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authorStephan Unverwerth <s.unverwerth@serenityos.org>2021-12-18 23:48:07 +0100
committerBrian Gianforcaro <b.gianfo@gmail.com>2021-12-24 05:10:28 -0800
commit91ccf9958ff2be4026b9bfa21a2a3fa52fc7f265 (patch)
treebce564e602f67851a5f37e6569c381819d0a985a /Userland/Libraries/LibSoftGPU/Image.h
parenta9e27b9a0fe1415803bbdf735d4fd99e554e8d95 (diff)
downloadserenity-91ccf9958ff2be4026b9bfa21a2a3fa52fc7f265.zip
LibSoftGPU: Add Image class
This serves as the storage for all image types. 1D, 2D, 3D, Cube and image arrays. Upon construction a full mipmap chain is generated and the image is immutable afterwards with respect to its layout.
Diffstat (limited to 'Userland/Libraries/LibSoftGPU/Image.h')
-rw-r--r--Userland/Libraries/LibSoftGPU/Image.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/Userland/Libraries/LibSoftGPU/Image.h b/Userland/Libraries/LibSoftGPU/Image.h
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+/*
+ * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#pragma once
+
+#include <AK/RefCounted.h>
+#include <AK/Vector.h>
+#include <LibGfx/Vector3.h>
+#include <LibGfx/Vector4.h>
+#include <LibSoftGPU/ImageFormat.h>
+
+namespace SoftGPU {
+
+class Image final : public RefCounted<Image> {
+public:
+ Image(ImageFormat format, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers);
+
+ ImageFormat format() const { return m_format; }
+ unsigned width() const { return m_width; }
+ unsigned height() const { return m_height; }
+ unsigned depth() const { return m_depth; }
+ unsigned level_width(unsigned level) const { return m_mipmap_sizes[level].x(); }
+ unsigned level_height(unsigned level) const { return m_mipmap_sizes[level].y(); }
+ unsigned level_depth(unsigned level) const { return m_mipmap_sizes[level].z(); }
+ unsigned num_levels() const { return m_num_levels; }
+ unsigned num_layers() const { return m_num_layers; }
+
+ FloatVector4 texel(unsigned layer, unsigned level, unsigned x, unsigned y, unsigned z) const
+ {
+ return unpack_color(texel_pointer(layer, level, x, y, z), m_format);
+ }
+
+ void set_texel(unsigned layer, unsigned level, unsigned x, unsigned y, unsigned z, FloatVector4 const& color)
+ {
+ pack_color(color, texel_pointer(layer, level, x, y, z), m_format);
+ }
+
+private:
+ void const* texel_pointer(unsigned layer, unsigned level, unsigned x, unsigned y, unsigned z) const
+ {
+ auto size = m_mipmap_sizes[level];
+ return &m_data[m_mipchain_size * layer + m_mipmap_offsets[level] + (z * size.x() * size.y() + y * size.x() + x) * element_size(m_format)];
+ }
+
+ void* texel_pointer(unsigned layer, unsigned level, unsigned x, unsigned y, unsigned z)
+ {
+ auto size = m_mipmap_sizes[level];
+ return &m_data[m_mipchain_size * layer + m_mipmap_offsets[level] + (z * size.x() * size.y() + y * size.x() + x) * element_size(m_format)];
+ }
+
+private:
+ ImageFormat m_format { ImageFormat::RGBA8888 };
+ unsigned m_width { 0 };
+ unsigned m_height { 0 };
+ unsigned m_depth { 0 };
+ unsigned m_num_levels { 0 };
+ unsigned m_num_layers { 0 };
+
+ size_t m_mipchain_size { 0 };
+ Vector<size_t, 16> m_mipmap_offsets;
+ Vector<Vector3<unsigned>, 16> m_mipmap_sizes;
+ Vector<u8> m_data;
+};
+
+}