summaryrefslogtreecommitdiff
path: root/Userland/Libraries/LibGL/Texture.cpp
diff options
context:
space:
mode:
authorJelle Raaijmakers <jelle@gmta.nl>2022-08-22 15:36:23 +0200
committerAndreas Kling <kling@serenityos.org>2022-08-27 12:28:05 +0200
commit07ae5514aee26e986ab759cdb754a8a6234e92ca (patch)
tree68a8339fac355f565b54972d831e6861b17c8459 /Userland/Libraries/LibGL/Texture.cpp
parent8483064b59f9fbcc73d93b2fda72c6103b66f461 (diff)
downloadserenity-07ae5514aee26e986ab759cdb754a8a6234e92ca.zip
LibGL: Rename units to all singular
Diffstat (limited to 'Userland/Libraries/LibGL/Texture.cpp')
-rw-r--r--Userland/Libraries/LibGL/Texture.cpp667
1 files changed, 667 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGL/Texture.cpp b/Userland/Libraries/LibGL/Texture.cpp
new file mode 100644
index 0000000000..019ba87d35
--- /dev/null
+++ b/Userland/Libraries/LibGL/Texture.cpp
@@ -0,0 +1,667 @@
+/*
+ * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
+ * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
+ * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#include <AK/Debug.h>
+#include <LibGL/GLContext.h>
+
+namespace GL {
+
+void GLContext::gl_active_texture(GLenum texture)
+{
+ RETURN_WITH_ERROR_IF(texture < GL_TEXTURE0 || texture >= GL_TEXTURE0 + m_device_info.num_texture_units, GL_INVALID_ENUM);
+
+ m_active_texture_unit_index = texture - GL_TEXTURE0;
+ m_active_texture_unit = &m_texture_units.at(m_active_texture_unit_index);
+}
+
+void GLContext::gl_bind_texture(GLenum target, GLuint texture)
+{
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
+ RETURN_WITH_ERROR_IF(target != GL_TEXTURE_1D
+ && target != GL_TEXTURE_2D
+ && target != GL_TEXTURE_3D
+ && target != GL_TEXTURE_1D_ARRAY
+ && target != GL_TEXTURE_2D_ARRAY
+ && target != GL_TEXTURE_CUBE_MAP,
+ GL_INVALID_ENUM);
+
+ // FIXME: We only support GL_TEXTURE_2D for now
+ if (target != GL_TEXTURE_2D) {
+ dbgln("gl_bind_texture(target = {:#x}): currently only GL_TEXTURE_2D is supported", target);
+ return;
+ }
+
+ RefPtr<Texture2D> texture_2d;
+
+ if (texture == 0) {
+ // Texture name 0 refers to the default texture
+ texture_2d = get_default_texture<Texture2D>(target);
+ } else {
+ // Find this texture name in our previously allocated textures
+ auto it = m_allocated_textures.find(texture);
+ if (it != m_allocated_textures.end()) {
+ auto texture_object = it->value;
+ if (!texture_object.is_null()) {
+ // Texture must have been created with the same target
+ RETURN_WITH_ERROR_IF(!texture_object->is_texture_2d(), GL_INVALID_OPERATION);
+ texture_2d = static_cast<Texture2D*>(texture_object.ptr());
+ }
+ }
+
+ // OpenGL 1.x supports binding texture names that were not previously generated by glGenTextures.
+ // If there is not an allocated texture, meaning it was not previously generated by glGenTextures,
+ // we can keep texture_object null to both allocate and bind the texture with the passed in texture name.
+ // FIXME: Later OpenGL versions such as 4.x enforce that texture names being bound were previously generated
+ // by glGenTextures.
