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authorIdan Horowitz <idan.horowitz@gmail.com>2021-04-24 16:20:51 +0300
committerAndreas Kling <kling@serenityos.org>2021-04-29 10:36:23 +0200
commit115b445dab0dfdd28a87232b3d57a1610a233d7b (patch)
treee0ca56290d2e0129c92ea9e2a402ce148a288e68 /Userland/Libraries/LibGfx/Painter.cpp
parent33fdd402b5cf16e8bb36fa499ac438b2b9134923 (diff)
downloadserenity-115b445dab0dfdd28a87232b3d57a1610a233d7b.zip
LibGfx: Add basic support for bidirectional text rendering
This adds a *very* simplified version of the UNICODE BIDIRECTIONAL ALGORITHM (https://www.unicode.org/reports/tr9/), that can render most bidirectional text but also produces awkward results in a large amount of edge cases, and as such, this should probably be replaced with a fully spec compliant implementation at some point.
Diffstat (limited to 'Userland/Libraries/LibGfx/Painter.cpp')
-rw-r--r--Userland/Libraries/LibGfx/Painter.cpp197
1 files changed, 193 insertions, 4 deletions
diff --git a/Userland/Libraries/LibGfx/Painter.cpp b/Userland/Libraries/LibGfx/Painter.cpp
index dbbf5d005f..80a5456cdb 100644
--- a/Userland/Libraries/LibGfx/Painter.cpp
+++ b/Userland/Libraries/LibGfx/Painter.cpp
@@ -1,5 +1,6 @@
/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
+ * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@@ -23,6 +24,7 @@
#include <LibGfx/CharacterBitmap.h>
#include <LibGfx/Palette.h>
#include <LibGfx/Path.h>
+#include <LibGfx/TextDirection.h>
#include <math.h>
#include <stdio.h>
@@ -1017,12 +1019,12 @@ struct ElidedText<Utf32View> {
};
template<typename TextType, typename DrawGlyphFunction>
-void draw_text_line(const IntRect& a_rect, const TextType& text, const Font& font, TextAlignment alignment, TextElision elision, DrawGlyphFunction draw_glyph)
+void draw_text_line(const IntRect& a_rect, const TextType& text, const Font& font, TextAlignment alignment, TextElision elision, TextDirection direction, DrawGlyphFunction draw_glyph)
{
auto rect = a_rect;
TextType final_text(text);
typename ElidedText<TextType>::Type elided_text;
- if (elision == TextElision::Right) {
+ if (elision == TextElision::Right) { // FIXME: This needs to be specialized for bidirectional text
int text_width = font.width(final_text);
if (font.width(final_text) > rect.width()) {
int glyph_spacing = font.glyph_spacing();
@@ -1074,14 +1076,22 @@ void draw_text_line(const IntRect& a_rect, const TextType& text, const Font& fon
auto point = rect.location();
int space_width = font.glyph_width(' ') + font.glyph_spacing();
+ if (direction == TextDirection::RTL) {
+ point.move_by(rect.width(), 0); // Start drawing from the end
+ space_width = -space_width; // Draw spaces backwards
+ }
+
for (u32 code_point : final_text) {
if (code_point == ' ') {
point.move_by(space_width, 0);
continue;
}
IntSize glyph_size(font.glyph_or_emoji_width(code_point) + font.glyph_spacing(), font.glyph_height());
+ if (direction == TextDirection::RTL)
+ point.move_by(-glyph_size.width(), 0); // If we are drawing right to left, we have to move backwards before drawing the glyph
draw_glyph({ point, glyph_size }, code_point);
- point.move_by(glyph_size.width(), 0);
+ if (direction == TextDirection::LTR)
+ point.move_by(glyph_size.width(), 0);
}
}
@@ -1105,9 +1115,170 @@ static inline size_t draw_text_get_length(const Utf32View& text)
return text.length();
}
+template<typename TextType>
+Vector<DirectionalRun> split_text_into_directional_runs(const TextType& text, TextDirection initial_direction)
+{
+ // FIXME: This is a *very* simplified version of the UNICODE BIDIRECTIONAL ALGORITHM (https://www.unicode.org/reports/tr9/), that can render most bidirectional text
+ // but also produces awkward results in a large amount of edge cases. This should probably be replaced with a fully spec compliant implementation at some point.
