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authorJelle Raaijmakers <jelle@gmta.nl>2022-01-20 02:20:42 +0100
committerAndreas Kling <kling@serenityos.org>2022-01-20 10:35:01 +0100
commita8655fbf52dd5170c7b162b964480bf859a4e905 (patch)
treee69aa0833a0d2b80b7b5a792b1c920e1c4cb858e /Userland/Libraries/LibSoftGPU
parent12d7b4e9ac27c80b8b6cf527976d3aaccafd9a00 (diff)
downloadserenity-a8655fbf52dd5170c7b162b964480bf859a4e905.zip
LibGL+LibSoftGPU: Clean up some `for` loops
Diffstat (limited to 'Userland/Libraries/LibSoftGPU')
-rw-r--r--Userland/Libraries/LibSoftGPU/Device.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Userland/Libraries/LibSoftGPU/Device.cpp b/Userland/Libraries/LibSoftGPU/Device.cpp
index 444a3d365f..7309a94969 100644
--- a/Userland/Libraries/LibSoftGPU/Device.cpp
+++ b/Userland/Libraries/LibSoftGPU/Device.cpp
@@ -733,8 +733,8 @@ void Device::draw_primitives(PrimitiveType primitive_type, FloatMatrix4x4 const&
Triangle triangle;
triangle.vertices[0] = vertices.at(0); // Root vertex is always the vertex defined first
- for (size_t i = 1; i < vertices.size() - 1; i++) // This is technically `n-2` triangles. We start at index 1
- {
+ // This is technically `n-2` triangles. We start at index 1
+ for (size_t i = 1; i < vertices.size() - 1; i++) {
triangle.vertices[1] = vertices.at(i);
triangle.vertices[2] = vertices.at(i + 1);
m_triangle_list.append(triangle);