diff options
author | Stephan Unverwerth <s.unverwerth@serenityos.org> | 2022-09-14 23:48:10 +0200 |
---|---|---|
committer | Andrew Kaster <andrewdkaster@gmail.com> | 2022-12-17 22:39:09 -0700 |
commit | 93ab2db80fed38b6e621085b5e060ae726d77a88 (patch) | |
tree | 5e0f4fd00f777dd60b932af8c3c52833e9752ee0 /Userland/Libraries/LibGL | |
parent | 4ad41e6680bad5397ab9f16110514268673c3ab2 (diff) | |
download | serenity-93ab2db80fed38b6e621085b5e060ae726d77a88.zip |
LibGL+LibSoftGPU: Add GPU side shader infrastructure
This adds a shader class to LibSoftGPU and makes use of it when linking
GLSL program in LibGL. Also adds actual rendering code to the shader
tests.
Diffstat (limited to 'Userland/Libraries/LibGL')
-rw-r--r-- | Userland/Libraries/LibGL/Shader.cpp | 2 | ||||
-rw-r--r-- | Userland/Libraries/LibGL/Shaders/Program.cpp | 5 | ||||
-rw-r--r-- | Userland/Libraries/LibGL/Shaders/Program.h | 6 |
3 files changed, 10 insertions, 3 deletions
diff --git a/Userland/Libraries/LibGL/Shader.cpp b/Userland/Libraries/LibGL/Shader.cpp index 8742c1e8cb..904bedce43 100644 --- a/Userland/Libraries/LibGL/Shader.cpp +++ b/Userland/Libraries/LibGL/Shader.cpp @@ -157,7 +157,7 @@ void GLContext::gl_link_program(GLuint program) // FIXME: implement check "GL_INVALID_OPERATION is generated if program is the currently active program object and transform feedback mode is active." // NOTE: We are ignoring the link result since this is tracked inside the program object - (void)program_it->value->link(); + (void)program_it->value->link(*m_rasterizer); } void GLContext::gl_use_program(GLuint program) diff --git a/Userland/Libraries/LibGL/Shaders/Program.cpp b/Userland/Libraries/LibGL/Shaders/Program.cpp index 8a76a258fd..27d77d0b5f 100644 --- a/Userland/Libraries/LibGL/Shaders/Program.cpp +++ b/Userland/Libraries/LibGL/Shaders/Program.cpp @@ -48,7 +48,7 @@ ErrorOr<void> Program::attach_shader(Shader& shader) return {}; } -ErrorOr<void> Program::link() +ErrorOr<void> Program::link(GPU::Device& device) { m_info_log = TRY(String::from_utf8(""sv)); @@ -86,6 +86,9 @@ ErrorOr<void> Program::link() m_linked_fragment_shader = linked_fragment_shader_or_error.release_value(); + m_gpu_vertex_shader = TRY(device.create_shader({})); + m_gpu_fragment_shader = TRY(device.create_shader({})); + m_link_status = true; return {}; } diff --git a/Userland/Libraries/LibGL/Shaders/Program.h b/Userland/Libraries/LibGL/Shaders/Program.h index 9c3b217add..5ee44e51a4 100644 --- a/Userland/Libraries/LibGL/Shaders/Program.h +++ b/Userland/Libraries/LibGL/Shaders/Program.h @@ -15,6 +15,8 @@ #include <AK/Vector.h> #include <LibGL/Shaders/Shader.h> #include <LibGLSL/LinkedShader.h> +#include <LibGPU/Device.h> +#include <LibGPU/Shader.h> namespace GL { @@ -24,7 +26,7 @@ public: bool is_shader_attached(Shader const&) const; ErrorOr<void> attach_shader(Shader&); - ErrorOr<void> link(); + ErrorOr<void> link(GPU::Device&); bool link_status() const { return m_link_status; } size_t info_log_length() const; @@ -35,6 +37,8 @@ private: Optional<String> m_info_log; OwnPtr<GLSL::LinkedShader> m_linked_vertex_shader; OwnPtr<GLSL::LinkedShader> m_linked_fragment_shader; + RefPtr<GPU::Shader> m_gpu_vertex_shader; + RefPtr<GPU::Shader> m_gpu_fragment_shader; }; } |