+ if (!texture_2d) {
+ texture_2d = adopt_ref(*new Texture2D());
+ m_allocated_textures.set(texture, texture_2d);
+ }
+ }
+
+ m_active_texture_unit->set_texture_2d_target_texture(texture_2d);
+ m_sampler_config_is_dirty = true;
+}
+
+void GLContext::gl_client_active_texture(GLenum target)
+{
+ RETURN_WITH_ERROR_IF(target < GL_TEXTURE0 || target >= GL_TEXTURE0 + m_device_info.num_texture_units, GL_INVALID_ENUM);
+
+ m_client_active_texture = target - GL_TEXTURE0;
+}
+
+void GLContext::gl_copy_tex_image_2d(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_copy_tex_image_2d, target, level, internalformat, x, y, width, height, border);
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
+
+ // FIXME: implement
+ dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_copy_tex_image_2d({:#x}, {}, {:#x}, {}, {}, {}, {}, {})",
+ target, level, internalformat, x, y, width, height, border);
+}
+
+void GLContext::gl_copy_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_copy_tex_sub_image_2d, target, level, xoffset, yoffset, x, y, width, height);
+ RETURN_WITH_ERROR_IF(!(target == GL_TEXTURE_2D || target == GL_TEXTURE_1D_ARRAY), GL_INVALID_ENUM);
+ RETURN_WITH_ERROR_IF(level < 0, GL_INVALID_VALUE);
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
+
+ // FIXME: implement
+ dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_copy_tex_sub_image_2d({:#x}, {}, {}, {}, {}, {}, {}, {})",
+ target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void GLContext::gl_delete_textures(GLsizei n, GLuint const* textures)
+{
+ RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
+
+ for (auto i = 0; i < n; i++) {
+ GLuint name = textures[i];
+ if (name == 0)
+ continue;
+
+ auto texture_object = m_allocated_textures.find(name);
+ if (texture_object == m_allocated_textures.end() || texture_object->value.is_null())
+ continue;
+
+ m_name_allocator.free(name);
+
+ auto texture = texture_object->value;
+
+ // Check all texture units
+ for (auto& texture_unit : m_texture_units) {
+ if (texture->is_texture_2d() && texture_unit.texture_2d_target_texture() == texture) {
+ // If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture)
+ texture_unit.set_texture_2d_target_texture(get_default_texture<Texture2D>(GL_TEXTURE_2D));
+ }
+ }
+
+ m_allocated_textures.remove(name);
+ }
+}
+
+void GLContext::gl_gen_textures(GLsizei n, GLuint* textures)
+{
+ RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
+
+ m_name_allocator.allocate(n, textures);
+
+ // Initialize all texture names with a nullptr
+ for (auto i = 0; i < n; ++i) {
+ GLuint name = textures[i];
+ m_allocated_textures.set(name, nullptr);
+ }
+}
+
+void GLContext::gl_get_tex_parameter_integerv(GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
+ // FIXME: support targets other than GL_TEXTURE_2D
+ RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
+ // FIXME: support other parameter names
+ RETURN_WITH_ERROR_IF(pname < GL_TEXTURE_WIDTH || pname > GL_TEXTURE_HEIGHT, GL_INVALID_ENUM);
+ RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
+ // FIXME: GL_INVALID_VALUE is generated if target is GL_TEXTURE_BUFFER and level is not zero
+ // FIXME: GL_INVALID_OPERATION is generated if GL_TEXTURE_COMPRESSED_IMAGE_SIZE is queried on texture images with an uncompressed internal format or on proxy targets
+
+ VERIFY(!m_active_texture_unit->texture_2d_target_texture().is_null());
+ auto const texture_2d = m_active_texture_unit->texture_2d_target_texture();
+
+ switch (pname) {
+ case GL_TEXTURE_HEIGHT:
+ *params = texture_2d->height_at_lod(level);
+ break;
+ case GL_TEXTURE_WIDTH:
+ *params = texture_2d->width_at_lod(level);
+ break;
+ }
+}
+
+GLboolean GLContext::gl_is_texture(GLuint texture)
+{
+ RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, GL_FALSE);
+
+ if (texture == 0)
+ return GL_FALSE;
+
+ auto it = m_allocated_textures.find(texture);
+ if (it == m_allocated_textures.end())
+ return GL_FALSE;
+
+ return it->value.is_null() ? GL_FALSE : GL_TRUE;
+}
+
+void GLContext::gl_multi_tex_coord(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_multi_tex_coord, target, s, t, r, q);
+
+ RETURN_WITH_ERROR_IF(target < GL_TEXTURE0 || target >= GL_TEXTURE0 + m_device_info.num_texture_units, GL_INVALID_ENUM);
+
+ m_current_vertex_tex_coord[target - GL_TEXTURE0] = { s, t, r, q };
+}
+
+void GLContext::gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_coord, s, t, r, q);
+
+ m_current_vertex_tex_coord[0] = { s, t, r, q };
+}
+
+void GLContext::gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, void const* pointer)
+{
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
+ RETURN_WITH_ERROR_IF(!(size == 1 || size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
+ RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
+ RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
+
+ auto& tex_coord_pointer = m_client_tex_coord_pointer[m_client_active_texture];
+ tex_coord_pointer = { .size = size, .type = type, .stride = stride, .pointer = pointer };
+}
+
+void GLContext::gl_tex_env(GLenum target, GLenum pname, GLfloat param)
+{
+ APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_env, target, pname, param);
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
+
+ // FIXME: We currently only support a subset of possible target values. Implement the rest!
