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authorSam Atkins <atkinssj@serenityos.org>2022-10-19 19:55:34 +0100
committerLinus Groh <mail@linusgroh.de>2022-10-22 18:17:58 +0200
commit732aa2c5c720cf9ddf35cafe71f4c36e53205e15 (patch)
tree363eccb9f5910657312b0a084716bf2649b2427b /Userland/Libraries/LibGfx/Rect.cpp
parentae950816b572b173901451f2ea3292dcac341b73 (diff)
downloadserenity-732aa2c5c720cf9ddf35cafe71f4c36e53205e15.zip
LibGfx: Make `Rect<T>` methods work when `T` is not `int` or `float`
Putting the implementations in the .cpp file meant that they only existed for `IntRect` and `FloatRect`, since those were instantiated at the bottom of the file. Now they work for other types. :^) A couple of places in WindowServer had to be modified to disambiguate between the two `Rect::intersected()` overloads. Co-authored-by: davidot <davidot@serenityos.org>
Diffstat (limited to 'Userland/Libraries/LibGfx/Rect.cpp')
-rw-r--r--Userland/Libraries/LibGfx/Rect.cpp295
1 files changed, 0 insertions, 295 deletions
diff --git a/Userland/Libraries/LibGfx/Rect.cpp b/Userland/Libraries/LibGfx/Rect.cpp
index 5f99fe2842..c278834ce0 100644
--- a/Userland/Libraries/LibGfx/Rect.cpp
+++ b/Userland/Libraries/LibGfx/Rect.cpp
@@ -14,301 +14,6 @@
namespace Gfx {
-template<typename T>
-
-Rect<T>::RelativeLocation::RelativeLocation(Rect<T> const& base_rect, Rect<T> const& other_rect)
-{
- if (base_rect.is_empty() || other_rect.is_empty())
- return;
- auto parts = base_rect.shatter(other_rect);
- for (auto& part : parts) {
- if (part.x() < other_rect.x()) {
- if (part.y() < other_rect.y())
- m_top_left = true;
- if ((part.y() >= other_rect.y() && part.y() < other_rect.bottom()) || (part.y() <= other_rect.bottom() && part.bottom() > other_rect.y()))
- m_left = true;
- if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.y())
- m_bottom_left = true;
- }
- if (part.x() >= other_rect.x() || part.right() > other_rect.x()) {
- if (part.y() < other_rect.y())
- m_top = true;
- if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.bottom())
- m_bottom = true;
- }
- if (part.x() >= other_rect.right() || part.right() > other_rect.right()) {
- if (part.y() < other_rect.y())
- m_top_right = true;
- if ((part.y() >= other_rect.y() && part.y() < other_rect.bottom()) || (part.y() <= other_rect.bottom() && part.bottom() > other_rect.y()))
- m_right = true;
- if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.y())
- m_bottom_right = true;
- }
- }
-}
-
-template<typename T>
-Vector<Point<T>, 2> Rect<T>::intersected(Line<T> const& line) const
-{
- if (is_empty())
- return {};
- Vector<Point<T>, 2> points;
- if (auto point = line.intersected({ top_left(), top_right() }); point.has_value())
- points.append({ point.value().x(), y() });
- if (auto point = line.intersected({ bottom_left(), bottom_right() }); point.has_value()) {
- points.append({ point.value().x(), bottom() });
- if (points.size() == 2)
- return points;
- }
- if (height() > 2) {
- if (auto point = line.intersected({ { x(), y() + 1 }, { x(), bottom() - 1 } }); point.has_value()) {
- points.append({ x(), point.value().y() });
- if (points.size() == 2)
- return points;
- }
- if (auto point = line.intersected({ { right(), y() + 1 }, { right(), bottom() - 1 } }); point.has_value())
- points.append({ right(), point.value().y() });
- }
- return points;
-}
-
-template<typename T>
-float Rect<T>::center_point_distance_to(Rect<T> const& other) const
-{
- return Line { center(), other.center() }.length();
-}
-
-template<typename T>
-Vector<Point<T>, 2> Rect<T>::closest_outside_center_points(Rect<T> const& other) const
-{
- if (intersects(other))
- return {};
- Line centers_line { center(), other.center() };
- auto points_this = intersected(centers_line);
- VERIFY(points_this.size() == 1);
- auto points_other = other.intersected(centers_line);
- VERIFY(points_other.size() == 1);
- return { points_this[0], points_other[0] };
-}
-
-template<typename T>
-float Rect<T>::outside_center_point_distance_to(Rect<T> const& other) const
-{
- auto points = closest_outside_center_points(other);
- if (points.is_empty())
- return 0.0;
- return Line { points[0], points[0] }.length();
-}
-
-template<typename T>
-Rect<T> Rect<T>::constrained_to(Rect<T> const& constrain_rect) const
-{
- if (constrain_rect.contains(*this))
- return *this;
- T move_x = 0, move_y = 0;
- if (right() > constrain_rect.right())
- move_x = constrain_rect.right() - right();
- if (bottom() > constrain_rect.bottom())
- move_y = constrain_rect.bottom() - bottom();
- if (x() < constrain_rect.x())
- move_x = x() - constrain_rect.x();
- if (y() < constrain_rect.y())
- move_y = y() - constrain_rect.y();
- auto rect = *this;
- if (move_x != 0 || move_y != 0)
- rect.translate_by(move_x, move_y);
- return rect;
-}
-
-template<typename T>
-Rect<T> Rect<T>::aligned_within(Size<T> const& rect_size, Point<T> const& align_at, TextAlignment alignment) const
-{
- if (rect_size.is_empty())
- return {};
- if (!size().contains(rect_size))
- return {};
