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authorMatthew Olsson <matthewcolsson@gmail.com>2021-05-02 17:43:11 -0700
committerAndreas Kling <kling@serenityos.org>2021-05-03 08:19:39 +0200
commit4cf5514672409dcec11a4069b075f996a30e93cb (patch)
tree8d6358509745e35ca60132a9af971e652002bee0 /Userland/Libraries/LibGfx/Painter.cpp
parent8bafbdddc6bb4fcadeb03d089ebd9fb43e7bdd74 (diff)
downloadserenity-4cf5514672409dcec11a4069b075f996a30e93cb.zip
LibGfx: Re-add missing bounds-checks to Painter::draw_rect
This commit adds a draw_physical_line method, which is the exact same as draw_line, except it's parameters are already transformed and scaled. This is used by both draw_line and draw_rect, as a slight optimization to save some work. It also fixed draw_rect not checking whether it should draw the lines before drawing them.
Diffstat (limited to 'Userland/Libraries/LibGfx/Painter.cpp')
-rw-r--r--Userland/Libraries/LibGfx/Painter.cpp120
1 files changed, 81 insertions, 39 deletions
diff --git a/Userland/Libraries/LibGfx/Painter.cpp b/Userland/Libraries/LibGfx/Painter.cpp
index 065e7ee280..89d3e8fbad 100644
--- a/Userland/Libraries/LibGfx/Painter.cpp
+++ b/Userland/Libraries/LibGfx/Painter.cpp
@@ -303,12 +303,48 @@ void Painter::draw_focus_rect(const IntRect& a_rect, Color color)
void Painter::draw_rect(const IntRect& rect, Color color, bool without_corners)
{
+ auto transformed_rect = rect.transformed(transform());
+ auto clipped_rect = transformed_rect.intersected(clip_rect());
+ if (clipped_rect.is_empty())
+ return;
+
int shift = without_corners ? 1 : 0;
+ IntSize thickness = {
+ static_cast<float>(float_scale().x()),
+ static_cast<float>(float_scale().y()),
+ };
+
+ if (transformed_rect.top() >= clipped_rect.top()) {
+ draw_physical_line(to_physical(rect.top_left().moved_right(shift)),
+ to_physical(rect.top_right().moved_left(shift)),
+ color,
+ thickness,
+ LineStyle::Solid);
+ }
+
+ if (transformed_rect.bottom() <= clipped_rect.bottom()) {
+ draw_physical_line(to_physical(rect.bottom_left().moved_right(shift)),
+ to_physical(rect.bottom_right().moved_left(shift)),
+ color,
+ thickness,
+ LineStyle::Solid);
+ }
+
+ if (transformed_rect.left() >= clipped_rect.left()) {
+ draw_physical_line(to_physical(rect.top_left().moved_down(shift)),
+ to_physical(rect.bottom_left().moved_up(shift)),
+ color,
+ thickness,
+ LineStyle::Solid);
+ }
- draw_line(rect.top_left().moved_right(shift), rect.top_right().moved_left(shift), color);
- draw_line(rect.bottom_left().moved_right(shift), rect.bottom_right().moved_left(shift), color);
- draw_line(rect.top_left().moved_down(shift), rect.bottom_left().moved_up(shift), color);
- draw_line(rect.top_right().moved_down(shift), rect.bottom_right().moved_up(shift), color);
+ if (transformed_rect.right() <= clipped_rect.right()) {
+ draw_physical_line(to_physical(rect.top_right().moved_down(shift)),
+ to_physical(rect.bottom_right().moved_up(shift)),
+ color,
+ thickness,
+ LineStyle::Solid);
+ }
}
void Painter::draw_bitmap(const IntPoint& p, const CharacterBitmap& bitmap, Color color)
@@ -1421,33 +1457,29 @@ void Painter::draw_physical_pixel(const IntPoint& physical_position, Color color
fill_physical_rect(rect, color);
}
-void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int thickness_, LineStyle style)
+void Painter::draw_physical_line(IntPoint p1, IntPoint p2, Color color, IntSize thickness, LineStyle style)
{
- auto horizontal_thickness = static_cast<int>(thickness_ * float_scale().x());
- auto vertical_thickness = static_cast<int>(thickness_ * float_scale().y());
- IntSize thickness { horizontal_thickness, vertical_thickness };
+ auto horizontal_thickness = thickness.width();
+ auto vertical_thickness = thickness.height();
if (color.alpha() == 0)
return;
auto clip_rect = this->clip_rect();
- auto point1 = to_physical(p1);
- auto point2 = to_physical(p2);
-
// Special case: vertical line.
