diff options
author | Jelle Raaijmakers <jelle@gmta.nl> | 2022-09-04 16:53:23 +0200 |
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committer | Linus Groh <mail@linusgroh.de> | 2022-09-11 22:37:07 +0100 |
commit | 1d36bfdac13332c8fc5272130bfb0dddf33cc91f (patch) | |
tree | 5198b8f3bbc3678454e92944141fe1595a027e94 /Userland/Libraries/LibSoftGPU/Device.cpp | |
parent | 494024b70e7bafc1a382f97645c8c9dbbdf2b0c4 (diff) | |
download | serenity-1d36bfdac13332c8fc5272130bfb0dddf33cc91f.zip |
LibGL+LibSoftGPU: Implement fixed pipeline support for `GL_COMBINE`
`GL_COMBINE` is basically a fixed function calculator to perform simple
arithmetics on configurable fragment sources. This patch implements a
number of texture env parameters with support for the RGBA internal
format.
Diffstat (limited to 'Userland/Libraries/LibSoftGPU/Device.cpp')
-rw-r--r-- | Userland/Libraries/LibSoftGPU/Device.cpp | 121 |
1 files changed, 103 insertions, 18 deletions
diff --git a/Userland/Libraries/LibSoftGPU/Device.cpp b/Userland/Libraries/LibSoftGPU/Device.cpp index 7ab7f3bb34..e864bf34c2 100644 --- a/Userland/Libraries/LibSoftGPU/Device.cpp +++ b/Userland/Libraries/LibSoftGPU/Device.cpp @@ -813,6 +813,7 @@ GPU::DeviceInfo Device::info() const .num_texture_units = GPU::NUM_SAMPLERS, .num_lights = NUM_LIGHTS, .max_clip_planes = MAX_CLIP_PLANES, + .max_texture_lod_bias = MAX_TEXTURE_LOD_BIAS, .stencil_bits = sizeof(GPU::StencilType) * 8, .supports_npot_textures = true, .supports_texture_env_add = true, @@ -1187,40 +1188,124 @@ void Device::draw_primitives(GPU::PrimitiveType primitive_type, FloatMatrix4x4 c ALWAYS_INLINE void Device::shade_fragments(PixelQuad& quad) { - quad.out_color = quad.vertex_color; + Array<Vector4<f32x4>, GPU::NUM_SAMPLERS> texture_stage_texel; + auto current_color = quad.vertex_color; for (size_t i : m_enabled_texture_units) { - // FIXME: implement GL_TEXTURE_1D, GL_TEXTURE_3D and GL_TEXTURE_CUBE_MAP auto const& sampler = m_samplers[i]; auto texel = sampler.sample_2d(quad.texture_coordinates[i].xy()); + texture_stage_texel[i] = texel; INCREASE_STATISTICS_COUNTER(g_num_sampler_calls, 1); - // FIXME: Implement more blend modes - switch (sampler.config().fixed_function_texture_env_mode) { - case GPU::TextureEnvMode::Modulate: - quad.out_color = quad.out_color * texel; + // FIXME: implement support for GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY and GL_RGB internal formats + auto& fixed_function_env = sampler.config().fixed_function_texture_environment; + switch (fixed_function_env.env_mode) { + case GPU::TextureEnvMode::Add: + current_color.set_x(current_color.x() + texel.x()); + current_color.set_y(current_color.y() + texel.y()); + current_color.set_z(current_color.z() + texel.z()); + current_color.set_w(current_color.w() * texel.w()); break; - case GPU::TextureEnvMode::Replace: - quad.out_color = texel; + case GPU::TextureEnvMode::Blend: { + auto blend_color = expand4(fixed_function_env.color); + current_color.set_x(mix(current_color.x(), blend_color.x(), texel.x())); + current_color.set_y(mix(current_color.y(), blend_color.y(), texel.y())); + current_color.set_z(mix(current_color.z(), blend_color.z(), texel.z())); + current_color.set_w(current_color.w() * texel.w()); break; + } + case GPU::TextureEnvMode::Combine: { + auto get_source_color = [&](GPU::TextureSource source, u8 texture_stage) { + switch (source) { + case GPU::TextureSource::Constant: + return expand4(fixed_function_env.color); + case GPU::TextureSource::Previous: + return current_color; + case GPU::TextureSource::PrimaryColor: + return quad.vertex_color; + case GPU::TextureSource::Texture: + return texel; + case GPU::TextureSource::TextureStage: + return