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authorStephan Unverwerth <s.unverwerth@serenityos.org>2022-01-15 21:10:22 +0100
committerAndreas Kling <kling@serenityos.org>2022-01-19 19:57:49 +0100
commita5040ecdfc18b8c63255a1028535ef88f4e183c2 (patch)
treefd229cffa508d844f5f1dfea41e85345fc892753 /Userland/Libraries/LibSoftGPU/Config.h
parent12f63df329148148f32dc50c4f6cadf6af73a6ac (diff)
downloadserenity-a5040ecdfc18b8c63255a1028535ef88f4e183c2.zip
LibSoftGPU: Reduce number of samplers to 2
OpenGL mandates at least 2 texture units when multitexturing is supported. This keeps our vertices lean and gives a nice speed improvement in glquake. Until we support shaders this should be enough.
Diffstat (limited to 'Userland/Libraries/LibSoftGPU/Config.h')
-rw-r--r--Userland/Libraries/LibSoftGPU/Config.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Userland/Libraries/LibSoftGPU/Config.h b/Userland/Libraries/LibSoftGPU/Config.h
index e9b54f6d2a..c75603427e 100644
--- a/Userland/Libraries/LibSoftGPU/Config.h
+++ b/Userland/Libraries/LibSoftGPU/Config.h
@@ -15,7 +15,7 @@
namespace SoftGPU {
static constexpr bool ENABLE_STATISTICS_OVERLAY = false;
-static constexpr int NUM_SAMPLERS = 32;
+static constexpr int NUM_SAMPLERS = 2;
static constexpr int SUBPIXEL_BITS = 5;
static constexpr int NUM_LIGHTS = 8;