+
+ // FIXME: Support HTML "dir" attribute (how?)
+ u8 paragraph_embedding_level = initial_direction == TextDirection::LTR ? 0 : 1;
+ Vector<u8> embedding_levels;
+ embedding_levels.ensure_capacity(text.length());
+ for (size_t i = 0; i < text.length(); i++)
+ embedding_levels.unchecked_append(paragraph_embedding_level);
+
+ // FIXME: Support Explicit Directional Formatting Characters
+
+ Vector<BidirectionalClass> character_classes;
+ character_classes.ensure_capacity(text.length());
+ for (u32 code_point : text)
+ character_classes.unchecked_append(get_char_bidi_class(code_point));
+
+ // resolving weak types
+ BidirectionalClass paragraph_class = initial_direction == TextDirection::LTR ? BidirectionalClass::STRONG_LTR : BidirectionalClass::STRONG_RTL;
+ for (size_t i = 0; i < character_classes.size(); i++) {
+ if (character_classes[i] != BidirectionalClass::WEAK_SEPARATORS)
+ continue;
+ for (ssize_t j = i - 1; j >= 0; j--) {
+ auto character_class = character_classes[j];
+ if (character_class != BidirectionalClass::STRONG_RTL && character_class != BidirectionalClass::STRONG_LTR)
+ continue;
+ character_classes[i] = character_class;
+ break;
+ }
+ if (character_classes[i] == BidirectionalClass::WEAK_SEPARATORS)
+ character_classes[i] = paragraph_class;
+ }
+
+ // resolving neutral types
+ auto left_side = BidirectionalClass::NEUTRAL;
+ auto sequence_length = 0;
+ for (size_t i = 0; i < character_classes.size(); i++) {
+ auto character_class = character_classes[i];
+ if (left_side == BidirectionalClass::NEUTRAL) {
+ if (character_class != BidirectionalClass::NEUTRAL)
+ left_side = character_class;
+ else
+ character_classes[i] = paragraph_class;
+ continue;
+ }
+ if (character_class != BidirectionalClass::NEUTRAL) {
+ BidirectionalClass sequence_class;
+ if (bidi_class_to_direction(left_side) == bidi_class_to_direction(character_class)) {
+ sequence_class = left_side == BidirectionalClass::STRONG_RTL ? BidirectionalClass::STRONG_RTL : BidirectionalClass::STRONG_LTR;
+ } else {
+ sequence_class = paragraph_class;
+ }
+ for (auto j = 0; j < sequence_length; j++) {
+ character_classes[i - j - 1] = sequence_class;
+ }
+ sequence_length = 0;
+ left_side = character_class;
+ } else {
+ sequence_length++;
+ }
+ }
+ for (auto i = 0; i < sequence_length; i++)
+ character_classes[character_classes.size() - i - 1] = paragraph_class;
+
+ // resolving implicit levels
+ for (size_t i = 0; i < character_classes.size(); i++) {
+ auto character_class = character_classes[i];
+ if ((embedding_levels[i] % 2) == 0) {
+ if (character_class == BidirectionalClass::STRONG_RTL)
+ embedding_levels[i] += 1;
+ else if (character_class == BidirectionalClass::WEAK_NUMBERS || character_class == BidirectionalClass::WEAK_SEPARATORS)
+ embedding_levels[i] += 2;
+ } else {
+ if (character_class == BidirectionalClass::STRONG_LTR || character_class == BidirectionalClass::WEAK_NUMBERS || character_class == BidirectionalClass::WEAK_SEPARATORS)
+ embedding_levels[i] += 1;
+ }
+ }
+
+ // splitting into runs
+ auto run_code_points_start = text.begin();
+ auto next_code_points_slice = [&](auto length) {
+ Vector<u32> run_code_points;
+ run_code_points.ensure_capacity(length);
+ for (size_t j = 0; j < length; ++j, ++run_code_points_start)
+ run_code_points.unchecked_append(*run_code_points_start);
+ return run_code_points;
+ };
+ Vector<DirectionalRun> runs;
+ size_t start = 0;
+ u8 level = embedding_levels[0];
+ for (size_t i = 1; i < embedding_levels.size(); ++i) {
+ if (embedding_levels[i] == level)
