diff options
author | Linus Groh <mail@linusgroh.de> | 2022-08-27 00:54:55 +0100 |
---|---|---|
committer | Linus Groh <mail@linusgroh.de> | 2022-08-27 11:29:10 +0100 |
commit | 50428ea8d21045bbc3c5584a16496cff4a38fdc5 (patch) | |
tree | f56dee290ed47d0d796d51cdcb41e02c22ae40a6 /Userland/Libraries/LibJS/Runtime/NativeFunction.cpp | |
parent | 84c4b66721c893775938e40808486e1ce506732e (diff) | |
download | serenity-50428ea8d21045bbc3c5584a16496cff4a38fdc5.zip |
LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
Diffstat (limited to 'Userland/Libraries/LibJS/Runtime/NativeFunction.cpp')
-rw-r--r-- | Userland/Libraries/LibJS/Runtime/NativeFunction.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Userland/Libraries/LibJS/Runtime/NativeFunction.cpp b/Userland/Libraries/LibJS/Runtime/NativeFunction.cpp index 4f9578c7a6..a8ee8e7883 100644 --- a/Userland/Libraries/LibJS/Runtime/NativeFunction.cpp +++ b/Userland/Libraries/LibJS/Runtime/NativeFunction.cpp @@ -26,7 +26,7 @@ NativeFunction* NativeFunction::create(Realm& allocating_realm, Function<ThrowCo // 2. If prototype is not present, set prototype to realm.[[Intrinsics]].[[%Function.prototype%]]. if (!prototype.has_value()) - prototype = realm.value()->global_object().function_prototype(); + prototype = realm.value()->intrinsics().function_prototype(); // 3. Let internalSlotsList be a List containing the names of all the internal slots that 10.3 requires for the built-in function object that is about to be created. // 4. Append to internalSlotsList the elements of additionalInternalSlotsList. @@ -53,7 +53,7 @@ NativeFunction* NativeFunction::create(Realm& allocating_realm, Function<ThrowCo NativeFunction* NativeFunction::create(Realm& realm, FlyString const& name, Function<ThrowCompletionOr<Value>(VM&)> function) { - return realm.heap().allocate<NativeFunction>(realm, name, move(function), *realm.global_object().function_prototype()); + return realm.heap().allocate<NativeFunction>(realm, name, move(function), *realm.intrinsics().function_prototype()); } NativeFunction::NativeFunction(Function<ThrowCompletionOr<Value>(VM&)> native_function, Object* prototype, Realm& realm) @@ -69,7 +69,7 @@ NativeFunction::NativeFunction(Function<ThrowCompletionOr<Value>(VM&)> native_fu NativeFunction::NativeFunction(Object& prototype) : FunctionObject(prototype) - , m_realm(global_object().associated_realm()) + , m_realm(&prototype.shape().realm()) { } @@ -77,14 +77,14 @@ NativeFunction::NativeFunction(FlyString name, Function<ThrowCompletionOr<Value> : FunctionObject(prototype) , m_name(move(name)) , m_native_function(move(native_function)) - , m_realm(global_object().associated_realm()) + , m_realm(&prototype.shape().realm()) { } NativeFunction::NativeFunction(FlyString name, Object& prototype) : FunctionObject(prototype) , m_name(move(name)) - , m_realm(global_object().associated_realm()) + , m_realm(&prototype.shape().realm()) { } |