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authorJelle Raaijmakers <jelle@gmta.nl>2022-05-08 02:06:24 +0200
committerLinus Groh <mail@linusgroh.de>2022-05-09 21:49:48 +0200
commit950ded7ab9768cb80117328a5d05dadee0b8b004 (patch)
treed9dec16d1874a7b8fa3732c4fac03343db4c34b3 /Userland/Libraries/LibSoftGPU/Device.cpp
parent2c381ea45ceda34bf478301976129fe1e24af074 (diff)
downloadserenity-950ded7ab9768cb80117328a5d05dadee0b8b004.zip
LibSoftGPU: Mention correct `i686` target in `Device` comment
Diffstat (limited to 'Userland/Libraries/LibSoftGPU/Device.cpp')
-rw-r--r--Userland/Libraries/LibSoftGPU/Device.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Userland/Libraries/LibSoftGPU/Device.cpp b/Userland/Libraries/LibSoftGPU/Device.cpp
index e014067e39..e9c17266d6 100644
--- a/Userland/Libraries/LibSoftGPU/Device.cpp
+++ b/Userland/Libraries/LibSoftGPU/Device.cpp
@@ -447,7 +447,7 @@ void Device::rasterize_triangle(Triangle const& triangle)
#else
//
// This is an interesting quirk that occurs due to us using the x87 FPU when Serenity is
- // compiled for the i386 target. When we calculate our depth value to be stored in the buffer,
+ // compiled for the i686 target. When we calculate our depth value to be stored in the buffer,
// it is an 80-bit x87 floating point number, however, when stored into the depth buffer, this is
// truncated to 32 bits. This 38 bit loss of precision means that when x87 `FCOMP` is eventually
// used here the comparison fails.