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author | AnotherTest <ali.mpfard@gmail.com> | 2021-04-15 18:41:13 +0430 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-04-15 17:50:16 +0200 |
commit | 801daf47f04ef8a353783f8331ef260336670d72 (patch) | |
tree | 234455e3410963c7f741d8168c539ba569b7cd9f /Userland/Libraries/LibGfx | |
parent | 6c05d6d3706bc2d3ebda1fed641dfa9c903100f3 (diff) | |
download | serenity-801daf47f04ef8a353783f8331ef260336670d72.zip |
LibGfx+LibWeb: Wire up CanvasRenderingContext2D.ellipse()
Note that this is *extremely* naive, and not very good at being correct.
Diffstat (limited to 'Userland/Libraries/LibGfx')
-rw-r--r-- | Userland/Libraries/LibGfx/Painter.cpp | 2 | ||||
-rw-r--r-- | Userland/Libraries/LibGfx/Path.cpp | 35 | ||||
-rw-r--r-- | Userland/Libraries/LibGfx/Path.h | 14 |
3 files changed, 39 insertions, 12 deletions
diff --git a/Userland/Libraries/LibGfx/Painter.cpp b/Userland/Libraries/LibGfx/Painter.cpp index b3a383dc3d..e16792f716 100644 --- a/Userland/Libraries/LibGfx/Painter.cpp +++ b/Userland/Libraries/LibGfx/Painter.cpp @@ -1492,7 +1492,7 @@ void Painter::for_each_line_segment_on_bezier_curve(const FloatPoint& control_po static bool can_approximate_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta) { - constexpr static float tolerance = 0.5f; + constexpr static float tolerance = 0.3f; auto half_theta_delta = theta_delta / 2.0f; diff --git a/Userland/Libraries/LibGfx/Path.cpp b/Userland/Libraries/LibGfx/Path.cpp index f7d758a794..9bb4e7fa53 100644 --- a/Userland/Libraries/LibGfx/Path.cpp +++ b/Userland/Libraries/LibGfx/Path.cpp @@ -30,11 +30,14 @@ #include <AK/StringBuilder.h> #include <LibGfx/Painter.h> #include <LibGfx/Path.h> +#include <math.h> namespace Gfx { -void Path::elliptical_arc_to(const FloatPoint& next_point, const FloatPoint& radii, double x_axis_rotation, bool large_arc, bool sweep) +void Path::elliptical_arc_to(const FloatPoint& point, const FloatPoint& radii, double x_axis_rotation, bool large_arc, bool sweep) { + auto next_point = point; + double rx = radii.x(); double ry = radii.y(); @@ -58,6 +61,18 @@ void Path::elliptical_arc_to(const FloatPoint& next_point, const FloatPoint& rad if (ry < 0) ry *= -1.0; + // POSSIBLY HACK: Handle the case where both points are the same. + auto same_endpoints = next_point == last_point; + if (same_endpoints) { + if (!large_arc) { + // Nothing is going to be drawn anyway. + return; + } + + // Move the endpoint by a small amount to avoid division by zero. + next_point.move_by(0.01f, 0.01f); + } + // Find (cx, cy), theta_1, theta_delta // Step 1: Compute (x1', y1') auto x_avg = (last_point.x() - next_point.x()) / 2.0f; @@ -104,20 +119,18 @@ void Path::elliptical_arc_to(const FloatPoint& next_point, const FloatPoint& rad auto theta_delta = theta_2 - theta_1; if (!sweep && theta_delta > 0.0f) { - theta_delta -= M_TAU; + theta_delta -= 2 * M_PI; } else if (sweep && theta_delta < 0) { - theta_delta += M_TAU; + theta_delta += 2 * M_PI; } - append_segment<EllipticalArcSegment>( + elliptical_arc_to( next_point, - FloatPoint(cx, cy), - FloatPoint(rx, ry), - static_cast<float>(x_axis_rotation), - static_cast<float>(theta_1), - static_cast<float>(theta_delta)); - - invalidate_split_lines(); + { cx, cy }, + { rx, ry }, + x_axis_rotation, + theta_1, + theta_delta); } void Path::close() diff --git a/Userland/Libraries/LibGfx/Path.h b/Userland/Libraries/LibGfx/Path.h index 52013ce7ff..b1691bf5de 100644 --- a/Userland/Libraries/LibGfx/Path.h +++ b/Userland/Libraries/LibGfx/Path.h @@ -160,6 +160,20 @@ public: elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep); } + // Note: This does not do any sanity checks! + void elliptical_arc_to(const FloatPoint& endpoint, const FloatPoint& center, const FloatPoint& radii, double x_axis_rotation, double theta, double theta_delta) + { + append_segment<EllipticalArcSegment>( + endpoint, + center, + radii, + x_axis_rotation, + theta, + theta_delta); + + invalidate_split_lines(); + } + void close(); void close_all_subpaths(); |