summaryrefslogtreecommitdiff
path: root/Userland/Libraries/LibJS/Runtime/NativeFunction.cpp
diff options
context:
space:
mode:
authorLinus Groh <mail@linusgroh.de>2022-08-27 00:54:55 +0100
committerLinus Groh <mail@linusgroh.de>2022-08-27 11:29:10 +0100
commit50428ea8d21045bbc3c5584a16496cff4a38fdc5 (patch)
treef56dee290ed47d0d796d51cdcb41e02c22ae40a6 /Userland/Libraries/LibJS/Runtime/NativeFunction.cpp
parent84c4b66721c893775938e40808486e1ce506732e (diff)
downloadserenity-50428ea8d21045bbc3c5584a16496cff4a38fdc5.zip
LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
Diffstat (limited to 'Userland/Libraries/LibJS/Runtime/NativeFunction.cpp')
-rw-r--r--Userland/Libraries/LibJS/Runtime/NativeFunction.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Userland/Libraries/LibJS/Runtime/NativeFunction.cpp b/Userland/Libraries/LibJS/Runtime/NativeFunction.cpp
index 4f9578c7a6..a8ee8e7883 100644
--- a/Userland/Libraries/LibJS/Runtime/NativeFunction.cpp
+++ b/Userland/Libraries/LibJS/Runtime/NativeFunction.cpp
@@ -26,7 +26,7 @@ NativeFunction* NativeFunction::create(Realm& allocating_realm, Function<ThrowCo
// 2. If prototype is not present, set prototype to realm.[[Intrinsics]].[[%Function.prototype%]].
if (!prototype.has_value())
- prototype = realm.value()->global_object().function_prototype();
+ prototype = realm.value()->intrinsics().function_prototype();
// 3. Let internalSlotsList be a List containing the names of all the internal slots that 10.3 requires for the built-in function object that is about to be created.
// 4. Append to internalSlotsList the elements of additionalInternalSlotsList.
@@ -53,7 +53,7 @@ NativeFunction* NativeFunction::create(Realm& allocating_realm, Function<ThrowCo
NativeFunction* NativeFunction::create(Realm& realm, FlyString const& name, Function<ThrowCompletionOr<Value>(VM&)> function)
{
- return realm.heap().allocate<NativeFunction>(realm, name, move(function), *realm.global_object().function_prototype());
+ return realm.heap().allocate<NativeFunction>(realm, name, move(function), *realm.intrinsics().function_prototype());
}
NativeFunction::NativeFunction(Function<ThrowCompletionOr<Value>(VM&)> native_function, Object* prototype, Realm& realm)
@@ -69,7 +69,7 @@ NativeFunction::NativeFunction(Function<ThrowCompletionOr<Value>(VM&)> native_fu
NativeFunction::NativeFunction(Object& prototype)
: FunctionObject(prototype)
- , m_realm(global_object().associated_realm())
+ , m_realm(&prototype.shape().realm())
{
}
@@ -77,14 +77,14 @@ NativeFunction::NativeFunction(FlyString name, Function<ThrowCompletionOr<Value>
: FunctionObject(prototype)
, m_name(move(name))
, m_native_function(move(native_function))
- , m_realm(global_object().associated_realm())
+ , m_realm(&prototype.shape().realm())
{
}
NativeFunction::NativeFunction(FlyString name, Object& prototype)
: FunctionObject(prototype)
, m_name(move(name))
- , m_realm(global_object().associated_realm())
+ , m_realm(&prototype.shape().realm())
{
}