diff options
author | Jelle Raaijmakers <jelle@gmta.nl> | 2022-08-22 15:36:23 +0200 |
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committer | Andreas Kling <kling@serenityos.org> | 2022-08-27 12:28:05 +0200 |
commit | 07ae5514aee26e986ab759cdb754a8a6234e92ca (patch) | |
tree | 68a8339fac355f565b54972d831e6861b17c8459 /Userland/Libraries/LibGL/Texture.cpp | |
parent | 8483064b59f9fbcc73d93b2fda72c6103b66f461 (diff) | |
download | serenity-07ae5514aee26e986ab759cdb754a8a6234e92ca.zip |
LibGL: Rename units to all singular
Diffstat (limited to 'Userland/Libraries/LibGL/Texture.cpp')
-rw-r--r-- | Userland/Libraries/LibGL/Texture.cpp | 667 |
1 files changed, 667 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGL/Texture.cpp b/Userland/Libraries/LibGL/Texture.cpp new file mode 100644 index 0000000000..019ba87d35 --- /dev/null +++ b/Userland/Libraries/LibGL/Texture.cpp @@ -0,0 +1,667 @@ +/* + * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com> + * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org> + * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl> + * + * SPDX-License-Identifier: BSD-2-Clause + */ + +#include <AK/Debug.h> +#include <LibGL/GLContext.h> + +namespace GL { + +void GLContext::gl_active_texture(GLenum texture) +{ + RETURN_WITH_ERROR_IF(texture < GL_TEXTURE0 || texture >= GL_TEXTURE0 + m_device_info.num_texture_units, GL_INVALID_ENUM); + + m_active_texture_unit_index = texture - GL_TEXTURE0; + m_active_texture_unit = &m_texture_units.at(m_active_texture_unit_index); +} + +void GLContext::gl_bind_texture(GLenum target, GLuint texture) +{ + RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); + RETURN_WITH_ERROR_IF(target != GL_TEXTURE_1D + && target != GL_TEXTURE_2D + && target != GL_TEXTURE_3D + && target != GL_TEXTURE_1D_ARRAY + && target != GL_TEXTURE_2D_ARRAY + && target != GL_TEXTURE_CUBE_MAP, + GL_INVALID_ENUM); + + // FIXME: We only support GL_TEXTURE_2D for now + if (target != GL_TEXTURE_2D) { + dbgln("gl_bind_texture(target = {:#x}): currently only GL_TEXTURE_2D is supported", target); + return; + } + + RefPtr<Texture2D> texture_2d; + + if (texture == 0) { + // Texture name 0 refers to the default texture + texture_2d = get_default_texture<Texture2D>(target); + } else { + // Find this texture name in our previously allocated textures + auto it = m_allocated_textures.find(texture); + if (it != m_allocated_textures.end()) { + auto texture_object = it->value; + if (!texture_object.is_null()) { + // Texture must have been created with the same target + RETURN_WITH_ERROR_IF(!texture_object->is_texture_2d(), GL_INVALID_OPERATION); + texture_2d = static_cast<Texture2D*>(texture_object.ptr()); + } + } + + // OpenGL 1.x supports binding texture names that were not previously generated by glGenTextures. + // If there is not an allocated texture, meaning it was not previously generated by glGenTextures, + // we can keep texture_object null to both allocate and bind the texture with the passed in texture name. + // FIXME: Later OpenGL versions such as 4.x enforce that texture names being bound were previously generated + // by glGenTextures. + if (!texture_2d) { + texture_2d = adopt_ref(*new Texture2D()); + m_allocated_textures.set(texture, texture_2d); + } + } + + m_active_texture_unit->set_texture_2d_target_texture(texture_2d); + m_sampler_config_is_dirty = true; +} + +void GLContext::gl_client_active_texture(GLenum target) +{ + RETURN_WITH_ERROR_IF(target < GL_TEXTURE0 || target >= GL_TEXTURE0 + m_device_info.num_texture_units, GL_INVALID_ENUM); + + m_client_active_texture = target - GL_TEXTURE0; +} + +void GLContext::gl_copy_tex_image_2d(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_copy_tex_image_2d, target, level, internalformat, x, y, width, height, border); + RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); + + // FIXME: implement + dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_copy_tex_image_2d({:#x}, {}, {:#x}, {}, {}, {}, {}, {})", + target, level, internalformat, x, y, width, height, border); +} + +void GLContext::gl_copy_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_copy_tex_sub_image_2d, target, level, xoffset, yoffset, x, y, width, height); + RETURN_WITH_ERROR_IF(!