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authorLinus Groh <mail@linusgroh.de>2022-08-16 00:20:49 +0100
committerLinus Groh <mail@linusgroh.de>2022-08-23 13:58:30 +0100
commitecd163bdf1cbf8c9bca9e209a385a41ff5ca4f81 (patch)
tree3124e71500f8685c6bceff4c56b309f8f89ca58d /Userland/Libraries/LibJS/Contrib/Test262/$262Object.cpp
parent4c300cc5e864098f37239acec3c603a8c9079307 (diff)
downloadserenity-ecd163bdf1cbf8c9bca9e209a385a41ff5ca4f81.zip
LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
Diffstat (limited to 'Userland/Libraries/LibJS/Contrib/Test262/$262Object.cpp')
-rw-r--r--Userland/Libraries/LibJS/Contrib/Test262/$262Object.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/Userland/Libraries/LibJS/Contrib/Test262/$262Object.cpp b/Userland/Libraries/LibJS/Contrib/Test262/$262Object.cpp
index 23b2e206a3..ef3fdc30e0 100644
--- a/Userland/Libraries/LibJS/Contrib/Test262/$262Object.cpp
+++ b/Userland/Libraries/LibJS/Contrib/Test262/$262Object.cpp
@@ -18,8 +18,8 @@
namespace JS::Test262 {
-$262Object::$262Object(JS::GlobalObject& global_object)
- : Object(Object::ConstructWithoutPrototypeTag::Tag, global_object)
+$262Object::$262Object(Realm& realm)
+ : Object(Object::ConstructWithoutPrototypeTag::Tag, realm)
{
}
@@ -27,8 +27,9 @@ void $262Object::initialize(JS::GlobalObject& global_object)
{
Base::initialize(global_object);
- m_agent = vm().heap().allocate<AgentObject>(global_object, global_object);
- m_is_htmldda = vm().heap().allocate<IsHTMLDDA>(global_object, global_object);
+ auto& realm = *global_object.associated_realm();
+ m_agent = vm().heap().allocate<AgentObject>(global_object, realm);
+ m_is_htmldda = vm().heap().allocate<IsHTMLDDA>(global_object, realm);
u8 attr = Attribute::Writable | Attribute::Configurable;
define_native_function("clearKeptObjects", clear_kept_objects, 0, attr);