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author | Stephan Unverwerth <s.unverwerth@gmx.de> | 2021-05-11 19:25:17 +0200 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-05-13 08:34:26 +0200 |
commit | b63b15eeb5654ba3126dfd0bfc58f7663878da51 (patch) | |
tree | 77eb98c8d91f11565de434910fd6faaae15a6e53 /Userland/Libraries/LibGL | |
parent | 4b55aea3070a6018b40e0cd828470d741d5387be (diff) | |
download | serenity-b63b15eeb5654ba3126dfd0bfc58f7663878da51.zip |
LibGL: SoftwareRasterizer: Use perspective correct interpolation
Diffstat (limited to 'Userland/Libraries/LibGL')
-rw-r--r-- | Userland/Libraries/LibGL/SoftwareGLContext.cpp | 1 | ||||
-rw-r--r-- | Userland/Libraries/LibGL/SoftwareRasterizer.cpp | 36 |
2 files changed, 23 insertions, 14 deletions
diff --git a/Userland/Libraries/LibGL/SoftwareGLContext.cpp b/Userland/Libraries/LibGL/SoftwareGLContext.cpp index 7c739c473c..2e0b051eed 100644 --- a/Userland/Libraries/LibGL/SoftwareGLContext.cpp +++ b/Userland/Libraries/LibGL/SoftwareGLContext.cpp @@ -238,6 +238,7 @@ void SoftwareGLContext::gl_end() vec.set_x(vec.x() / vec.w()); vec.set_y(vec.y() / vec.w()); vec.set_z(vec.z() / vec.w()); + vec.set_w(1 / vec.w()); } vertex.x = vec.x(); diff --git a/Userland/Libraries/LibGL/SoftwareRasterizer.cpp b/Userland/Libraries/LibGL/SoftwareRasterizer.cpp index 25cd5df6dd..25d8fb21ba 100644 --- a/Userland/Libraries/LibGL/SoftwareRasterizer.cpp +++ b/Userland/Libraries/LibGL/SoftwareRasterizer.cpp @@ -196,8 +196,26 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re if (~pixel_mask[y] & (1 << x)) continue; + // Perspective correct barycentric coordinates auto barycentric = FloatVector3(coords.x(), coords.y(), coords.z()) * one_over_area; - *pixel = to_rgba32(pixel_shader(barycentric, triangle)); + float interpolated_reciprocal_w = interpolate(triangle.vertices[0].w, triangle.vertices[1].w, triangle.vertices[2].w, barycentric); + float interpolated_w = 1 / interpolated_reciprocal_w; + barycentric = barycentric * FloatVector3(triangle.vertices[0].w, triangle.vertices[1].w, triangle.vertices[2].w) * interpolated_w; + + // FIXME: make this more generic. We want to interpolate more than just color and uv + auto rgba = interpolate( + FloatVector4(triangle.vertices[0].r, triangle.vertices[0].g, triangle.vertices[0].b, triangle.vertices[0].a), + FloatVector4(triangle.vertices[1].r, triangle.vertices[1].g, triangle.vertices[1].b, triangle.vertices[1].a), + FloatVector4(triangle.vertices[2].r, triangle.vertices[2].g, triangle.vertices[2].b, triangle.vertices[2].a), + barycentric); + + auto uv = interpolate( + FloatVector2(triangle.vertices[0].u, triangle.vertices[0].v), + FloatVector2(triangle.vertices[1].u, triangle.vertices[1].v), + FloatVector2(triangle.vertices[2].u, triangle.vertices[2].v), + barycentric); + + *pixel = to_rgba32(pixel_shader(uv, rgba)); } } } @@ -219,19 +237,9 @@ SoftwareRasterizer::SoftwareRasterizer(const Gfx::IntSize& min_size) void SoftwareRasterizer::submit_triangle(const GLTriangle& triangle) { - if (m_options.shade_smooth) { - rasterize_triangle(m_options, *m_render_target, *m_depth_buffer, triangle, [](const FloatVector3& v, const GLTriangle& t) -> FloatVector4 { - const float r = t.vertices[0].r * v.x() + t.vertices[1].r * v.y() + t.vertices[2].r * v.z(); - const float g = t.vertices[0].g * v.x() + t.vertices[1].g * v.y() + t.vertices[2].g * v.z(); - const float b = t.vertices[0].b * v.x() + t.vertices[1].b * v.y() + t.vertices[2].b * v.z(); - const float a = t.vertices[0].a * v.x() + t.vertices[1].a * v.y() + t.vertices[2].a * v.z(); - return { r, g, b, a }; - }); - } else { - rasterize_triangle(m_options, *m_render_target, *m_depth_buffer, triangle, [](const FloatVector3&, const GLTriangle& t) -> FloatVector4 { - return { t.vertices[0].r, t.vertices[0].g, t.vertices[0].b, t.vertices[0].a }; - }); - } + rasterize_triangle(m_options, *m_render_target, *m_depth_buffer, triangle, [](const FloatVector2&, const FloatVector4& color) -> FloatVector4 { + return color; + }); } void SoftwareRasterizer::resize(const Gfx::IntSize& min_size) |