diff options
author | Sam Atkins <atkinssj@serenityos.org> | 2022-10-26 14:13:00 +0100 |
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committer | Andreas Kling <kling@serenityos.org> | 2022-10-27 13:06:33 +0200 |
commit | f52413a70e0f0361e464d19de4d49dd7a07f2d6c (patch) | |
tree | 68e108a415e611a395dd328036c2067fb6272cc9 /Userland/Libraries/LibGfx/DisjointRectSet.h | |
parent | 6a4dde1d995b78c368bba71d12ab2262c7c85679 (diff) | |
download | serenity-f52413a70e0f0361e464d19de4d49dd7a07f2d6c.zip |
LibGfx: Move DisjointRectSet code into the header file
This is in preparation for converting it to a template. No changes here,
only moving code around.
Diffstat (limited to 'Userland/Libraries/LibGfx/DisjointRectSet.h')
-rw-r--r-- | Userland/Libraries/LibGfx/DisjointRectSet.h | 160 |
1 files changed, 150 insertions, 10 deletions
diff --git a/Userland/Libraries/LibGfx/DisjointRectSet.h b/Userland/Libraries/LibGfx/DisjointRectSet.h index d6ce6fa074..ac2a4c9878 100644 --- a/Userland/Libraries/LibGfx/DisjointRectSet.h +++ b/Userland/Libraries/LibGfx/DisjointRectSet.h @@ -35,7 +35,11 @@ public: return rects; } - void move_by(int dx, int dy); + void move_by(int dx, int dy) + { + for (auto& r : m_rects) + r.translate_by(dx, dy); + } void move_by(IntPoint const& delta) { move_by(delta.x(), delta.y()); @@ -70,14 +74,108 @@ public: } } - DisjointRectSet shatter(IntRect const&) const; - DisjointRectSet shatter(DisjointRectSet const& hammer) const; + DisjointRectSet shatter(IntRect const& hammer) const + { + if (hammer.is_empty()) + return clone(); + + DisjointRectSet shards; + for (auto& rect : m_rects) { + for (auto& shard : rect.shatter(hammer)) + shards.add_no_shatter(shard); + } + // Since there should be no overlaps, we don't need to call shatter() + return shards; + } + DisjointRectSet shatter(DisjointRectSet const& hammer) const + { + if (this == &hammer) + return {}; + if (hammer.is_empty() || !intersects(hammer)) + return clone(); + + // TODO: This could use some optimization + DisjointRectSet shards = shatter(hammer.m_rects[0]); + auto rects_count = hammer.m_rects.size(); + for (size_t i = 1; i < rects_count && !shards.is_empty(); i++) { + if (hammer.m_rects[i].intersects(shards.m_rects)) { + auto shattered = shards.shatter(hammer.m_rects[i]); + shards = move(shattered); + } + } + // Since there should be no overlaps, we don't need to call shatter() + return shards; + } + + bool contains(IntRect const& rect) const + { + if (is_empty() || rect.is_empty()) + return false; + + // TODO: This could use some optimization + DisjointRectSet remainder(rect); + for (auto& r : m_rects) { + auto shards = remainder.shatter(r); + if (shards.is_empty()) + return true; + remainder = move(shards); + } + return false; + } + + bool intersects(IntRect const& rect) const + { + for (auto& r : m_rects) { + if (r.intersects(rect)) + return true; + } + return false; + } + bool intersects(DisjointRectSet const& rects) const + { + if (this == &rects) + return true; + + for (auto& r : m_rects) { + for (auto& r2 : rects.m_rects) { + if (r.intersects(r2)) + return true; + } + } + return false; + } + + DisjointRectSet intersected(IntRect const& rect) const + { + DisjointRectSet intersected_rects; + intersected_rects.m_rects.ensure_capacity(m_rects.capacity()); + for (auto& r : m_rects) { + auto intersected_rect = r.intersected(rect); + if (!intersected_rect.is_empty()) + intersected_rects.m_rects.append(intersected_rect); + } + // Since there should be no overlaps, we don't need to call shatter() + return intersected_rects; + } + DisjointRectSet intersected(DisjointRectSet const& rects) const + { + if (&rects == this) + return clone(); + if (is_empty() || rects.is_empty()) + return {}; - bool contains(IntRect const&) const; - bool intersects(IntRect const&) const; - bool intersects(DisjointRectSet const&) const; - DisjointRectSet intersected(IntRect const&) const; - DisjointRectSet intersected(DisjointRectSet const&) const; + DisjointRectSet intersected_rects; + intersected_rects.m_rects.ensure_capacity(m_rects.capacity()); + for (auto& r : m_rects) { + for (auto& r2 : rects.m_rects) { + auto intersected_rect = r.intersected(r2); + if (!intersected_rect.is_empty()) + intersected_rects.m_rects.append(intersected_rect); + } + } + // Since there should be no overlaps, we don't need to call shatter() + return intersected_rects; + } template<typename Function> IterationDecision for_each_intersected(IntRect const& rect, Function f) const @@ -141,8 +239,50 @@ public: } private: - bool add_no_shatter(IntRect const&); - void shatter(); + bool add_no_shatter(IntRect const& new_rect) + { + if (new_rect.is_empty()) + return false; + for (auto& rect : m_rects) { + if (rect.contains(new_rect)) + return false; + } + + m_rects.append(new_rect); + return true; + } + + void shatter() + { + Vector<IntRect, 32> output; + output.ensure_capacity(m_rects.size()); + bool pass_had_intersections = false; + do { + pass_had_intersections = false; + output.clear_with_capacity(); + for (size_t i = 0; i < m_rects.size(); ++i) { + auto& r1 = m_rects[i]; + for (size_t j = 0; j < m_rects.size(); ++j) { + if (i == j) + continue; + auto& r2 = m_rects[j]; + if (!r1.intersects(r2)) + continue; + pass_had_intersections = true; + auto pieces = r1.shatter(r2); + for (auto& piece : pieces) + output.append(piece); + m_rects.remove(i); + for (; i < m_rects.size(); ++i) + output.append(m_rects[i]); + goto next_pass; + } + output.append(r1); + } + next_pass: + swap(output, m_rects); + } while (pass_had_intersections); + } Vector<IntRect, 32> m_rects; }; |