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authorStephan Unverwerth <s.unverwerth@serenityos.org>2021-05-29 23:34:40 +0200
committerLinus Groh <mail@linusgroh.de>2021-05-30 00:32:37 +0100
commitfde0045ebe7ac5aa1698870002ae58edac3c4f85 (patch)
tree093e1debdfe05e5e4e4cdabbd6d174d0c16401ec /Userland/Libraries/LibGL
parent09233b9e4139baedb516659fa30876edcb7bf436 (diff)
downloadserenity-fde0045ebe7ac5aa1698870002ae58edac3c4f85.zip
LibGL: Introduce Texture base class for all texture types
Diffstat (limited to 'Userland/Libraries/LibGL')
-rw-r--r--Userland/Libraries/LibGL/CMakeLists.txt2
-rw-r--r--Userland/Libraries/LibGL/SoftwareGLContext.cpp10
-rw-r--r--Userland/Libraries/LibGL/SoftwareRasterizer.cpp2
-rw-r--r--Userland/Libraries/LibGL/SoftwareRasterizer.h4
-rw-r--r--Userland/Libraries/LibGL/Tex/Texture.h69
-rw-r--r--Userland/Libraries/LibGL/Tex/Texture2D.cpp (renamed from Userland/Libraries/LibGL/Tex/Texture.cpp)6
-rw-r--r--Userland/Libraries/LibGL/Tex/Texture2D.h82
7 files changed, 101 insertions, 74 deletions
diff --git a/Userland/Libraries/LibGL/CMakeLists.txt b/Userland/Libraries/LibGL/CMakeLists.txt
index fb377b04da..1814b6a328 100644
--- a/Userland/Libraries/LibGL/CMakeLists.txt
+++ b/Userland/Libraries/LibGL/CMakeLists.txt
@@ -1,6 +1,6 @@
set(SOURCES
Tex/NameAllocator.cpp
- Tex/Texture.cpp
+ Tex/Texture2D.cpp
Clipper.cpp
GLBlend.cpp
GLColor.cpp
diff --git a/Userland/Libraries/LibGL/SoftwareGLContext.cpp b/Userland/Libraries/LibGL/SoftwareGLContext.cpp
index 420292aaf1..96a54ee4b1 100644
--- a/Userland/Libraries/LibGL/SoftwareGLContext.cpp
+++ b/Userland/Libraries/LibGL/SoftwareGLContext.cpp
@@ -313,7 +313,7 @@ void SoftwareGLContext::gl_end()
}
// FIXME: Change this when we have texture units/multi-texturing
- m_rasterizer.submit_triangle(triangle, *m_allocated_textures.find(1)->value);
+ m_rasterizer.submit_triangle(triangle, *static_ptr_cast<Texture2D>(m_allocated_textures.find(1)->value));
}
triangle_list.clear();
@@ -667,7 +667,7 @@ void SoftwareGLContext::gl_gen_textures(GLsizei n, GLuint* textures)
for (auto i = 0; i < n; i++) {
GLuint name = textures[i];
- m_allocated_textures.set(name, adopt_ref(*new Texture()));
+ m_allocated_textures.set(name, adopt_ref(*new Texture2D()));
}
}
@@ -696,14 +696,14 @@ void SoftwareGLContext::gl_tex_image_2d(GLenum target, GLint level, GLint intern
// We only support symbolic constants for now
RETURN_WITH_ERROR_IF(!(internal_format == GL_RGB || internal_format == GL_RGBA), GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(type != GL_UNSIGNED_BYTE, GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(level < 0 || level > Texture::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture::MAX_TEXTURE_SIZE) || height > (2 + Texture::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
+ RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
+ RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
RETURN_WITH_ERROR_IF((width & 2) != 0 || (height & 2) != 0, GL_INVALID_VALUE);
RETURN_WITH_ERROR_IF(border < 0 || border > 1, GL_INVALID_VALUE);
// TODO: Load texture from the currently active texture unit
// This is to test the functionality of texture data upload
- m_allocated_textures.find(1)->value->upload_texture_data(target, level, internal_format, width, height, border, format, type, data);