- if (point1.x() == point2.x()) {
- const int x = point1.x();
+ if (p1.x() == p2.x()) {
+ const int x = p1.x();
if (x < clip_rect.left() || x > clip_rect.right())
return;
- if (point1.y() > point2.y())
- swap(point1, point2);
- if (point1.y() > clip_rect.bottom())
+ if (p1.y() > p2.y())
+ swap(p1, p2);
+ if (p1.y() > clip_rect.bottom())
return;
- if (point2.y() < clip_rect.top())
+ if (p2.y() < clip_rect.top())
return;
- int min_y = max(point1.y(), clip_rect.top());
- int max_y = min(point2.y(), clip_rect.bottom());
+ int min_y = max(p1.y(), clip_rect.top());
+ int max_y = min(p2.y(), clip_rect.bottom());
if (style == LineStyle::Dotted) {
for (int y = min_y; y <= max_y; y += vertical_thickness * 2)
draw_physical_pixel({ x, y }, color, thickness);
@@ -1465,18 +1497,18 @@ void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int
}
// Special case: horizontal line.
- if (point1.y() == point2.y()) {
- const int y = point1.y();
+ if (p1.y() == p2.y()) {
+ const int y = p1.y();
if (y < clip_rect.top() || y > clip_rect.bottom())
return;
- if (point1.x() > point2.x())
- swap(point1, point2);
- if (point1.x() > clip_rect.right())
+ if (p1.x() > p2.x())
+ swap(p1, p2);
+ if (p1.x() > clip_rect.right())
return;
- if (point2.x() < clip_rect.left())
+ if (p2.x() < clip_rect.left())
return;
- int min_x = max(point1.x(), clip_rect.left());
- int max_x = min(point2.x(), clip_rect.right());
+ int min_x = max(p1.x(), clip_rect.left());
+ int max_x = min(p2.x(), clip_rect.right());
if (style == LineStyle::Dotted) {
for (int x = min_x; x <= max_x; x += horizontal_thickness * 2)
draw_physical_pixel({ x, y }, color, thickness);
@@ -1496,27 +1528,27 @@ void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int
// FIXME: Implement dotted/dashed diagonal lines.
VERIFY(style == LineStyle::Solid);
- const int adx = abs(point2.x() - point1.x());
- const int ady = abs(point2.y() - point1.y());
+ const int adx = abs(p2.x() - p1.x());
+ const int ady = abs(p2.y() - p1.y());
if (adx > ady) {
- if (point1.x() > point2.x())
- swap(point1, point2);
+ if (p1.x() > p2.x())
+ swap(p1, p2);
} else {
- if (point1.y() > point2.y())
- swap(point1, point2);
+ if (p1.y() > p2.y())
+ swap(p1, p2);
}
// FIXME: Implement clipping below.
- const int dx = point2.x() - point1.x();
- const int dy = point2.y() - point1.y();
+ const int dx = p2.x() - p1.x();
+ const int dy = p2.y() - p1.y();
int error = 0;
if (dx > dy) {
const int y_step = dy == 0 ? 0 : (dy > 0 ? 1 : -1);
const int delta_error = 2 * abs(dy);
- int y = point1.y();
- for (int x = point1.x(); x <= point2.x(); ++x) {
+ int y = p1.y();
+ for (int x = p1.x(); x <= p2.x(); ++x) {
if (clip_rect.contains(x, y))
draw_physical_pixel({ x, y }, color, thickness);
error += delta_error;
@@ -1528,8 +1560,8 @@ void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int
} else {
const int x_step = dx == 0 ? 0 : (dx > 0 ? 1 : -1);
const int delta_error = 2 * abs(dx);
- int x = point1.x();
- for (int y = point1.y(); y <= point2.y(); ++y) {
+ int x = p1.x();
+ for (int y = p1.y(); y <= p2.y(); ++y) {
if (clip_rect.contains(x, y))
draw_physical_pixel({ x, y }, color, thickness);
error += delta_error;
@@ -1541,6 +1573,16 @@ void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int
}
}
+void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int thickness_, LineStyle style)
+{
+ IntSize thickness {
+ static_cast<int>(thickness_ * float_scale().x()),
+ static_cast<int>(thickness_ * float_scale().y())
+ };
+
+ draw_physical_line(to_physical(p1), to_physical(p2), color, thickness, style);
+}
+
static bool can_approximate_bezier_curve(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& control)
{
constexpr static int tolerance = 15;