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authorStephan Unverwerth <s.unverwerth@serenityos.org>2022-03-27 15:24:10 +0200
committerAndreas Kling <kling@serenityos.org>2022-04-06 11:32:24 +0200
commit8f359bf758c277cb81c9907428d7e7aa1ac0d8ef (patch)
tree34329a5c2cbe97f586a02b7028ace1bb4e138373 /Userland/Libraries/LibSoftGPU
parente416380826a680ca4f1de630f5407b1e997943bc (diff)
downloadserenity-8f359bf758c277cb81c9907428d7e7aa1ac0d8ef.zip
LibGPU+LibSoftGPU: Move RasterPosition into its own header in LibGPU
Diffstat (limited to 'Userland/Libraries/LibSoftGPU')
-rw-r--r--Userland/Libraries/LibSoftGPU/Device.cpp2
-rw-r--r--Userland/Libraries/LibSoftGPU/Device.h16
2 files changed, 5 insertions, 13 deletions
diff --git a/Userland/Libraries/LibSoftGPU/Device.cpp b/Userland/Libraries/LibSoftGPU/Device.cpp
index 8b68e74c80..e6a9b23d63 100644
--- a/Userland/Libraries/LibSoftGPU/Device.cpp
+++ b/Userland/Libraries/LibSoftGPU/Device.cpp
@@ -1251,7 +1251,7 @@ void Device::set_stencil_configuration(GPU::Face face, GPU::StencilConfiguration
m_stencil_configuration[face] = stencil_configuration;
}
-void Device::set_raster_position(RasterPosition const& raster_position)
+void Device::set_raster_position(GPU::RasterPosition const& raster_position)
{
m_raster_position = raster_position;
}
diff --git a/Userland/Libraries/LibSoftGPU/Device.h b/Userland/Libraries/LibSoftGPU/Device.h
index f0e0bf0e1a..979681f83e 100644
--- a/Userland/Libraries/LibSoftGPU/Device.h
+++ b/Userland/Libraries/LibSoftGPU/Device.h
@@ -16,6 +16,7 @@
#include <LibGPU/ImageFormat.h>
#include <LibGPU/Light.h>
#include <LibGPU/Material.h>
+#include <LibGPU/RasterPosition.h>
#include <LibGPU/SamplerConfig.h>
#include <LibGPU/StencilConfiguration.h>
#include <LibGfx/Bitmap.h>
@@ -91,15 +92,6 @@ struct LightModelParameters {
struct PixelQuad;
-struct RasterPosition {
- FloatVector4 window_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
- float eye_coordinate_distance { 0.0f };
- bool valid { true };
- FloatVector4 color_rgba { 1.0f, 1.0f, 1.0f, 1.0f };
- float color_index { 1.0f };
- FloatVector4 texture_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
-};
-
class Device final {
public:
Device(Gfx::IntSize const& min_size);
@@ -128,8 +120,8 @@ public:
void set_material_state(GPU::Face, GPU::Material const&);
void set_stencil_configuration(GPU::Face, GPU::StencilConfiguration const&);
- RasterPosition raster_position() const { return m_raster_position; }
- void set_raster_position(RasterPosition const& raster_position);
+ GPU::RasterPosition raster_position() const { return m_raster_position; }
+ void set_raster_position(GPU::RasterPosition const& raster_position);
void set_raster_position(FloatVector4 const& position, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform);
private:
@@ -153,7 +145,7 @@ private:
AlphaBlendFactors m_alpha_blend_factors;
Array<GPU::Light, NUM_LIGHTS> m_lights;
Array<GPU::Material, 2u> m_materials;
- RasterPosition m_raster_position;
+ GPU::RasterPosition m_raster_position;
Array<GPU::StencilConfiguration, 2u> m_stencil_configuration;
};