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author | Stephan Unverwerth <s.unverwerth@serenityos.org> | 2022-09-14 23:48:10 +0200 |
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committer | Andrew Kaster <andrewdkaster@gmail.com> | 2022-12-17 22:39:09 -0700 |
commit | 93ab2db80fed38b6e621085b5e060ae726d77a88 (patch) | |
tree | 5e0f4fd00f777dd60b932af8c3c52833e9752ee0 /Userland/Libraries/LibSoftGPU/Device.cpp | |
parent | 4ad41e6680bad5397ab9f16110514268673c3ab2 (diff) | |
download | serenity-93ab2db80fed38b6e621085b5e060ae726d77a88.zip |
LibGL+LibSoftGPU: Add GPU side shader infrastructure
This adds a shader class to LibSoftGPU and makes use of it when linking
GLSL program in LibGL. Also adds actual rendering code to the shader
tests.
Diffstat (limited to 'Userland/Libraries/LibSoftGPU/Device.cpp')
-rw-r--r-- | Userland/Libraries/LibSoftGPU/Device.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Userland/Libraries/LibSoftGPU/Device.cpp b/Userland/Libraries/LibSoftGPU/Device.cpp index c3085a9328..318617d7e6 100644 --- a/Userland/Libraries/LibSoftGPU/Device.cpp +++ b/Userland/Libraries/LibSoftGPU/Device.cpp @@ -22,6 +22,7 @@ #include <LibSoftGPU/PixelConverter.h> #include <LibSoftGPU/PixelQuad.h> #include <LibSoftGPU/SIMD.h> +#include <LibSoftGPU/Shader.h> #include <math.h> namespace SoftGPU { @@ -1626,6 +1627,11 @@ NonnullRefPtr<GPU::Image> Device::create_image(GPU::PixelFormat const& pixel_for return adopt_ref(*new Image(this, pixel_format, width, height, depth, max_levels)); } +ErrorOr<NonnullRefPtr<GPU::Shader>> Device::create_shader(GPU::IR::Shader const&) +{ + return adopt_ref(*new Shader(this)); +} + void Device::set_sampler_config(unsigned sampler, GPU::SamplerConfig const& config) { VERIFY(config.bound_image.is_null() || config.bound_image->ownership_token() == this); |