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author | Andreas Kling <kling@serenityos.org> | 2022-03-19 20:51:40 +0100 |
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committer | Andreas Kling <kling@serenityos.org> | 2022-03-19 22:04:43 +0100 |
commit | d09e8978c2b36a1ebe08ca2ab53a7c912ff5ceb1 (patch) | |
tree | 77c1cc648809e531ffa759291ec28cabbb9d7c48 /Userland/Libraries/LibGfx/Painter.cpp | |
parent | 0b861e0c9da13443e78e8a88a34fbc28d15fbbee (diff) | |
download | serenity-d09e8978c2b36a1ebe08ca2ab53a7c912ff5ceb1.zip |
LibGfx: Be more aggressive when splitting bezier curves
Significantly reduce the tolerance when splitting bezier curves. This
gives a smoother final appearance at the cost of drawing more lines.
Diffstat (limited to 'Userland/Libraries/LibGfx/Painter.cpp')
-rw-r--r-- | Userland/Libraries/LibGfx/Painter.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Userland/Libraries/LibGfx/Painter.cpp b/Userland/Libraries/LibGfx/Painter.cpp index fa0e73d5f9..5eb47f775d 100644 --- a/Userland/Libraries/LibGfx/Painter.cpp +++ b/Userland/Libraries/LibGfx/Painter.cpp @@ -1925,7 +1925,7 @@ void Painter::draw_triangle_wave(IntPoint const& a_p1, IntPoint const& a_p2, Col static bool can_approximate_bezier_curve(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& control) { - constexpr static int tolerance = 15; + constexpr float tolerance = 0.0015f; auto p1x = 3 * control.x() - 2 * p1.x() - p2.x(); auto p1y = 3 * control.y() - 2 * p1.y() - p2.y(); @@ -1999,7 +1999,7 @@ void Painter::for_each_line_segment_on_cubic_bezier_curve(FloatPoint const& cont static bool can_approximate_cubic_bezier_curve(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& control_0, FloatPoint const& control_1) { - constexpr float tolerance = 15; // Arbitrary, seems like 10-30 produces nice results. + constexpr float tolerance = 0.0015f; auto ax = 3 * control_0.x() - 2 * p1.x() - p2.x(); auto ay = 3 * control_0.y() - 2 * p1.y() - p2.y(); |