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authorLinus Groh <mail@linusgroh.de>2023-02-25 16:40:37 +0100
committerLinus Groh <mail@linusgroh.de>2023-02-25 20:51:49 +0100
commit09d40bfbb24588b5659f17e2701b5c367a447110 (patch)
tree8a5612e3251e504ab41d0ff5c7a1a7f70c2593b0 /Userland/Libraries/LibGLSL
parent85414d9338f5b4a25f46f519c07af161c48af45d (diff)
downloadserenity-09d40bfbb24588b5659f17e2701b5c367a447110.zip
Everywhere: Use _{short_,}string to create Strings from literals
Diffstat (limited to 'Userland/Libraries/LibGLSL')
-rw-r--r--Userland/Libraries/LibGLSL/Linker.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Userland/Libraries/LibGLSL/Linker.cpp b/Userland/Libraries/LibGLSL/Linker.cpp
index 50e7790a89..0d9fb3e66a 100644
--- a/Userland/Libraries/LibGLSL/Linker.cpp
+++ b/Userland/Libraries/LibGLSL/Linker.cpp
@@ -15,8 +15,8 @@ ErrorOr<NonnullOwnPtr<LinkedShader>> Linker::link(Vector<ObjectFile const*> cons
GPU::IR::Shader shader;
- auto input_name = TRY(String::from_utf8("input0"sv));
- auto output_name = TRY(String::from_utf8("output0"sv));
+ auto input_name = TRY("input0"_string);
+ auto output_name = TRY("output0"_string);
TRY(shader.inputs.try_append({ move(input_name), GPU::IR::StorageType::Vector4 }));
TRY(shader.outputs.try_append({ move(output_name), GPU::IR::StorageType::Vector4 }));
GPU::IR::Instruction instruction {