texture_stage_texel[texture_stage]; + } + VERIFY_NOT_REACHED(); + }; + auto get_argument_value = [](GPU::TextureOperand operand, auto value) { + switch (operand) { + case GPU::TextureOperand::OneMinusSourceAlpha: + case GPU::TextureOperand::OneMinusSourceColor: + return expand4(FloatVector4 { 1.f, 1.f, 1.f, 1.f }) - value; + case GPU::TextureOperand::SourceAlpha: + case GPU::TextureOperand::SourceColor: + return value; + } + VERIFY_NOT_REACHED(); + }; + auto calculate_combinator = [](GPU::TextureCombinator combinator, auto arg0, auto arg1, auto arg2) { + switch (combinator) { + case GPU::TextureCombinator::Add: + return arg0 + arg1; + case GPU::TextureCombinator::AddSigned: + return arg0 + arg1 - expand4(FloatVector4 { .5f, .5f, .5f, .5f }); + case GPU::TextureCombinator::Dot3RGB: + case GPU::TextureCombinator::Dot3RGBA: { + auto scalar = 4.f * ((arg0.x() - .5f) * (arg1.x() - .5f) + (arg0.y() - 0.5f) * (arg1.y() - 0.5f) + (arg0.z() - 0.5f) * (arg1.z() - 0.5f)); + return Vector4<f32x4> { scalar, scalar, scalar, scalar }; + } + case GPU::TextureCombinator::Interpolate: + return mix(arg0, arg1, arg2); + case GPU::TextureCombinator::Modulate: + return arg0 * arg1; + case GPU::TextureCombinator::Replace: + return arg0; + case GPU::TextureCombinator::Subtract: + return arg0 - arg1; + } + VERIFY_NOT_REACHED(); + }; + auto calculate_color = [&](GPU::TextureCombinator combinator, auto& operands, auto& sources, u8 texture_stage) { + auto arg0 = get_argument_value(operands[0], get_source_color(sources[0], texture_stage)); + auto arg1 = get_argument_value(operands[1], get_source_color(sources[1], texture_stage)); + auto arg2 = get_argument_value(operands[2], get_source_color(sources[2], texture_stage)); + return calculate_combinator(combinator, arg0, arg1, arg2); + }; + + auto rgb_color = calculate_color( + fixed_function_env.rgb_combinator, + fixed_function_env.rgb_operand, + fixed_function_env.rgb_source, + fixed_function_env.rgb_source_texture_stage); + auto alpha_color = calculate_color( + fixed_function_env.alpha_combinator, + fixed_function_env.alpha_operand, + fixed_function_env.alpha_source, + fixed_function_env.alpha_source_texture_stage); + + current_color.set_x(rgb_color.x() * fixed_function_env.rgb_scale); + current_color.set_y(rgb_color.y() * fixed_function_env.rgb_scale); + current_color.set_z(rgb_color.z() * fixed_function_env.rgb_scale); + current_color.set_w(alpha_color.w() * fixed_function_env.alpha_scale); + + current_color.clamp(expand4(0.f), expand4(1.f)); + break; + } case GPU::TextureEnvMode::Decal: { auto dst_alpha = texel.w(); - quad.out_color.set_x(mix(quad.out_color.x(), texel.x(), dst_alpha)); - quad.out_color.set_y(mix(quad.out_color.y(), texel.y(), dst_alpha)); - quad.out_color.set_z(mix(quad.out_color.z(), texel.z(), dst_alpha)); + current_color.set_x(mix(current_color.x(), texel.x(), dst_alpha)); + current_color.set_y(mix(current_color.y(), texel.y(), dst_alpha)); + current_color.set_z(mix(current_color.z(), texel.z(), dst_alpha)); break; } - case GPU::TextureEnvMode::Add: - quad.out_color.set_x(quad.out_color.x() + texel.x()); - quad.out_color.set_y(quad.out_color.y() + texel.y()); - quad.out_color.set_z(quad.out_color.z() + texel.z()); - quad.out_color.set_w(quad.out_color.w() * texel.w()); // FIXME: If texture format is `GL_INTENSITY` alpha components must be added (https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTexEnv.xml) + case GPU::TextureEnvMode::Modulate: + current_color = current_color * texel; + break; + case GPU::TextureEnvMode::Replace: + current_color = texel; break; - default: - VERIFY_NOT_REACHED(); } } + quad.out_color = current_color; // Calculate fog // Math from here: https://opengl-notes.readthedocs.io/en/latest/topics/texturing/aliasing.html |