+ RETURN_WITH_ERROR_IF(target != GL_TEXTURE_ENV, GL_INVALID_ENUM);
+
+ // FIXME: We currently only support a subset of possible pname values. Implement the rest!
+ RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_ENV_MODE, GL_INVALID_ENUM);
+
+ auto param_enum = static_cast<GLenum>(param);
+
+ switch (param_enum) {
+ case GL_MODULATE:
+ case GL_REPLACE:
+ case GL_DECAL:
+ case GL_ADD:
+ m_active_texture_unit->set_env_mode(param_enum);
+ m_sampler_config_is_dirty = true;
+ break;
+ default:
+ // FIXME: We currently only support a subset of possible param values. Implement the rest!
+ dbgln_if(GL_DEBUG, "gl_tex_env({:#x}, {:#x}, {}): param unimplemented", target, pname, param);
+ RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
+ }
+}
+
+void GLContext::gl_tex_gen(GLenum coord, GLenum pname, GLint param)
+{
+ APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen, coord, pname, param);
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
+
+ RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM);
+ RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE, GL_INVALID_ENUM);
+ RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR
+ && param != GL_OBJECT_LINEAR
+ && param != GL_SPHERE_MAP
+ && param != GL_NORMAL_MAP
+ && param != GL_REFLECTION_MAP,
+ GL_INVALID_ENUM);
+ RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
+ RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM);
+
+ GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S);
+ texture_coordinate_generation(m_active_texture_unit_index, capability).generation_mode = param;
+ m_texcoord_generation_dirty = true;
+}
+
+void GLContext::gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat const* params)
+{
+ APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen_floatv, coord, pname, params);
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
+
+ RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM);
+ RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE
+ && pname != GL_OBJECT_PLANE
+ && pname != GL_EYE_PLANE,
+ GL_INVALID_ENUM);
+
+ GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S);
+
+ switch (pname) {
+ case GL_TEXTURE_GEN_MODE: {
+ auto param = static_cast<GLenum>(params[0]);
+ RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR
+ && param != GL_OBJECT_LINEAR
+ && param != GL_SPHERE_MAP
+ && param != GL_NORMAL_MAP
+ && param != GL_REFLECTION_MAP,
+ GL_INVALID_ENUM);
+ RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
+ RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM);
+
+ texture_coordinate_generation(m_active_texture_unit_index, capability).generation_mode = param;
+ break;
+ }
+ case GL_OBJECT_PLANE:
+ texture_coordinate_generation(m_active_texture_unit_index, capability).object_plane_coefficients = { params[0], params[1], params[2], params[3] };
+ break;
+ case GL_EYE_PLANE: {
+ auto const& inverse_model_view = m_model_view_matrix.inverse();
+ auto input_coefficients = FloatVector4 { params[0], params[1], params[2], params[3] };
+
+ // Note: we are allowed to store transformed coefficients here, according to the documentation on
+ // `glGetTexGen`:
+ //
+ // "The returned values are those maintained in eye coordinates. They are not equal to the values
+ // specified using glTexGen, unless the modelview matrix was identity when glTexGen was called."
