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authorLinus Groh <mail@linusgroh.de>2021-10-13 21:09:45 +0100
committerLinus Groh <mail@linusgroh.de>2021-10-14 00:41:41 +0100
commitd40331ef69b983ba4c57efc95e59424e19453914 (patch)
tree2121dd06b474263a0ac3b3e1d617feafffc5e4f6 /Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.h
parent50f87557926962d2c180f0f330b1202ab76a7dd5 (diff)
downloadserenity-d40331ef69b983ba4c57efc95e59424e19453914.zip
LibJS: Start implementing ShadowRealm
This commit adds the ShadowRealm object itself, its constructor, and prototype (currently empty).
Diffstat (limited to 'Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.h')
-rw-r--r--Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.h28
1 files changed, 28 insertions, 0 deletions
diff --git a/Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.h b/Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.h
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+/*
+ * Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#pragma once
+
+#include <LibJS/Runtime/NativeFunction.h>
+
+namespace JS {
+
+class ShadowRealmConstructor final : public NativeFunction {
+ JS_OBJECT(ShadowRealmConstructor, NativeFunction);
+
+public:
+ explicit ShadowRealmConstructor(GlobalObject&);
+ virtual void initialize(GlobalObject&) override;
+ virtual ~ShadowRealmConstructor() override = default;
+
+ virtual Value call() override;
+ virtual Value construct(FunctionObject& new_target) override;
+
+private:
+ virtual bool has_constructor() const override { return true; }
+};
+
+}