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authorLenny Maiorani <lenny@colorado.edu>2021-05-19 09:32:07 -0600
committerLinus Groh <mail@linusgroh.de>2021-05-21 10:07:06 +0100
commit800ea8ea969835297dc7e7da345a45b9dc5e751a (patch)
tree5918276b3f75e73d7f4559f97587a23f652612a5 /Userland/Libraries/LibGfx/JPGLoader.cpp
parent17ff895e1cbc685b99b22856aed16852b564c1f4 (diff)
downloadserenity-800ea8ea969835297dc7e7da345a45b9dc5e751a.zip
Userland: static vs non-static constexpr variables
Problem: - `static` variables consume memory and sometimes are less optimizable. - `static const` variables can be `constexpr`, usually. - `static` function-local variables require an initialization check every time the function is run. Solution: - If a global `static` variable is only used in a single function then move it into the function and make it non-`static` and `constexpr`. - Make all global `static` variables `constexpr` instead of `const`. - Change function-local `static const[expr]` variables to be just `constexpr`.
Diffstat (limited to 'Userland/Libraries/LibGfx/JPGLoader.cpp')
-rw-r--r--Userland/Libraries/LibGfx/JPGLoader.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/Userland/Libraries/LibGfx/JPGLoader.cpp b/Userland/Libraries/LibGfx/JPGLoader.cpp
index 1c2aefc209..d2b80a6f55 100644
--- a/Userland/Libraries/LibGfx/JPGLoader.cpp
+++ b/Userland/Libraries/LibGfx/JPGLoader.cpp
@@ -861,20 +861,20 @@ static void dequantize(JPGLoadingContext& context, Vector<Macroblock>& macrobloc
static void inverse_dct(const JPGLoadingContext& context, Vector<Macroblock>& macroblocks)
{
- static const float m0 = 2.0 * cos(1.0 / 16.0 * 2.0 * M_PI);
- static const float m1 = 2.0 * cos(2.0 / 16.0 * 2.0 * M_PI);
- static const float m3 = 2.0 * cos(2.0 / 16.0 * 2.0 * M_PI);
- static const float m5 = 2.0 * cos(3.0 / 16.0 * 2.0 * M_PI);
- static const float m2 = m0 - m5;
- static const float m4 = m0 + m5;
- static const float s0 = cos(0.0 / 16.0 * M_PI) / sqrt(8);
- static const float s1 = cos(1.0 / 16.0 * M_PI) / 2.0;
- static const float s2 = cos(2.0 / 16.0 * M_PI) / 2.0;
- static const float s3 = cos(3.0 / 16.0 * M_PI) / 2.0;
- static const float s4 = cos(4.0 / 16.0 * M_PI) / 2.0;
- static const float s5 = cos(5.0 / 16.0 * M_PI) / 2.0;
- static const float s6 = cos(6.0 / 16.0 * M_PI) / 2.0;
- static const float s7 = cos(7.0 / 16.0 * M_PI) / 2.0;
+ const float m0 = 2.0 * cos(1.0 / 16.0 * 2.0 * M_PI);
+ const float m1 = 2.0 * cos(2.0 / 16.0 * 2.0 * M_PI);
+ const float m3 = 2.0 * cos(2.0 / 16.0 * 2.0 * M_PI);
+ const float m5 = 2.0 * cos(3.0 / 16.0 * 2.0 * M_PI);
+ const float m2 = m0 - m5;
+ const float m4 = m0 + m5;
+ const float s0 = cos(0.0 / 16.0 * M_PI) / sqrt(8);
+ const float s1 = cos(1.0 / 16.0 * M_PI) / 2.0;
+ const float s2 = cos(2.0 / 16.0 * M_PI) / 2.0;
+ const float s3 = cos(3.0 / 16.0 * M_PI) / 2.0;
+ const float s4 = cos(4.0 / 16.0 * M_PI) / 2.0;
+ const float s5 = cos(5.0 / 16.0 * M_PI) / 2.0;
+ const float s6 = cos(6.0 / 16.0 * M_PI) / 2.0;
+ const float s7 = cos(7.0 / 16.0 * M_PI) / 2.0;
for (u32 vcursor = 0; vcursor < context.mblock_meta.vcount; vcursor += context.vsample_factor) {
for (u32 hcursor = 0; hcursor < context.mblock_meta.hcount; hcursor += context.hsample_factor) {