summaryrefslogtreecommitdiff
path: root/Userland/Libraries/LibGUI/Event.h
diff options
context:
space:
mode:
authorTom <tomut@yahoo.com>2021-06-13 06:16:06 -0600
committerAndreas Kling <kling@serenityos.org>2021-06-20 14:57:26 +0200
commit4392da970ac0fc433530579b13030a41ff4a8f59 (patch)
treecfae0a3ddc1b6c4f2db9f4cf7984eba761f3b5f0 /Userland/Libraries/LibGUI/Event.h
parent499c33ae0cf8892dfdf851c178b2b9f7a8bfb79f (diff)
downloadserenity-4392da970ac0fc433530579b13030a41ff4a8f59.zip
WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and compose the desktop with any arbitrary layout. Currently, it is assumed that it is configured contiguous and non-overlapping, but this should eventually be enforced. To make rendering efficient, each window now also tracks on which screens it needs to be rendered. This way we don't have to iterate all the windows for each screen but instead use the same rendering loop and then only render to the screen (or screens) that the window actually uses.
Diffstat (limited to 'Userland/Libraries/LibGUI/Event.h')
-rw-r--r--Userland/Libraries/LibGUI/Event.h17
1 files changed, 10 insertions, 7 deletions
diff --git a/Userland/Libraries/LibGUI/Event.h b/Userland/Libraries/LibGUI/Event.h
index 34b8b65759..edbf4ad2c9 100644
--- a/Userland/Libraries/LibGUI/Event.h
+++ b/Userland/Libraries/LibGUI/Event.h
@@ -52,7 +52,7 @@ public:
DragMove,
Drop,
ThemeChange,
- ScreenRectChange,
+ ScreenRectsChange,
ActionEnter,
ActionLeave,
@@ -392,18 +392,21 @@ public:
}
};
-class ScreenRectChangeEvent final : public Event {
+class ScreenRectsChangeEvent final : public Event {
public:
- explicit ScreenRectChangeEvent(const Gfx::IntRect& rect)
- : Event(Type::ScreenRectChange)
- , m_rect(rect)
+ explicit ScreenRectsChangeEvent(const Vector<Gfx::IntRect, 4>& rects, size_t main_screen_index)
+ : Event(Type::ScreenRectsChange)
+ , m_rects(rects)
+ , m_main_screen_index(main_screen_index)
{
}
- const Gfx::IntRect& rect() const { return m_rect; }
+ const Vector<Gfx::IntRect, 4>& rects() const { return m_rects; }
+ size_t main_screen_index() const { return m_main_screen_index; }
private:
- Gfx::IntRect m_rect;
+ Vector<Gfx::IntRect, 4> m_rects;
+ size_t m_main_screen_index;
};
class FocusEvent final : public Event {