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author | Lenny Maiorani <lenny@serenityos.org> | 2022-01-26 10:26:52 -0700 |
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committer | Linus Groh <mail@linusgroh.de> | 2022-01-27 20:39:02 +0000 |
commit | d1a87f1219a2768e5bbd120d1bae43add8bce2dc (patch) | |
tree | fa5a9740a61480ed09e0fd17f60256a7d2786262 /Userland/Libraries/LibSoftGPU/Device.cpp | |
parent | 229188b815beb4fe6c8d947b73840b841a7c976b (diff) | |
download | serenity-d1a87f1219a2768e5bbd120d1bae43add8bce2dc.zip |
LibSoftGPU: Use default construction to clear AlphaBlendFactors
Clearing the `m_alpha_blend_factors` is performed manually and in
separate steps. This is error prone for future developers. The
behavior is to reset the entire `struct` to the same state as default
initialization, so this simplifies it to do just that.
Diffstat (limited to 'Userland/Libraries/LibSoftGPU/Device.cpp')
-rw-r--r-- | Userland/Libraries/LibSoftGPU/Device.cpp | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/Userland/Libraries/LibSoftGPU/Device.cpp b/Userland/Libraries/LibSoftGPU/Device.cpp index 25d44aeb86..4a34cc8146 100644 --- a/Userland/Libraries/LibSoftGPU/Device.cpp +++ b/Userland/Libraries/LibSoftGPU/Device.cpp @@ -97,11 +97,7 @@ Gfx::IntRect Device::window_coordinates_to_target_coordinates(Gfx::IntRect const void Device::setup_blend_factors() { - m_alpha_blend_factors.src_constant = { 0.0f, 0.0f, 0.0f, 0.0f }; - m_alpha_blend_factors.src_factor_src_alpha = 0; - m_alpha_blend_factors.src_factor_dst_alpha = 0; - m_alpha_blend_factors.src_factor_src_color = 0; - m_alpha_blend_factors.src_factor_dst_color = 0; + m_alpha_blend_factors = {}; switch (m_options.blend_source_factor) { case BlendFactor::Zero: @@ -142,12 +138,6 @@ void Device::setup_blend_factors() VERIFY_NOT_REACHED(); } - m_alpha_blend_factors.dst_constant = { 0.0f, 0.0f, 0.0f, 0.0f }; - m_alpha_blend_factors.dst_factor_src_alpha = 0; - m_alpha_blend_factors.dst_factor_dst_alpha = 0; - m_alpha_blend_factors.dst_factor_src_color = 0; - m_alpha_blend_factors.dst_factor_dst_color = 0; - switch (m_options.blend_destination_factor) { case BlendFactor::Zero: break; |