(target == GL_TEXTURE_2D || target == GL_TEXTURE_1D_ARRAY), GL_INVALID_ENUM); + RETURN_WITH_ERROR_IF(level < 0, GL_INVALID_VALUE); + RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); + + // FIXME: implement + dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_copy_tex_sub_image_2d({:#x}, {}, {}, {}, {}, {}, {}, {})", + target, level, xoffset, yoffset, x, y, width, height); +} + +void GLContext::gl_delete_textures(GLsizei n, GLuint const* textures) +{ + RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE); + RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); + + for (auto i = 0; i < n; i++) { + GLuint name = textures[i]; + if (name == 0) + continue; + + auto texture_object = m_allocated_textures.find(name); + if (texture_object == m_allocated_textures.end() || texture_object->value.is_null()) + continue; + + m_name_allocator.free(name); + + auto texture = texture_object->value; + + // Check all texture units + for (auto& texture_unit : m_texture_units) { + if (texture->is_texture_2d() && texture_unit.texture_2d_target_texture() == texture) { + // If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture) + texture_unit.set_texture_2d_target_texture(get_default_texture<Texture2D>(GL_TEXTURE_2D)); + } + } + + m_allocated_textures.remove(name); + } +} + +void GLContext::gl_gen_textures(GLsizei n, GLuint* textures) +{ + RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE); + RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); + + m_name_allocator.allocate(n, textures); + + // Initialize all texture names with a nullptr + for (auto i = 0; i < n; ++i) { + GLuint name = textures[i]; + m_allocated_textures.set(name, nullptr); + } +} + +void GLContext::gl_get_tex_parameter_integerv(GLenum target, GLint level, GLenum pname, GLint* params) +{ + RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); + // FIXME: support targets other than GL_TEXTURE_2D + RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM); + // FIXME: support other parameter names + RETURN_WITH_ERROR_IF(pname < GL_TEXTURE_WIDTH || pname > GL_TEXTURE_HEIGHT, GL_INVALID_ENUM); + RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE); + // FIXME: GL_INVALID_VALUE is generated if target is GL_TEXTURE_BUFFER and level is not zero + // FIXME: GL_INVALID_OPERATION is generated if GL_TEXTURE_COMPRESSED_IMAGE_SIZE is queried on texture images with an uncompressed internal format or on proxy targets + + VERIFY(!m_active_texture_unit->texture_2d_target_texture().is_null()); + auto const texture_2d = m_active_texture_unit->texture_2d_target_texture(); + + switch (pname) { + case GL_TEXTURE_HEIGHT: + *params = texture_2d->height_at_lod(level); + break; + case GL_TEXTURE_WIDTH: + *params = texture_2d->width_at_lod(level); + break; + } +} + +GLboolean GLContext::gl_is_texture(GLuint texture) +{ + RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, GL_FALSE); + + if (texture == 0) + return GL_FALSE; + + auto it = m_allocated_textures.find(texture); + if (it == m_allocated_textures.end()) + return GL_FALSE; + + return it->value.is_null() ? GL_FALSE : GL_TRUE; +} + +void GLContext::gl_multi_tex_coord(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_multi_tex_coord, target, s, t, r, q); + + RETURN_WITH_ERROR_IF(target < GL_TEXTURE0 || target >= GL_TEXTURE0 + m_device_info.num_texture_units, GL_INVALID_ENUM); + + m_current_vertex_tex_coord[target - GL_TEXTURE0] = { s, t, r, q }; +} + +void GLContext::gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_coord, s, t, r, q); + + m_current_vertex_tex_coord[0] = { s, t, r, q }; +} + +void GLContext::gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, void const* pointer) +{ + RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); + RETURN_WITH_ERROR_IF(!