+ static_ptr_cast<Texture2D>(m_allocated_textures.find(1)->value)->upload_texture_data(target, level, internal_format, width, height, border, format, type, data);
}
void SoftwareGLContext::gl_front_face(GLenum face)
diff --git a/Userland/Libraries/LibGL/SoftwareRasterizer.cpp b/Userland/Libraries/LibGL/SoftwareRasterizer.cpp
index ac6912ee1d..3f13938288 100644
--- a/Userland/Libraries/LibGL/SoftwareRasterizer.cpp
+++ b/Userland/Libraries/LibGL/SoftwareRasterizer.cpp
@@ -414,7 +414,7 @@ SoftwareRasterizer::SoftwareRasterizer(const Gfx::IntSize& min_size)
{
}
-void SoftwareRasterizer::submit_triangle(const GLTriangle& triangle, const Texture& texture)
+void SoftwareRasterizer::submit_triangle(const GLTriangle& triangle, const Texture2D& texture)
{
rasterize_triangle(m_options, *m_render_target, *m_depth_buffer, triangle, [&texture](const FloatVector2& uv, const FloatVector4& color) -> FloatVector4 {
// TODO: We'd do some kind of multitexturing/blending here
diff --git a/Userland/Libraries/LibGL/SoftwareRasterizer.h b/Userland/Libraries/LibGL/SoftwareRasterizer.h
index 5bac4b7354..717fefdc41 100644
--- a/Userland/Libraries/LibGL/SoftwareRasterizer.h
+++ b/Userland/Libraries/LibGL/SoftwareRasterizer.h
@@ -9,7 +9,7 @@
#include "DepthBuffer.h"
#include "GL/gl.h"
#include "GLStruct.h"
-#include "Tex/Texture.h"
+#include "Tex/Texture2D.h"
#include <AK/OwnPtr.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Vector4.h>
@@ -31,7 +31,7 @@ class SoftwareRasterizer final {
public:
SoftwareRasterizer(const Gfx::IntSize& min_size);
- void submit_triangle(const GLTriangle& triangle, const Texture& texture);
+ void submit_triangle(const GLTriangle& triangle, const Texture2D& texture);
void resize(const Gfx::IntSize& min_size);
void clear_color(const FloatVector4&);
void clear_depth(float);
diff --git a/Userland/Libraries/LibGL/Tex/Texture.h b/Userland/Libraries/LibGL/Tex/Texture.h
index bb42429089..d3f9ddfc2a 100644
--- a/Userland/Libraries/LibGL/Tex/Texture.h
+++ b/Userland/Libraries/LibGL/Tex/Texture.h
@@ -1,78 +1,23 @@
/*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
+ * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
-#include <AK/Array.h>
#include <AK/RefCounted.h>
-#include <AK/Vector.h>
-#include <LibGL/GL/gl.h>
-#include <LibGfx/Vector2.h>
-#include <LibGfx/Vector4.h>
namespace GL {
-class Texture final : public RefCounted<Texture> {
+class Texture : public RefCounted<Texture> {
public:
- // FIXME: These shouldn't really belong here, they're context specific.
- static constexpr u16 MAX_TEXTURE_SIZE = 2048;
- static constexpr u8 LOG2_MAX_TEXTURE_SIZE = 11;
+ virtual ~Texture() { }
- class MipMap {
- public:
- MipMap() = default;
- ~MipMap() = default;
-
- void set_width(GLsizei width) { m_width = width; }
- void set_height(GLsizei height) { m_height = height; }
- GLsizei width() const { return m_width; }
- GLsizei height() const { return m_height; }
-
- Vector<u32>& pixel_data() { return m_pixel_data; }
- const Vector<u32>& pixel_data() const { return m_pixel_data; }
-
- private:
- GLsizei m_width;
- GLsizei m_height;
- Vector<u32> m_pixel_data;
- };
-
- // To quote the Khronos documentation:
- // "You could say that a texture object contains a sampler object, which you access through the texture interface."
- // FIXME: Better name?
