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authorStephan Unverwerth <s.unverwerth@gmx.de>2021-05-19 22:44:55 +0200
committerAndreas Kling <kling@serenityos.org>2021-05-19 23:18:13 +0200
commit28ed5181425303ec60de58727b8a2addb568f118 (patch)
tree638d3857cdbe2b3b3b63a82e412b9c924c8ed183 /Userland/Libraries/LibGL
parent41e74d4d31796ff4aac01ce884d6c866a214a71c (diff)
downloadserenity-28ed5181425303ec60de58727b8a2addb568f118.zip
LibGL: Implement all of glVertex{2,3,4}{d,dv,f,fv,i,iv,s,sv}
Diffstat (limited to 'Userland/Libraries/LibGL')
-rw-r--r--Userland/Libraries/LibGL/GL/gl.h20
-rw-r--r--Userland/Libraries/LibGL/GLVert.cpp100
2 files changed, 120 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGL/GL/gl.h b/Userland/Libraries/LibGL/GL/gl.h
index 0c10917ff8..899ba5335d 100644
--- a/Userland/Libraries/LibGL/GL/gl.h
+++ b/Userland/Libraries/LibGL/GL/gl.h
@@ -151,10 +151,30 @@ GLAPI void glPopMatrix();
GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z);
GLAPI void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+GLAPI void glVertex2d(GLdouble x, GLdouble y);
+GLAPI void glVertex2dv(const GLdouble* v);
GLAPI void glVertex2f(GLfloat x, GLfloat y);
GLAPI void glVertex2fv(const GLfloat* v);
+GLAPI void glVertex2i(GLint x, GLint y);
+GLAPI void glVertex2iv(const GLint* v);
+GLAPI void glVertex2s(GLshort x, GLshort y);
+GLAPI void glVertex2sv(const GLshort* v);
+GLAPI void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+GLAPI void glVertex3dv(const GLdouble* v);
GLAPI void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
GLAPI void glVertex3fv(const GLfloat* v);
+GLAPI void glVertex3i(GLint x, GLint y, GLint z);
+GLAPI void glVertex3iv(const GLint* v);
+GLAPI void glVertex3s(GLshort x, GLshort y, GLshort z);
+GLAPI void glVertex3sv(const GLshort* v);
+GLAPI void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void glVertex4dv(const GLdouble* v);
+GLAPI void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void glVertex4fv(const GLfloat* v);
+GLAPI void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+GLAPI void glVertex4iv(const GLint* v);
+GLAPI void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void glVertex4sv(const GLshort* v);
GLAPI void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void glEnable(GLenum cap);
GLAPI void glDisable(GLenum cap);
diff --git a/Userland/Libraries/LibGL/GLVert.cpp b/Userland/Libraries/LibGL/GLVert.cpp
index 281207c0ee..3afdf36757 100644
--- a/Userland/Libraries/LibGL/GLVert.cpp
+++ b/Userland/Libraries/LibGL/GLVert.cpp
@@ -20,6 +20,16 @@ void glEnd()
g_gl_context->gl_end();
}
+void glVertex2d(GLdouble x, GLdouble y)
+{
+ g_gl_context->gl_vertex(x, y, 0.0, 1.0);
+}
+
+void glVertex2dv(const GLdouble* v)
+{
+ g_gl_context->gl_vertex(v[0], v[1], 0.0, 1.0);
+}
+
void glVertex2f(GLfloat x, GLfloat y)
{
g_gl_context->gl_vertex(x, y, 0.0, 1.0);
@@ -30,6 +40,36 @@ void glVertex2fv(const GLfloat* v)
g_gl_context->gl_vertex(v[0], v[1], 0.0, 1.0);
}
+void glVertex2i(GLint x, GLint y)
+{
+ g_gl_context->gl_vertex(x, y, 0.0, 1.0);
+}
+
+void glVertex2iv(const GLint* v)
+{
+ g_gl_context->gl_vertex(v[0], v[1], 0.0, 1.0);
+}
+
+void glVertex2s(GLshort x, GLshort y)
+{
+ g_gl_context->gl_vertex(x, y, 0.0, 1.0);
+}
+
+void glVertex2sv(const GLshort* v)
+{
+ g_gl_context->gl_vertex(v[0], v[1], 0.0, 1.0);
+}
+
+void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ g_gl_context->gl_vertex(x, y, z, 1.0);
+}
+
+void glVertex3dv(const GLdouble* v)
+{
+ g_gl_context->gl_vertex(v[0], v[1], v[2], 1.0);
+}
+
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
g_gl_context->gl_vertex(x, y, z, 1.0);
@@ -40,6 +80,66 @@ void glVertex3fv(const GLfloat* v)
g_gl_context->gl_vertex(v[0], v[1], v[2], 1.0);
}
+void glVertex3i(GLint x, GLint y, GLint z)
+{
+ g_gl_context->gl_vertex(x, y, z, 1.0);
+}
+
+void glVertex3iv(const GLint* v)
+{
+ g_gl_context->gl_vertex(v[0], v[1], v[2], 1.0);
+}
+
+void glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ g_gl_context->gl_vertex(x, y, z, 1.0);
+}
+
+void glVertex3sv(const GLshort* v)
+{
+ g_gl_context->gl_vertex(v[0], v[1], v[2], 1.0);
+}
+
+void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ g_gl_context->gl_vertex(x, y, z, w);
+}
+
+void glVertex4dv(const GLdouble* v)
+{
+ g_gl_context->gl_vertex(v[0], v[1], v[2], v[3]);
+}
+
+void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ g_gl_context->gl_vertex(x, y, z, w);
+}
+
+void glVertex4fv(const GLfloat* v)
+{
+ g_gl_context->gl_vertex(v[0], v[1], v[2], v[3]);
+}
+
+void glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ g_gl_context->gl_vertex(x, y, z, w);
+}
+
+void glVertex4iv(const GLint* v)
+{
+ g_gl_context->gl_vertex(v[0], v[1], v[2], v[3]);
+}
+
+void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ g_gl_context->gl_vertex(x, y, z, w);
+}
+
+void glVertex4sv(const GLshort* v)
+{
+ g_gl_context->gl_vertex(v[0], v[1], v[2], v[3]);
+}
+
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
g_gl_context->gl_rotate(angle, x, y, z);