(size == 1 || size == 2 || size == 3 || size == 4), GL_INVALID_VALUE); + RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM); + RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE); + + auto& tex_coord_pointer = m_client_tex_coord_pointer[m_client_active_texture]; + tex_coord_pointer = { .size = size, .type = type, .stride = stride, .pointer = pointer }; +} + +void GLContext::gl_tex_env(GLenum target, GLenum pname, GLfloat param) +{ + APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_env, target, pname, param); + RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); + + // FIXME: We currently only support a subset of possible target values. Implement the rest! + RETURN_WITH_ERROR_IF(target != GL_TEXTURE_ENV, GL_INVALID_ENUM); + + // FIXME: We currently only support a subset of possible pname values. Implement the rest! + RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_ENV_MODE, GL_INVALID_ENUM); + + auto param_enum = static_cast<GLenum>(param); + + switch (param_enum) { + case GL_MODULATE: + case GL_REPLACE: + case GL_DECAL: + case GL_ADD: + m_active_texture_unit->set_env_mode(param_enum); + m_sampler_config_is_dirty = true; + break; + default: + // FIXME: We currently only support a subset of possible param values. Implement the rest! + dbgln_if(GL_DEBUG, "gl_tex_env({:#x}, {:#x}, {}): param unimplemented", target, pname, param); + RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM); + } +} + +void GLContext::gl_tex_gen(GLenum coord, GLenum pname, GLint param) +{ + APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen, coord, pname, param); + RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); + + RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM); + RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE, GL_INVALID_ENUM); + RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR + && param != GL_OBJECT_LINEAR + && param != GL_SPHERE_MAP + && param != GL_NORMAL_MAP + && param != GL_REFLECTION_MAP, + GL_INVALID_ENUM); + RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM); + RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM); + + GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S); + texture_coordinate_generation(m_active_texture_unit_index, capability).generation_mode = param; + m_texcoord_generation_dirty = true; +} + +void GLContext::gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat const* params) +{ + APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen_floatv, coord, pname, params); + RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); + + RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM); + RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE + && pname != GL_OBJECT_PLANE + && pname != GL_EYE_PLANE, + GL_INVALID_ENUM); + + GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S); + + switch (pname) { + case GL_TEXTURE_GEN_MODE: { + auto param = static_cast<GLenum>(params[0]); + RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR + && param != GL_OBJECT_LINEAR + && param != GL_SPHERE_MAP + && param != GL_NORMAL_MAP + && param != GL_REFLECTION_MAP, + GL_INVALID_ENUM); + RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM); + RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM); + + texture_coordinate_generation(m_active_texture_unit_index, capability).generation_mode = param; + break; + } + case GL_OBJECT_PLANE: + texture_coordinate_generation(m_active_texture_unit_index, capability).object_plane_coefficients = { params[0], params[1], params[2], params[3] }; + break; + case GL_EYE_PLANE: { + auto const& inverse_model_view = m_model_view_matrix.inverse(); + auto input_coefficients = FloatVector4 { params[0], params[1], params[2], params[3] }; + + // Note: we are allowed to store transformed coefficients here, according to the documentation on + // `glGetTexGen`: + // + // "The returned values are those maintained in eye coordinates. They are not equal to the values + // specified using glTexGen, unless the modelview matrix was identity when glTexGen was called." + + texture_coordinate_generation(m_active_texture_unit_index, capability).eye_plane_coefficients = inverse_model_view * input_coefficients; + break; + } + default: + VERIFY_NOT_REACHED(); + } + + m_texcoord_generation_dirty = true; +} + +void GLContext::gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data) +{ + RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); + + // We only support GL_TEXTURE_2D for now + RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM); + + // Internal format can also be a number between 1 and 4. Symbolic formats were only added with EXT_texture, promoted to core in OpenGL 1.1 + if (internal_format == 1) + internal_format = GL_ALPHA; + else if (internal_format == 2) + internal_format = GL_LUMINANCE_ALPHA; + else if (internal_format == 3) + internal_format = GL_RGB; + else if (internal_format == 4) + internal_format = GL_RGBA; + + // We only support symbolic constants for now + RETURN_WITH_ERROR_IF(!(internal_format == GL_RGB || internal_format == GL_RGBA || internal_format == GL_LUMINANCE8 || internal_format == GL_LUMINANCE8_ALPHA8), GL_INVALID_ENUM); + RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT_5_6_5), GL_INVALID_VALUE); + RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE); + RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE); + // Check if width and height are a power of 2 + if (!m_device_info.supports_npot_textures) { + RETURN_WITH_ERROR_IF(!is_power_of_two(width), GL_INVALID_VALUE); + RETURN_WITH_ERROR_IF(!is_power_of_two(height), GL_INVALID_VALUE); + } + RETURN_WITH_ERROR_IF(border != 0, GL_INVALID_VALUE); + + auto texture_2d = m_active_texture_unit->texture_2d_target_texture(); + VERIFY(!texture_2d.is_null()); + + if (level == 0) { + // FIXME: OpenGL has the concept of texture and mipmap completeness. A texture has to fulfill certain criteria to be considered complete. + // Trying to render while an incomplete texture is bound will result in an error. + // Here we simply create a complete device image when mipmap level 0 is attached to the texture object. This has the unfortunate side effect + // that constructing GL textures in any but the default mipmap order, going from level 0 upwards will cause mip levels to stay uninitialized. + // To be spec compliant we should create the device image once the texture has become complete and is used for rendering the first time. + // All images that were attached before the device image was created need to be stored somewhere to be used to initialize the device image once complete. + texture_2d->set_device_image(m_rasterizer->create_image(GPU::ImageFormat::BGRA8888, width, height, 1, 999, 1)); + m_sampler_config_is_dirty = true; + } + + texture_2d->upload_texture_data(level, internal_format, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment); +} + +void GLContext::gl_tex_parameter(GLenum target, GLenum pname, GLfloat param) +{ + APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_parameter, target, pname, param); + + RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); + + // FIXME: We currently only support GL_TETXURE_2D targets. 1D, 3D and CUBE should also be supported (https://docs.gl/gl2/glTexParameter) + RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM); + + // FIXME: implement the remaining parameters. (https://docs.gl/gl2/glTexParameter) + RETURN_WITH_ERROR_IF(!(pname == GL_TEXTURE_MIN_FILTER + || pname == GL_TEXTURE_MAG_FILTER + || pname == GL_TEXTURE_WRAP_S + || pname == GL_TEXTURE_WRAP_T), + GL_INVALID_ENUM); + + // We assume GL_TEXTURE_2D (see above) + auto texture_2d = m_active_texture_unit->texture_2d_target_texture(); + if (texture_2d.is_null()) + return; + + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + RETURN_WITH_ERROR_IF(!(param == GL_NEAREST + || param == GL_LINEAR + || param == GL_NEAREST_MIPMAP_NEAREST + || param == GL_LINEAR_MIPMAP_NEAREST + || param == GL_NEAREST_MIPMAP_LINEAR + || param == GL_LINEAR_MIPMAP_LINEAR), + GL_INVALID_ENUM); + + texture_2d->sampler().set_min_filter(param); + break; + + case GL_TEXTURE_MAG_FILTER: + RETURN_WITH_ERROR_IF(!(param == GL_NEAREST + || param == GL_LINEAR), + GL_INVALID_ENUM); + + texture_2d->sampler().set_mag_filter(param); + break; + + case GL_TEXTURE_WRAP_S: + RETURN_WITH_ERROR_IF(!(param == GL_CLAMP + || param == GL_CLAMP_TO_BORDER + || param == GL_CLAMP_TO_EDGE + || param == GL_MIRRORED_REPEAT + || param == GL_REPEAT), + GL_INVALID_ENUM); + + texture_2d->sampler().set_wrap_s_mode(param); + break; + + case GL_TEXTURE_WRAP_T: + RETURN_WITH_ERROR_IF(!