- if (!contains(align_at))
- return {};
-
- Rect<T> rect;
- switch (alignment) {
- case TextAlignment::TopCenter:
- rect = { { align_at.x() - rect_size.width() / 2, align_at.y() }, rect_size };
- break;
- case TextAlignment::TopLeft:
- rect = { align_at, rect_size };
- break;
- case TextAlignment::TopRight:
- rect = { { align_at.x() - rect_size.width(), align_at.y() }, rect_size };
- break;
- case TextAlignment::CenterLeft:
- rect = { { align_at.x(), align_at.y() - rect_size.height() / 2 }, rect_size };
- break;
- case TextAlignment::Center:
- rect = { { align_at.x() - rect_size.width() / 2, align_at.y() - rect_size.height() / 2 }, rect_size };
- break;
- case TextAlignment::CenterRight:
- rect = { { align_at.x() - rect_size.width() / 2, align_at.y() }, rect_size };
- break;
- case TextAlignment::BottomCenter:
- rect = { { align_at.x() - rect_size.width() / 2, align_at.y() - rect_size.width() }, rect_size };
- break;
- case TextAlignment::BottomLeft:
- rect = { { align_at.x(), align_at.y() - rect_size.width() }, rect_size };
- break;
- case TextAlignment::BottomRight:
- rect = { { align_at.x() - rect_size.width(), align_at.y() - rect_size.width() }, rect_size };
- break;
- }
- return rect.constrained_to(*this);
-}
-
-template<typename T>
-Point<T> Rect<T>::closest_to(Point<T> const& point) const
-{
- if (is_empty())
- return {};
- Optional<Point<T>> closest_point;
- float closest_distance = 0.0;
- auto check_distance = [&](Line<T> const& line) {
- auto point_on_line = line.closest_to(point);
- auto distance = Line { point_on_line, point }.length();
- if (!closest_point.has_value() || distance < closest_distance) {
- closest_point = point_on_line;
- closest_distance = distance;
- }
- };
-
- check_distance({ top_left(), top_right() });
- check_distance({ bottom_left(), bottom_right() });
- if (height() > 2) {
- check_distance({ { x(), y() + 1 }, { x(), bottom() - 1 } });
- check_distance({ { right(), y() + 1 }, { right(), bottom() - 1 } });
- }
- VERIFY(closest_point.has_value());
- VERIFY(side(closest_point.value()) != Side::None);
- return closest_point.value();
-}
-
-template<typename T>
-void Rect<T>::intersect(Rect<T> const& other)
-{
- T l = max(left(), other.left());
- T r = min(right(), other.right());
- T t = max(top(), other.top());
- T b = min(bottom(), other.bottom());
-
- if (l > r || t > b) {
- m_location = {};
- m_size = {};
- return;
- }
-
- m_location.set_x(l);
- m_location.set_y(t);
- m_size.set_width((r - l) + 1);
- m_size.set_height((b - t) + 1);
-}
-
-template<typename T>
-Rect<T> Rect<T>::united(Rect<T> const& other) const
-{
- if (is_null())
- return other;
- if (other.is_null())
- return *this;
- Rect<T> rect;
- rect.set_left(min(left(), other.left()));
- rect.set_top(min(top(), other.top()));
- rect.set_right(max(right(), other.right()));
- rect.set_bottom(max(bottom(), other.bottom()));
- return rect;
-}
-
-template<typename T>
-Vector<Rect<T>, 4> Rect<T>::shatter(Rect<T> const& hammer) const
-{
- Vector<Rect<T>, 4> pieces;
- if (!intersects(hammer)) {
- pieces.unchecked_append(*this);
- return pieces;
- }
- Rect<T> top_shard {
- x(),
- y(),
- width(),
- hammer.y() - y()
- };
- Rect<T> bottom_shard {
- x(),
- hammer.y() + hammer.height(),
- width(),
- (y() + height()) - (hammer.y() + hammer.height())
- };
- Rect<T> left_shard {
- x(),
- max(hammer.y(), y()),
- hammer.x() - x(),
- min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
- };
- Rect<T> right_shard {
- hammer.x() + hammer.width(),
- max(hammer.y(), y()),
- right() - hammer.right(),
- min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
- };
- if (!top_shard.is_empty())
- pieces.unchecked_append(top_shard);
- if (!bottom_shard.is_empty())
- pieces.unchecked_append(bottom_shard);
- if (!left_shard.is_empty())
- pieces.unchecked_append(left_shard);
- if (!right_shard.is_empty())
- pieces.unchecked_append(right_shard);
-
- return pieces;
-}
-
-template<typename T>
-void Rect<T>::align_within(Rect<T> const& other, TextAlignment alignment)
-{
- switch (alignment) {
- case TextAlignment::Center:
- center_within(other);
- return;
- case TextAlignment::TopCenter:
- set_x(other.x() + other.width() / 2);
- return;
- case TextAlignment::TopLeft:
- set_location(other.location());
- return;
- case TextAlignment::TopRight:
- set_x(other.x() + other.width() - width());
- set_y(other.y());
- return;
- case TextAlignment::CenterLeft:
- set_x(other.x());
- center_vertically_within(other);
- return;
- case TextAlignment::CenterRight:
- set_x(other.x() + other.width() - width());
- center_vertically_within(other);
- return;
- case TextAlignment::BottomCenter:
- set_x(other.x() + other.width() / 2);
- set_y(other.y() + other.height() - height());
- return;
- case TextAlignment::BottomLeft:
- set_x(other.x());
- set_y(other.y() + other.height() - height());
- return;
- case TextAlignment::BottomRight:
- set_x(other.x() + other.width() - width());
- set_y(other.y() + other.height() - height());
- return;
- }
-}
-
template<>
String IntRect::to_string() const
{