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authordemostanis <demostanis@protonmail.com>2022-10-14 20:31:22 +0200
committerLinus Groh <mail@linusgroh.de>2022-10-25 10:21:18 +0100
commit28c1d7011f5f9c48c36be378fe8a3e73182253eb (patch)
treee113ad37a492c2b96883d7d19901220c69784da9 /Userland/Libraries/LibGUI/ComboBox.cpp
parent6bb512d0b2135474e9dd88449d37ecc99629856e (diff)
downloadserenity-28c1d7011f5f9c48c36be378fe8a3e73182253eb.zip
LibGUI: Remove Window::set_blocks_command_palette()
Since the logic to open the command palette is now in the form of an action, its keybinding is only bound when the window active. Thus, when a combo box or the emoji input dialog is active, the window isn't, and the command palette doesn't show up, without requiring special checks.
Diffstat (limited to 'Userland/Libraries/LibGUI/ComboBox.cpp')
-rw-r--r--Userland/Libraries/LibGUI/ComboBox.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Userland/Libraries/LibGUI/ComboBox.cpp b/Userland/Libraries/LibGUI/ComboBox.cpp
index 83d2124a87..dc8f3041c1 100644
--- a/Userland/Libraries/LibGUI/ComboBox.cpp
+++ b/Userland/Libraries/LibGUI/ComboBox.cpp
@@ -115,7 +115,6 @@ ComboBox::ComboBox()
m_list_window = add<Window>(window());
m_list_window->set_frameless(true);
m_list_window->set_window_mode(WindowMode::CaptureInput);
- m_list_window->set_blocks_command_palette(true);
m_list_window->on_active_input_change = [this](bool is_active_input) {
if (!is_active_input) {
m_open_button->set_enabled(false);