+
+ texture_coordinate_generation(m_active_texture_unit_index, capability).eye_plane_coefficients = inverse_model_view * input_coefficients;
+ break;
+ }
+ default:
+ VERIFY_NOT_REACHED();
+ }
+
+ m_texcoord_generation_dirty = true;
+}
+
+void GLContext::gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data)
+{
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
+
+ // We only support GL_TEXTURE_2D for now
+ RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
+
+ // Internal format can also be a number between 1 and 4. Symbolic formats were only added with EXT_texture, promoted to core in OpenGL 1.1
+ if (internal_format == 1)
+ internal_format = GL_ALPHA;
+ else if (internal_format == 2)
+ internal_format = GL_LUMINANCE_ALPHA;
+ else if (internal_format == 3)
+ internal_format = GL_RGB;
+ else if (internal_format == 4)
+ internal_format = GL_RGBA;
+
+ // We only support symbolic constants for now
+ RETURN_WITH_ERROR_IF(!(internal_format == GL_RGB || internal_format == GL_RGBA || internal_format == GL_LUMINANCE8 || internal_format == GL_LUMINANCE8_ALPHA8), GL_INVALID_ENUM);
+ RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT_5_6_5), GL_INVALID_VALUE);
+ RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
+ RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
+ // Check if width and height are a power of 2
+ if (!m_device_info.supports_npot_textures) {
+ RETURN_WITH_ERROR_IF(!is_power_of_two(width), GL_INVALID_VALUE);
+ RETURN_WITH_ERROR_IF(!is_power_of_two(height), GL_INVALID_VALUE);
+ }
+ RETURN_WITH_ERROR_IF(border != 0, GL_INVALID_VALUE);
+
+ auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
+ VERIFY(!texture_2d.is_null());
+
+ if (level == 0) {
+ // FIXME: OpenGL has the concept of texture and mipmap completeness. A texture has to fulfill certain criteria to be considered complete.
+ // Trying to render while an incomplete texture is bound will result in an error.
+ // Here we simply create a complete device image when mipmap level 0 is attached to the texture object. This has the unfortunate side effect
+ // that constructing GL textures in any but the default mipmap order, going from level 0 upwards will cause mip levels to stay uninitialized.
+ // To be spec compliant we should create the device image once the texture has become complete and is used for rendering the first time.
+ // All images that were attached before the device image was created need to be stored somewhere to be used to initialize the device image once complete.
+ texture_2d->set_device_image(m_rasterizer->create_image(GPU::ImageFormat::BGRA8888, width, height, 1, 999, 1));
+ m_sampler_config_is_dirty = true;
+ }
+
+ texture_2d->upload_texture_data(level, internal_format, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment);
+}
+
+void GLContext::gl_tex_parameter(GLenum target, GLenum pname, GLfloat param)
+{
+ APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_parameter, target, pname, param);
+
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
+
+ // FIXME: We currently only support GL_TETXURE_2D targets. 1D, 3D and CUBE should also be supported (https://docs.gl/gl2/glTexParameter)
+ RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
+
+ // FIXME: implement the remaining parameters. (https://docs.gl/gl2/glTexParameter)
+ RETURN_WITH_ERROR_IF(!(pname == GL_TEXTURE_MIN_FILTER
+ || pname == GL_TEXTURE_MAG_FILTER
+ || pname == GL_TEXTURE_WRAP_S
+ || pname == GL_TEXTURE_WRAP_T),
+ GL_INVALID_ENUM);
+
+ // We assume GL_TEXTURE_2D (see above)
+ auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
+ if (texture_2d.is_null())
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
+ || param == GL_LINEAR
+ || param == GL_NEAREST_MIPMAP_NEAREST
+ || param == GL_LINEAR_MIPMAP_NEAREST
+ || param == GL_NEAREST_MIPMAP_LINEAR
+ || param == GL_LINEAR_MIPMAP_LINEAR),
+ GL_INVALID_ENUM);
+
+ texture_2d->sampler().set_min_filter(param);
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
+ || param == GL_LINEAR),
+ GL_INVALID_ENUM);
+
+ texture_2d->sampler().set_mag_filter(param);
+ break;
+
+ case GL_TEXTURE_WRAP_S:
+ RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
+ || param == GL_CLAMP_TO_BORDER
+ || param == GL_CLAMP_TO_EDGE
+ || param == GL_MIRRORED_REPEAT