- struct TextureSamplerParamaters {
- GLint m_min_filter { GL_NEAREST_MIPMAP_LINEAR };
- GLint m_mag_filter { GL_LINEAR };
- GLint m_wrap_s_mode { GL_REPEAT };
- GLint m_wrap_t_mode { GL_REPEAT };
- };
-
-public:
- Texture() = default;
- ~Texture() { }
-
- void upload_texture_data(GLenum target, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
- void replace_sub_texture_data(GLint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);
- FloatVector4 sample_texel(const FloatVector2& uv) const;
-
- GLenum internal_format() const { return m_internal_format; }
-
-private:
- template<typename TCallback>
- void swizzle(Vector<u32>& pixels, TCallback&& callback)
- {
- for (auto& pixel : pixels)
- pixel = callback(pixel);
- }
-
-private:
- // FIXME: Mipmaps are currently unused, but we have the plumbing for it at least
- Array<MipMap, LOG2_MAX_TEXTURE_SIZE> m_mipmaps;
- GLenum m_internal_format;
- TextureSamplerParamaters m_sampler_params;
+ virtual bool is_texture_1d() const { return false; }
+ virtual bool is_texture_2d() const { return false; }
+ virtual bool is_texture_3d() const { return false; }
+ virtual bool is_cube_map() const { return false; }
};
}
diff --git a/Userland/Libraries/LibGL/Tex/Texture.cpp b/Userland/Libraries/LibGL/Tex/Texture2D.cpp
index 76324a7ea3..3e684e7ebd 100644
--- a/Userland/Libraries/LibGL/Tex/Texture.cpp
+++ b/Userland/Libraries/LibGL/Tex/Texture2D.cpp
@@ -6,12 +6,12 @@
#include <AK/Format.h>
#include <LibGL/GL/gl.h>
-#include <LibGL/Tex/Texture.h>
+#include <LibGL/Tex/Texture2D.h>
#include <string.h>
namespace GL {
-void Texture::upload_texture_data(GLenum, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum, const GLvoid* pixels)
+void Texture2D::upload_texture_data(GLenum, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum, const GLvoid* pixels)
{
// NOTE: Some target, format, and internal formats are currently unsupported.
// Considering we control this library, and `gl.h` itself, we don't need to add any
@@ -112,7 +112,7 @@ void Texture::upload_texture_data(GLenum, GLint lod, GLint internal_format, GLsi
mip.set_height(height);
}
-FloatVector4 Texture::sample_texel(const FloatVector2& uv) const
+FloatVector4 Texture2D::sample_texel(const FloatVector2& uv) const
{
auto& mip = m_mipmaps.at(0);
diff --git a/Userland/Libraries/LibGL/Tex/Texture2D.h b/Userland/Libraries/LibGL/Tex/Texture2D.h
new file mode 100644
index 0000000000..82ed949446
--- /dev/null
+++ b/Userland/Libraries/LibGL/Tex/Texture2D.h
@@ -0,0 +1,82 @@
+/*
+ * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#pragma once
+
+#include "Texture.h"
+
+#include <AK/Array.h>
+#include <AK/RefCounted.h>
+#include <AK/Vector.h>
+#include <LibGL/GL/gl.h>
+#include <LibGfx/Vector2.h>
+#include <LibGfx/Vector4.h>
+
+namespace GL {
+
+class Texture2D final : public Texture {
+public:
+ // FIXME: These shouldn't really belong here, they're context specific.
+ static constexpr u16 MAX_TEXTURE_SIZE = 2048;
+ static constexpr u8 LOG2_MAX_TEXTURE_SIZE = 11;
+
+ class MipMap {
+ public:
+ MipMap() = default;
+ ~MipMap() = default;
+
+ void set_width(GLsizei width) { m_width = width; }
+ void set_height(GLsizei height) { m_height = height; }
+ GLsizei width() const { return m_width; }
+ GLsizei height() const { return m_height; }
+
+ Vector<u32>& pixel_data() { return m_pixel_data; }
+ const Vector<u32>& pixel_data() const { return m_pixel_data; }
+
+ private:
+ GLsizei m_width;
+ GLsizei m_height;
+ Vector<u32> m_pixel_data;
+ };
+
+ // To quote the Khronos documentation:
+ // "You could say that a texture object contains a sampler object, which you access through the texture interface."
+ // FIXME: Better name?
+ struct TextureSamplerParamaters {
+ GLint m_min_filter { GL_NEAREST_MIPMAP_LINEAR };
+ GLint m_mag_filter { GL_LINEAR };
+ GLint m_wrap_s_mode { GL_REPEAT };
+ GLint m_wrap_t_mode { GL_REPEAT };
+ };
+
+public:
+ Texture2D() = default;
+ ~Texture2D() { }
+
+ virtual bool is_texture_2d() const override { return true; }
+
+ void upload_texture_data(GLenum target, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+ void replace_sub_texture_data(GLint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);
+ FloatVector4 sample_texel(const FloatVector2& uv) const;
+
+ GLenum internal_format() const { return m_internal_format; }
+
+private:
+ template<typename TCallback>
+ void swizzle(Vector<u32>& pixels, TCallback&& callback)
+ {
+ for (auto& pixel : pixels)
+ pixel = callback(pixel);
+ }
+
+private:
+ // FIXME: Mipmaps are currently unused, but we have the plumbing for it at least
+ Array<MipMap, LOG2_MAX_TEXTURE_SIZE> m_mipmaps;
+ GLenum m_internal_format;
+ TextureSamplerParamaters m_sampler_params;
+};
+
+}