself eventually (it's bridged via the global object right now), the create() functions need to receive a realm as well. The plan is for this to be the highest-level function that actually receives a realm and passes it around, AOs on an even higher level will use the "current realm" concept via VM::current_realm() as that's what the spec assumes; passing around realms (or global objects, for that matter) on higher AO levels is pointless and unlike for allocating individual objects, which may happen outside of regular JS execution, we don't need control over the specific realm that is being used there.
Diffstat (limited to 'Userland/Libraries/LibWeb/DOM/EventTarget.cpp')
-rw-r--r--Userland/Libraries/LibWeb/DOM/EventTarget.cpp42
1 files changed, 10 insertions, 32 deletions
diff --git a/Userland/Libraries/LibWeb/DOM/EventTarget.cpp b/Userland/Libraries/LibWeb/DOM/EventTarget.cpp
index b56a23498a..ae1905081c 100644
--- a/Userland/Libraries/LibWeb/DOM/EventTarget.cpp
+++ b/Userland/Libraries/LibWeb/DOM/EventTarget.cpp
@@ -437,7 +437,7 @@ Bindings::CallbackType* EventTarget::get_current_value_of_event_handler(FlyStrin
// 6. Return scope. (NOTE: Not necessary)
- auto* function = JS::ECMAScriptFunctionObject::create(global_object, name, builder.to_string(), program->body(), program->parameters(), program->function_length(), scope, nullptr, JS::FunctionKind::Normal, program->is_strict_mode(), program->might_need_arguments_object(), is_arrow_function);
+ auto* function = JS::ECMAScriptFunctionObject::create(realm, name, builder.to_string(), program->body(), program->parameters(), program->function_length(), scope, nullptr, JS::FunctionKind::Normal, program->is_strict_mode(), program->might_need_arguments_object(), is_arrow_function);
VERIFY(function);
// 10. Remove settings object's realm execution context from the JavaScript execution context stack.
@@ -488,7 +488,7 @@ void EventTarget::set_event_handler_attribute(FlyString const& name, Optional<Bi
// Optimization: We pass in the event handler here instead of having activate_event_handler do another hash map lookup just to get the same object.
// This handles a new event handler while the other path handles an existing event handler. As such, both paths must have their own
// unique call to activate_event_handler.
- event_target->activate_event_handler(name, new_event_handler, IsAttribute::No);
+ event_target->activate_event_handler(name, new_event_handler);
handler_map.set(name, move(new_event_handler));
return;
@@ -500,12 +500,14 @@ void EventTarget::set_event_handler_attribute(FlyString const& name, Optional<Bi
// 4. Activate an event handler given eventTarget and name.
// NOTE: See the optimization comment above.
- event_target->activate_event_handler(name, event_handler, IsAttribute::No);
+ event_target->activate_event_handler(name, event_handler);
}
// https://html.spec.whatwg.org/multipage/webappapis.html#activate-an-event-handler
-void EventTarget::activate_event_handler(FlyString const& name, HTML::EventHandler& event_handler, IsAttribute is_attribute)
+void EventTarget::activate_event_handler(FlyString const& name, HTML::EventHandler& event_handler)
{
+ auto& realm = *Bindings::main_thread_vm().current_realm();
+
// 1. Let handlerMap be eventTarget's event handler map.
// 2. Let eventHandler be handlerMap[name].
// NOTE: These are achieved by using the passed in event handler.
@@ -517,36 +519,12 @@ void EventTarget::activate_event_handler(FlyString const& name, HTML::EventHandl
// 4. Let callback be the result of creating a Web IDL EventListener instance representing a reference to a function of one argument that executes the steps of the event handler processing algorithm, given eventTarget, name, and its argument.
// The EventListener's callback context can be arbitrary; it does not impact the steps of the event handler processing algorithm. [DOM]
- // FIXME: This is guess work on what global object the NativeFunction should be allocated on.
- // For <body> or <frameset> elements who just had an element attribute set, it will be this's wrapper, as `this` is the result of determine_target_of_event_handler
- // returning the element's document's global object, which is the HTML::Window object.
- // For any other HTMLElement who just had an element attribute set, `this` will be that HTMLElement, so the global object is this's document's realm's global object.
- // For anything else, it came from JavaScript, so use the global object of the provided callback function.
- JS::GlobalObject* global_object = nullptr;
- if (is_attribute == IsAttribute::Yes) {
- if (is<HTML::Window>(this)) {
- auto& window = verify_cast<HTML::Window>(*this);
- // If an element attribute is set on a <body> element before any script is run, Window::wrapper() will be null.
- // Force creation of the global object via the Document::interpreter() lazy initialization mechanism.
- if (window.wrapper() == nullptr)
- window.associated_document().interpreter();
- global_object = static_cast<JS::GlobalObject*>(window.wrapper());
- } else {
- auto& html_element = verify_cast<HTML::HTMLElement>(*this);
- global_object = &html_element.document().realm().global_object();
- }
- } else {
- global_object = &event_handler.value.get<Bindings::CallbackType>().callback.cell()->global_object();
- }
-
- VERIFY(global_object);
-
// NOTE: The callback must keep `this` alive. For example:
// document.body.onunload = () => { console.log("onunload called!"); }
// document.body.remove();
// location.reload();
// The body element is no longer in the DOM and there is no variable holding onto it. However, the onunload handler is still called, meaning the callback keeps the body element alive.
- auto callback_function = JS::NativeFunction::create(*global_object, "", [event_target = NonnullRefPtr(*this), name](JS::VM& vm, auto&) mutable -> JS::ThrowCompletionOr<JS::Value> {
+ auto callback_function = JS::NativeFunction::create(realm, "", [event_target = NonnullRefPtr(*this), name](JS::VM& vm, auto&) mutable -> JS::ThrowCompletionOr<JS::Value> {
// The event dispatcher should only call this with one argument.
VERIFY(vm.argument_count() == 1);
@@ -561,7 +539,7 @@ void EventTarget::activate_event_handler(FlyString const& name, HTML::EventHandl
});
// NOTE: As per the spec, the callback context is arbitrary.
- Bindings::CallbackType callback { JS::make_handle(static_cast<JS::Object*>(callback_function)), verify_cast<HTML::EnvironmentSettingsObject>(*global_object->associated_realm()->host_defined()) };
+ Bindings::CallbackType callback { JS::make_handle(static_cast<JS::Object*>(callback_function)), verify_cast<HTML::EnvironmentSettingsObject>(*realm.host_defined()) };
// 5. Let listener be a new event listener whose type is the event handler event type corresponding to eventHandler and callback is callback.
auto listener = adopt_ref(*new DOMEventListener);
@@ -725,7 +703,7 @@ void EventTarget::element_event_handler_attribute_changed(FlyString const& local
HTML::EventHandler new_event_handler { value };
// 6. Activate an event handler given eventTarget and name.
- event_target->activate_event_handler(local_name, new_event_handler, IsAttribute::Yes);
+ event_target->activate_event_handler(local_name, new_event_handler);
handler_map.set(local_name, move(new_event_handler));
return;
@@ -735,7 +713,7 @@ void EventTarget::element_event_handler_attribute_changed(FlyString const& local
// 6. Activate an event handler given eventTarget and name.
event_handler.value = value;
- event_target->activate_event_handler(local_name, event_handler, IsAttribute::Yes);
+ event_target->activate_event_handler(local_name, event_handler);
}
bool EventTarget::dispatch_event(NonnullRefPtr<Event> event)