+ || param == GL_REPEAT),
+ GL_INVALID_ENUM);
+
+ texture_2d->sampler().set_wrap_s_mode(param);
+ break;
+
+ case GL_TEXTURE_WRAP_T:
+ RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
+ || param == GL_CLAMP_TO_BORDER
+ || param == GL_CLAMP_TO_EDGE
+ || param == GL_MIRRORED_REPEAT
+ || param == GL_REPEAT),
+ GL_INVALID_ENUM);
+
+ texture_2d->sampler().set_wrap_t_mode(param);
+ break;
+
+ default:
+ VERIFY_NOT_REACHED();
+ }
+
+ m_sampler_config_is_dirty = true;
+}
+
+void GLContext::gl_tex_parameterfv(GLenum target, GLenum pname, GLfloat const* params)
+{
+ APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_parameterfv, target, pname, params);
+
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
+
+ // FIXME: We currently only support GL_TETXURE_2D targets. 1D, 3D and CUBE should also be supported (https://docs.gl/gl2/glTexParameter)
+ RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
+
+ // FIXME: implement the remaining parameters. (https://docs.gl/gl2/glTexParameter)
+ RETURN_WITH_ERROR_IF(!(pname == GL_TEXTURE_BORDER_COLOR), GL_INVALID_ENUM);
+
+ // We assume GL_TEXTURE_2D (see above)
+ auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
+ RETURN_WITH_ERROR_IF(texture_2d.is_null(), GL_INVALID_OPERATION);
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ texture_2d->sampler().set_border_color(params[0], params[1], params[2], params[3]);
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+
+ m_sampler_config_is_dirty = true;
+}
+
+void GLContext::gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* data)
+{
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
+
+ // We only support GL_TEXTURE_2D for now
+ RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
+
+ // We only support symbolic constants for now
+ RETURN_WITH_ERROR_IF(!(format == GL_RGBA || format == GL_RGB), GL_INVALID_VALUE);
+ RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT_5_6_5), GL_INVALID_VALUE);
+ RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
+ RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
+
+ // A 2D texture array must have been defined by a previous glTexImage2D operation
+ auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
+ RETURN_WITH_ERROR_IF(texture_2d.is_null(), GL_INVALID_OPERATION);
+
+ RETURN_WITH_ERROR_IF(xoffset < 0 || yoffset < 0 || xoffset + width > texture_2d->width_at_lod(level) || yoffset + height > texture_2d->height_at_lod(level), GL_INVALID_VALUE);
+
+ texture_2d->replace_sub_texture_data(level, xoffset, yoffset, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment);
+}
+
+void GLContext::sync_device_sampler_config()
+{
+ if (!m_sampler_config_is_dirty)
+ return;
+
+ m_sampler_config_is_dirty = false;
+
+ for (unsigned i = 0; i < m_texture_units.size(); ++i) {
+ auto const& texture_unit = m_texture_units[i];
+
+ if (!texture_unit.texture_2d_enabled())
+ continue;
+
+ GPU::SamplerConfig config;
+
+ auto texture_2d = texture_unit.texture_2d_target_texture();
+ if (texture_2d.is_null()) {
+ config.bound_image = nullptr;
+ m_rasterizer->set_sampler_config(i, config);
+ continue;
+ }
+
+ config.bound_image = texture_2d->device_image();
+
+ auto const& sampler = texture_2d->sampler();
+
+ switch (sampler.min_filter()) {
+ case GL_NEAREST:
+ config.texture_min_filter = GPU::TextureFilter::Nearest;
+ config.mipmap_filter = GPU::MipMapFilter::None;
+ break;
+ case GL_LINEAR:
+ config.texture_min_filter = GPU::TextureFilter::Linear;
+ config.mipmap_filter = GPU::MipMapFilter::None;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ config.texture_min_filter = GPU::TextureFilter::Nearest;
+ config.mipmap_filter = GPU::MipMapFilter::Nearest;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ config.texture_min_filter = GPU::TextureFilter::Linear;
+ config.mipmap_filter = GPU::MipMapFilter::Nearest;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ config.texture_min_filter = GPU::TextureFilter::Nearest;
+ config.mipmap_filter = GPU::MipMapFilter::Linear;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ config.texture_min_filter = GPU::TextureFilter::Linear;
+ config.mipmap_filter = GPU::MipMapFilter::Linear;
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+
+ switch (sampler.mag_filter()) {
