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authorAndreas Kling <kling@serenityos.org>2021-03-25 21:01:19 +0100
committerAndreas Kling <kling@serenityos.org>2021-03-25 22:14:09 +0100
commite76771bfad3afbe3c32b8aff12304fa6f45a3452 (patch)
tree44c9a11dfccc0ace18be3c85fae998c764c7ea49 /Userland/Libraries/LibGUI/Window.cpp
parent1daaa4f38d74572133f6bec1c66d2a7e806939a5 (diff)
downloadserenity-e76771bfad3afbe3c32b8aff12304fa6f45a3452.zip
WindowServer+LibGfx: Show menus in windows! :^)
This patch begins the transition away from the global menu towards per-window menus instead. The global menu looks neat, but has always felt clunky, and there are a number of usability problems with it, especially in programs with multiple windows. You can now call GUI::Window::set_menubar() to add a menubar to your window. It will be specific to that one window only.
Diffstat (limited to 'Userland/Libraries/LibGUI/Window.cpp')
-rw-r--r--Userland/Libraries/LibGUI/Window.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGUI/Window.cpp b/Userland/Libraries/LibGUI/Window.cpp
index b375ac5d80..a7f3c79911 100644
--- a/Userland/Libraries/LibGUI/Window.cpp
+++ b/Userland/Libraries/LibGUI/Window.cpp
@@ -35,6 +35,7 @@
#include <LibGUI/Application.h>
#include <LibGUI/Desktop.h>
#include <LibGUI/Event.h>
+#include <LibGUI/MenuBar.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Widget.h>
#include <LibGUI/Window.h>
@@ -1052,4 +1053,13 @@ Gfx::Bitmap* Window::back_bitmap()
return m_back_store ? &m_back_store->bitmap() : nullptr;
}
+void Window::set_menubar(RefPtr<MenuBar> menubar)
+{
+ if (m_menubar == menubar)
+ return;
+ m_menubar = move(menubar);
+ if (m_window_id && m_menubar)
+ WindowServerConnection::the().send_sync<Messages::WindowServer::SetWindowMenubar>(m_window_id, m_menubar->menubar_id());
+}
+
}