+ continue;
+ auto code_points_slice = next_code_points_slice(i - start);
+ runs.append({ move(code_points_slice), level });
+ start = i;
+ level = embedding_levels[i];
+ }
+ auto code_points_slice = next_code_points_slice(embedding_levels.size() - start);
+ runs.append({ move(code_points_slice), level });
+
+ // reordering resolved levels
+ // FIXME: missing special cases for trailing whitespace characters
+ u8 minimum_level = 128;
+ u8 maximum_level = 0;
+ for (auto& run : runs) {
+ minimum_level = min(minimum_level, run.embedding_level());
+ maximum_level = max(minimum_level, run.embedding_level());
+ }
+ if ((minimum_level % 2) == 0)
+ minimum_level++;
+ auto runs_count = runs.size() - 1;
+ while (maximum_level <= minimum_level) {
+ size_t run_index = 0;
+ while (run_index < runs_count) {
+ while (run_index < runs_count && runs[run_index].embedding_level() < maximum_level)
+ run_index++;
+ auto reverse_start = run_index;
+ while (run_index <= runs_count && runs[run_index].embedding_level() >= maximum_level)
+ run_index++;
+ auto reverse_end = run_index - 1;
+ while (reverse_start < reverse_end) {
+ swap(runs[reverse_start], runs[reverse_end]);
+ reverse_start++;
+ reverse_end--;
+ }
+ }
+ maximum_level--;
+ }
+
+ // mirroring RTL mirror characters
+ for (auto& run : runs) {
+ if (run.direction() == TextDirection::LTR)
+ continue;
+ for (auto& code_point : run.code_points()) {
+ code_point = get_mirror_char(code_point);
+ }
+ }
+
+ return runs;
+}
+
+template<typename TextType>
+bool text_contains_bidirectional_text(const TextType& text, TextDirection initial_direction)
+{
+ for (u32 code_point : text) {
+ auto char_class = get_char_bidi_class(code_point);
+ if (char_class == BidirectionalClass::NEUTRAL)
+ continue;
+ if (bidi_class_to_direction(char_class) != initial_direction)
+ return true;
+ }
+ return false;
+}
+
template<typename TextType, typename DrawGlyphFunction>
void do_draw_text(const IntRect& rect, const TextType& text, const Font& font, TextAlignment alignment, TextElision elision, DrawGlyphFunction draw_glyph)
{
+ if (draw_text_get_length(text) == 0)
+ return;
+
Vector<TextType, 32> lines;
size_t start_of_current_line = 0;
@@ -1161,9 +1332,27 @@ void do_draw_text(const IntRect& rect, const TextType& text, const Font& font, T
for (size_t i = 0; i < lines.size(); ++i) {
auto& line = lines[i];
+
IntRect line_rect { bounding_rect.x(), bounding_rect.y() + static_cast<int>(i) * line_height, bounding_rect.width(), line_height };
line_rect.intersect(rect);
- draw_text_line(line_rect, line, font, alignment, elision, draw_glyph);
+
+ TextDirection line_direction = get_text_direction(line);
+ if (text_contains_bidirectional_text(line, line_direction)) { // Slow Path: The line contains mixed BiDi classes
+ auto directional_runs = split_text_into_directional_runs(line, line_direction);
+ auto current_dx = line_direction == TextDirection::LTR ? 0 : line_rect.width();
+ for (auto& directional_run : directional_runs) {
+ auto run_width = font.width(directional_run.text());
+ if (line_direction == TextDirection::RTL)
+ current_dx -= run_width;
+ auto run_rect = line_rect.translated(current_dx, 0);
+ run_rect.set_width(run_width);
+ draw_text_line(run_rect, directional_run.text(), font, alignment, elision, directional_run.direction(), draw_glyph);
+ if (line_direction == TextDirection::LTR)
+ current_dx += run_width;
+ }
+ } else {
+ draw_text_line(line_rect, line, font, alignment, elision, line_direction, draw_glyph);
+ }
}
}