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authorLinus Groh <mail@linusgroh.de>2022-08-16 00:20:49 +0100
committerLinus Groh <mail@linusgroh.de>2022-08-23 13:58:30 +0100
commitb99cc7d05039b9386538a581244be5af782c8d05 (patch)
tree76e012c25d6ecda6dc56b37354dc833bd1a1b9ee /Userland/Libraries/LibJS/Runtime/ArrayBuffer.h
parent5dd5896588b0e5a7bc7bdadeaa7dd4865f663b79 (diff)
downloadserenity-b99cc7d05039b9386538a581244be5af782c8d05.zip
LibJS+LibWeb: Replace GlobalObject with Realm in create() functions
This is a continuation of the previous two commits. As allocating a JS cell already primarily involves a realm instead of a global object, and we'll need to pass one to the allocate() function itself eventually (it's bridged via the global object right now), the create() functions need to receive a realm as well. The plan is for this to be the highest-level function that actually receives a realm and passes it around, AOs on an even higher level will use the "current realm" concept via VM::current_realm() as that's what the spec assumes; passing around realms (or global objects, for that matter) on higher AO levels is pointless and unlike for allocating individual objects, which may happen outside of regular JS execution, we don't need control over the specific realm that is being used there.
Diffstat (limited to 'Userland/Libraries/LibJS/Runtime/ArrayBuffer.h')
-rw-r--r--Userland/Libraries/LibJS/Runtime/ArrayBuffer.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/Userland/Libraries/LibJS/Runtime/ArrayBuffer.h b/Userland/Libraries/LibJS/Runtime/ArrayBuffer.h
index e8d17c3240..1be0de1c1c 100644
--- a/Userland/Libraries/LibJS/Runtime/ArrayBuffer.h
+++ b/Userland/Libraries/LibJS/Runtime/ArrayBuffer.h
@@ -25,9 +25,9 @@ class ArrayBuffer : public Object {
JS_OBJECT(ArrayBuffer, Object);
public:
- static ThrowCompletionOr<ArrayBuffer*> create(GlobalObject&, size_t);
- static ArrayBuffer* create(GlobalObject&, ByteBuffer);
- static ArrayBuffer* create(GlobalObject&, ByteBuffer*);
+ static ThrowCompletionOr<ArrayBuffer*> create(Realm&, size_t);
+ static ArrayBuffer* create(Realm&, ByteBuffer);
+ static ArrayBuffer* create(Realm&, ByteBuffer*);
ArrayBuffer(ByteBuffer buffer, Object& prototype);
ArrayBuffer(ByteBuffer* buffer, Object& prototype);