+ case GL_NEAREST:
+ config.texture_mag_filter = GPU::TextureFilter::Nearest;
+ break;
+ case GL_LINEAR:
+ config.texture_mag_filter = GPU::TextureFilter::Linear;
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+
+ switch (sampler.wrap_s_mode()) {
+ case GL_CLAMP:
+ config.texture_wrap_u = GPU::TextureWrapMode::Clamp;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ config.texture_wrap_u = GPU::TextureWrapMode::ClampToBorder;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ config.texture_wrap_u = GPU::TextureWrapMode::ClampToEdge;
+ break;
+ case GL_REPEAT:
+ config.texture_wrap_u = GPU::TextureWrapMode::Repeat;
+ break;
+ case GL_MIRRORED_REPEAT:
+ config.texture_wrap_u = GPU::TextureWrapMode::MirroredRepeat;
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+
+ switch (sampler.wrap_t_mode()) {
+ case GL_CLAMP:
+ config.texture_wrap_v = GPU::TextureWrapMode::Clamp;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ config.texture_wrap_v = GPU::TextureWrapMode::ClampToBorder;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ config.texture_wrap_v = GPU::TextureWrapMode::ClampToEdge;
+ break;
+ case GL_REPEAT:
+ config.texture_wrap_v = GPU::TextureWrapMode::Repeat;
+ break;
+ case GL_MIRRORED_REPEAT:
+ config.texture_wrap_v = GPU::TextureWrapMode::MirroredRepeat;
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+
+ switch (texture_unit.env_mode()) {
+ case GL_MODULATE:
+ config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Modulate;
+ break;
+ case GL_REPLACE:
+ config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Replace;
+ break;
+ case GL_DECAL:
+ config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Decal;
+ break;
+ case GL_ADD:
+ config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Add;
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+
+ config.border_color = sampler.border_color();
+ m_rasterizer->set_sampler_config(i, config);
+ }
+}
+
+void GLContext::sync_device_texcoord_config()
+{
+ if (!m_texcoord_generation_dirty)
+ return;
+ m_texcoord_generation_dirty = false;
+
+ auto options = m_rasterizer->options();
+
+ for (size_t i = 0; i < m_device_info.num_texture_units; ++i) {
+
+ u8 enabled_coordinates = GPU::TexCoordGenerationCoordinate::None;
+ for (GLenum capability = GL_TEXTURE_GEN_S; capability <= GL_TEXTURE_GEN_Q; ++capability) {
+ auto const context_coordinate_config = texture_coordinate_generation(i, capability);
+ if (!context_coordinate_config.enabled)
+ continue;
+
+ GPU::TexCoordGenerationConfig* texcoord_generation_config;
+ switch (capability) {
+ case GL_TEXTURE_GEN_S:
+ enabled_coordinates |= GPU::TexCoordGenerationCoordinate::S;
+ texcoord_generation_config = &options.texcoord_generation_config[i][0];
+ break;
+ case GL_TEXTURE_GEN_T:
+ enabled_coordinates |= GPU::TexCoordGenerationCoordinate::T;
+ texcoord_generation_config = &options.texcoord_generation_config[i][1];
+ break;
+ case GL_TEXTURE_GEN_R:
+ enabled_coordinates |= GPU::TexCoordGenerationCoordinate::R;
+ texcoord_generation_config = &options.texcoord_generation_config[i][2];
+ break;
+ case GL_TEXTURE_GEN_Q:
+ enabled_coordinates |= GPU::TexCoordGenerationCoordinate::Q;
+ texcoord_generation_config = &options.texcoord_generation_config[i][3];
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+
+ switch (context_coordinate_config.generation_mode) {
+ case GL_OBJECT_LINEAR:
+ texcoord_generation_config->mode = GPU::TexCoordGenerationMode::ObjectLinear;
+ texcoord_generation_config->coefficients = context_coordinate_config.object_plane_coefficients;
+ break;
+ case GL_EYE_LINEAR:
+ texcoord_generation_config->mode = GPU::TexCoordGenerationMode::EyeLinear;
+ texcoord_generation_config->coefficients = context_coordinate_config.eye_plane_coefficients;
+ break;
+ case GL_SPHERE_MAP:
+ texcoord_generation_config->mode = GPU::TexCoordGenerationMode::SphereMap;
+ break;
+ case GL_REFLECTION_MAP:
+ texcoord_generation_config->mode = GPU::TexCoordGenerationMode::ReflectionMap;
+ break;
+ case GL_NORMAL_MAP:
+ texcoord_generation_config->mode = GPU::TexCoordGenerationMode::NormalMap;
+ break;
+ }
+ }
+ options.texcoord_generation_enabled_coordinates[i] = enabled_coordinates;
+ }
+
+ m_rasterizer->set_options(options);
+}
+
+}