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authorJelle Raaijmakers <jelle@gmta.nl>2022-01-13 02:57:27 +0100
committerAndreas Kling <kling@serenityos.org>2022-01-13 12:13:58 +0100
commit58e025ac0885a77ea7a3e693e28533df64ed9e96 (patch)
tree07fe876f9ba0aef130dd393c7847237991032fa9 /Userland/Libraries/LibSoftGPU
parentdb1509c0decd93f8d3c79070c681b56207a94f3f (diff)
downloadserenity-58e025ac0885a77ea7a3e693e28533df64ed9e96.zip
LibSoftGPU: Change `Material` vectors to `FloatVector4`
Same type, but more consistent with the rest of LibSoftGPU and LibGL.
Diffstat (limited to 'Userland/Libraries/LibSoftGPU')
-rw-r--r--Userland/Libraries/LibSoftGPU/Light/Material.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Userland/Libraries/LibSoftGPU/Light/Material.h b/Userland/Libraries/LibSoftGPU/Light/Material.h
index fc8a313ca0..c7c6ca4687 100644
--- a/Userland/Libraries/LibSoftGPU/Light/Material.h
+++ b/Userland/Libraries/LibSoftGPU/Light/Material.h
@@ -11,10 +11,10 @@
namespace SoftGPU {
struct Material {
- Vector4<float> ambient { 0.2f, 0.2f, 0.2f, 1.0f };
- Vector4<float> diffuse { 0.8f, 0.8f, 0.8f, 1.0f };
- Vector4<float> specular { 0.0f, 0.0f, 0.0f, 1.0f };
- Vector4<float> emissive { 0.0f, 0.0f, 0.0f, 1.0f };
+ FloatVector4 ambient { 0.2f, 0.2f, 0.2f, 1.0f };
+ FloatVector4 diffuse { 0.8f, 0.8f, 0.8f, 1.0f };
+ FloatVector4 specular { 0.0f, 0.0f, 0.0f, 1.0f };
+ FloatVector4 emissive { 0.0f, 0.0f, 0.0f, 1.0f };
float shininess { 0.0f };
float specular_exponent { 0.0f };
float ambient_color_index { 0.0f };