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authorStephan Unverwerth <s.unverwerth@serenityos.org>2022-09-17 17:52:34 +0200
committerAndrew Kaster <andrewdkaster@gmail.com>2022-12-17 22:39:09 -0700
commitb18bf702eab3e3c08faffaac810ae1ac94bbc8fa (patch)
tree2048cbcf49d069af713a0857527629e171601060 /Userland/Libraries/LibSoftGPU/ShaderProcessor.h
parent1e548a84d69dcfba28ca705f2eb9889d0789836b (diff)
downloadserenity-b18bf702eab3e3c08faffaac810ae1ac94bbc8fa.zip
LibSoftGPU: Implement shader processor for SoftGPU ISA
This adds a shader processor that executes our ISA when a fragment shader is currently bound to the device.
Diffstat (limited to 'Userland/Libraries/LibSoftGPU/ShaderProcessor.h')
-rw-r--r--Userland/Libraries/LibSoftGPU/ShaderProcessor.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/Userland/Libraries/LibSoftGPU/ShaderProcessor.h b/Userland/Libraries/LibSoftGPU/ShaderProcessor.h
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+++ b/Userland/Libraries/LibSoftGPU/ShaderProcessor.h
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+/*
+ * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#pragma once
+
+#include <AK/Array.h>
+#include <AK/SIMD.h>
+#include <AK/Vector.h>
+#include <LibGPU/Config.h>
+#include <LibSoftGPU/PixelQuad.h>
+#include <LibSoftGPU/Sampler.h>
+
+namespace SoftGPU {
+
+class Shader;
+
+class ShaderProcessor final {
+public:
+ ShaderProcessor(Array<Sampler, GPU::NUM_TEXTURE_UNITS>& samplers)
+ : m_samplers { samplers }
+ {
+ }
+
+ void execute(PixelQuad&, Shader const&);
+
+ ALWAYS_INLINE AK::SIMD::f32x4 get_register(u16 index) const { return m_registers[index]; }
+ ALWAYS_INLINE void set_register(u16 index, AK::SIMD::f32x4 value) { m_registers[index] = value; }
+
+private:
+ void op_input(PixelQuad const&, Instruction::Arguments);
+ void op_output(PixelQuad&, Instruction::Arguments);
+ void op_sample2d(Instruction::Arguments);
+ void op_swizzle(Instruction::Arguments);
+ void op_add(Instruction::Arguments);
+ void op_sub(Instruction::Arguments);
+ void op_mul(Instruction::Arguments);
+ void op_div(Instruction::Arguments);
+
+ Array<Sampler, GPU::NUM_TEXTURE_UNITS>& m_samplers;
+ AK::SIMD::f32x4 m_registers[1024];
+};
+
+}