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authorStephan Unverwerth <s.unverwerth@serenityos.org>2022-03-27 15:50:06 +0200
committerAndreas Kling <kling@serenityos.org>2022-04-06 11:32:24 +0200
commit1f3642ed48b6be1e1e913e5a550f2e38f299f07f (patch)
tree4af9e74b3d3afdf7eb8b601161cab04511380d48 /Userland/Libraries/LibGPU/RasterizerOptions.h
parent5d2740217fbc0f62f46480f85c142a340580f679 (diff)
downloadserenity-1f3642ed48b6be1e1e913e5a550f2e38f299f07f.zip
LibGPU+LibSoftGPU: Move RasterizerOptions into LibGPU
Diffstat (limited to 'Userland/Libraries/LibGPU/RasterizerOptions.h')
-rw-r--r--Userland/Libraries/LibGPU/RasterizerOptions.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGPU/RasterizerOptions.h b/Userland/Libraries/LibGPU/RasterizerOptions.h
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+++ b/Userland/Libraries/LibGPU/RasterizerOptions.h
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+/*
+ * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
+ * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#pragma once
+
+#include <AK/Array.h>
+#include <LibGPU/Config.h>
+#include <LibGPU/Enums.h>
+#include <LibGPU/TexCoordGenerationConfig.h>
+#include <LibGfx/Rect.h>
+#include <LibGfx/Vector4.h>
+
+namespace GPU {
+
+struct RasterizerOptions {
+ bool shade_smooth { true };
+ bool enable_stencil_test { false };
+ bool enable_depth_test { false };
+ bool enable_depth_write { true };
+ bool enable_alpha_test { false };
+ AlphaTestFunction alpha_test_func { AlphaTestFunction::Always };
+ float alpha_test_ref_value { 0 };
+ bool enable_blending { false };
+ BlendFactor blend_source_factor { BlendFactor::One };
+ BlendFactor blend_destination_factor { BlendFactor::One };
+ u32 color_mask { 0xffffffff };
+ float depth_min { 0.f };
+ float depth_max { 1.f };
+ DepthTestFunction depth_func { DepthTestFunction::Less };
+ PolygonMode polygon_mode { PolygonMode::Fill };
+ FloatVector4 fog_color { 0.0f, 0.0f, 0.0f, 0.0f };
+ float fog_density { 1.0f };
+ FogMode fog_mode { FogMode::Exp };
+ bool fog_enabled { false };
+ float fog_start { 0.0f };
+ float fog_end { 1.0f };
+ bool scissor_enabled { false };
+ bool normalization_enabled { false };
+ Gfx::IntRect scissor_box;
+ bool enable_color_write { true };
+ float depth_offset_factor { 0 };
+ float depth_offset_constant { 0 };
+ bool depth_offset_enabled { false };
+ bool enable_culling { false };
+ WindingOrder front_face { WindingOrder::CounterClockwise };
+ bool cull_back { true };
+ bool cull_front { false };
+ Array<u8, NUM_SAMPLERS> texcoord_generation_enabled_coordinates {};
+ Array<Array<TexCoordGenerationConfig, 4>, NUM_SAMPLERS> texcoord_generation_config {};
+ Gfx::IntRect viewport;
+ bool lighting_enabled { false };
+ bool color_material_enabled { false };
+ ColorMaterialFace color_material_face { ColorMaterialFace::FrontAndBack };
+ ColorMaterialMode color_material_mode { ColorMaterialMode::AmbientAndDiffuse };
+};
+
+}