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authorSam Atkins <atkinssj@serenityos.org>2022-10-26 14:13:00 +0100
committerAndreas Kling <kling@serenityos.org>2022-10-27 13:06:33 +0200
commitf52413a70e0f0361e464d19de4d49dd7a07f2d6c (patch)
tree68e108a415e611a395dd328036c2067fb6272cc9 /Userland/Libraries/LibGfx/DisjointRectSet.h
parent6a4dde1d995b78c368bba71d12ab2262c7c85679 (diff)
downloadserenity-f52413a70e0f0361e464d19de4d49dd7a07f2d6c.zip
LibGfx: Move DisjointRectSet code into the header file
This is in preparation for converting it to a template. No changes here, only moving code around.
Diffstat (limited to 'Userland/Libraries/LibGfx/DisjointRectSet.h')
-rw-r--r--Userland/Libraries/LibGfx/DisjointRectSet.h160
1 files changed, 150 insertions, 10 deletions
diff --git a/Userland/Libraries/LibGfx/DisjointRectSet.h b/Userland/Libraries/LibGfx/DisjointRectSet.h
index d6ce6fa074..ac2a4c9878 100644
--- a/Userland/Libraries/LibGfx/DisjointRectSet.h
+++ b/Userland/Libraries/LibGfx/DisjointRectSet.h
@@ -35,7 +35,11 @@ public:
return rects;
}
- void move_by(int dx, int dy);
+ void move_by(int dx, int dy)
+ {
+ for (auto& r : m_rects)
+ r.translate_by(dx, dy);
+ }
void move_by(IntPoint const& delta)
{
move_by(delta.x(), delta.y());
@@ -70,14 +74,108 @@ public:
}
}
- DisjointRectSet shatter(IntRect const&) const;
- DisjointRectSet shatter(DisjointRectSet const& hammer) const;
+ DisjointRectSet shatter(IntRect const& hammer) const
+ {
+ if (hammer.is_empty())
+ return clone();
+
+ DisjointRectSet shards;
+ for (auto& rect : m_rects) {
+ for (auto& shard : rect.shatter(hammer))
+ shards.add_no_shatter(shard);
+ }
+ // Since there should be no overlaps, we don't need to call shatter()
+ return shards;
+ }
+ DisjointRectSet shatter(DisjointRectSet const& hammer) const
+ {
+ if (this == &hammer)
+ return {};
+ if (hammer.is_empty() || !intersects(hammer))
+ return clone();
+
+ // TODO: This could use some optimization
+ DisjointRectSet shards = shatter(hammer.m_rects[0]);
+ auto rects_count = hammer.m_rects.size();
+ for (size_t i = 1; i < rects_count && !shards.is_empty(); i++) {
+ if (hammer.m_rects[i].intersects(shards.m_rects)) {
+ auto shattered = shards.shatter(hammer.m_rects[i]);
+ shards = move(shattered);
+ }
+ }
+ // Since there should be no overlaps, we don't need to call shatter()
+ return shards;
+ }
+
+ bool contains(IntRect const& rect) const
+ {
+ if (is_empty() || rect.is_empty())
+ return false;
+
+ // TODO: This could use some optimization
+ DisjointRectSet remainder(rect);
+ for (auto& r : m_rects) {
+ auto shards = remainder.shatter(r);
+ if (shards.is_empty())
+ return true;
+ remainder = move(shards);
+ }
+ return false;
+ }
+
+ bool intersects(IntRect const& rect) const
+ {
+ for (auto& r : m_rects) {
+ if (r.intersects(rect))
+ return true;
+ }
+ return false;
+ }
+ bool intersects(DisjointRectSet const& rects) const
+ {
+ if (this == &rects)
+ return true;
+
+ for (auto& r : m_rects) {
+ for (auto& r2 : rects.m_rects) {
+ if (r.intersects(r2))
+ return true;
+ }
+ }
+ return false;
+ }
+
+ DisjointRectSet intersected(IntRect const& rect) const
+ {
+ DisjointRectSet intersected_rects;
+ intersected_rects.m_rects.ensure_capacity(m_rects.capacity());
+ for (auto& r : m_rects) {
+ auto intersected_rect = r.intersected(rect);
+ if (!intersected_rect.is_empty())
+ intersected_rects.m_rects.append(intersected_rect);
+ }
+ // Since there should be no overlaps, we don't need to call shatter()
+ return intersected_rects;
+ }
+ DisjointRectSet intersected(DisjointRectSet const& rects) const
+ {
+ if (&rects == this)
+ return clone();
+ if (is_empty() || rects.is_empty())
+ return {};
- bool contains(IntRect const&) const;
- bool intersects(IntRect const&) const;
- bool intersects(DisjointRectSet const&) const;
- DisjointRectSet intersected(IntRect const&) const;
- DisjointRectSet intersected(DisjointRectSet const&) const;
+ DisjointRectSet intersected_rects;
+ intersected_rects.m_rects.ensure_capacity(m_rects.capacity());
+ for (auto& r : m_rects) {
+ for (auto& r2 : rects.m_rects) {
+ auto intersected_rect = r.intersected(r2);
+ if (!intersected_rect.is_empty())
+ intersected_rects.m_rects.append(intersected_rect);
+ }
+ }
+ // Since there should be no overlaps, we don't need to call shatter()
+ return intersected_rects;
+ }
template<typename Function>
IterationDecision for_each_intersected(IntRect const& rect, Function f) const
@@ -141,8 +239,50 @@ public:
}
private:
- bool add_no_shatter(IntRect const&);
- void shatter();
+ bool add_no_shatter(IntRect const& new_rect)
+ {
+ if (new_rect.is_empty())
+ return false;
+ for (auto& rect : m_rects) {
+ if (rect.contains(new_rect))
+ return false;
+ }
+
+ m_rects.append(new_rect);
+ return true;
+ }
+
+ void shatter()
+ {
+ Vector<IntRect, 32> output;
+ output.ensure_capacity(m_rects.size());
+ bool pass_had_intersections = false;
+ do {
+ pass_had_intersections = false;
+ output.clear_with_capacity();
+ for (size_t i = 0; i < m_rects.size(); ++i) {
+ auto& r1 = m_rects[i];
+ for (size_t j = 0; j < m_rects.size(); ++j) {
+ if (i == j)
+ continue;
+ auto& r2 = m_rects[j];
+ if (!r1.intersects(r2))
+ continue;
+ pass_had_intersections = true;
+ auto pieces = r1.shatter(r2);
+ for (auto& piece : pieces)
+ output.append(piece);
+ m_rects.remove(i);
+ for (; i < m_rects.size(); ++i)
+ output.append(m_rects[i]);
+ goto next_pass;
+ }
+ output.append(r1);
+ }
+ next_pass:
+ swap(output, m_rects);
+ } while (pass_had_intersections);
+ }
Vector<IntRect, 32> m_rects;
};