(param == GL_CLAMP + || param == GL_CLAMP_TO_BORDER + || param == GL_CLAMP_TO_EDGE + || param == GL_MIRRORED_REPEAT + || param == GL_REPEAT), + GL_INVALID_ENUM); + + texture_2d->sampler().set_wrap_t_mode(param); + break; + + default: + VERIFY_NOT_REACHED(); + } + + m_sampler_config_is_dirty = true; +} + +void GLContext::gl_tex_parameterfv(GLenum target, GLenum pname, GLfloat const* params) +{ + APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_parameterfv, target, pname, params); + + RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); + + // FIXME: We currently only support GL_TETXURE_2D targets. 1D, 3D and CUBE should also be supported (https://docs.gl/gl2/glTexParameter) + RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM); + + // FIXME: implement the remaining parameters. (https://docs.gl/gl2/glTexParameter) + RETURN_WITH_ERROR_IF(!(pname == GL_TEXTURE_BORDER_COLOR), GL_INVALID_ENUM); + + // We assume GL_TEXTURE_2D (see above) + auto texture_2d = m_active_texture_unit->texture_2d_target_texture(); + RETURN_WITH_ERROR_IF(texture_2d.is_null(), GL_INVALID_OPERATION); + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + texture_2d->sampler().set_border_color(params[0], params[1], params[2], params[3]); + break; + default: + VERIFY_NOT_REACHED(); + } + + m_sampler_config_is_dirty = true; +} + +void GLContext::gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* data) +{ + RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); + + // We only support GL_TEXTURE_2D for now + RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM); + + // We only support symbolic constants for now + RETURN_WITH_ERROR_IF(!(format == GL_RGBA || format == GL_RGB), GL_INVALID_VALUE); + RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT_5_6_5), GL_INVALID_VALUE); + RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE); + RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE); + + // A 2D texture array must have been defined by a previous glTexImage2D operation + auto texture_2d = m_active_texture_unit->texture_2d_target_texture(); + RETURN_WITH_ERROR_IF(texture_2d.is_null(), GL_INVALID_OPERATION); + + RETURN_WITH_ERROR_IF(xoffset < 0 || yoffset < 0 || xoffset + width > texture_2d->width_at_lod(level) || yoffset + height > texture_2d->height_at_lod(level), GL_INVALID_VALUE); + + texture_2d->replace_sub_texture_data(level, xoffset, yoffset, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment); +} + +void GLContext::sync_device_sampler_config() +{ + if (!m_sampler_config_is_dirty) + return; + + m_sampler_config_is_dirty = false; + + for (unsigned i = 0; i < m_texture_units.size(); ++i) { + auto const& texture_unit = m_texture_units[i]; + + if (!texture_unit.texture_2d_enabled()) + continue; + + GPU::SamplerConfig config; + + auto texture_2d = texture_unit.texture_2d_target_texture(); + if (texture_2d.is_null()) { + config.bound_image = nullptr; + m_rasterizer->set_sampler_config(i, config); + continue; + } + + config.bound_image = texture_2d->device_image(); + + auto const& sampler = texture_2d->sampler(); + + switch (sampler.min_filter()) { + case GL_NEAREST: + config.texture_min_filter = GPU::TextureFilter::Nearest; + config.mipmap_filter = GPU::MipMapFilter::None; + break; + case GL_LINEAR: + config.texture_min_filter = GPU::TextureFilter::Linear; + config.mipmap_filter = GPU::MipMapFilter::None; + break; + case GL_NEAREST_MIPMAP_NEAREST: + config.texture_min_filter = GPU::TextureFilter::Nearest; + config.mipmap_filter = GPU::MipMapFilter::Nearest; + break; + case GL_LINEAR_MIPMAP_NEAREST: + config.texture_min_filter = GPU::TextureFilter::Linear; + config.mipmap_filter = GPU::MipMapFilter::Nearest; + break; + case GL_NEAREST_MIPMAP_LINEAR: + config.texture_min_filter = GPU::TextureFilter::Nearest; + config.mipmap_filter = GPU::MipMapFilter::Linear; + break; + case GL_LINEAR_MIPMAP_LINEAR: + config.texture_min_filter = GPU::TextureFilter::Linear; + config.mipmap_filter = GPU::MipMapFilter::Linear; + break; + default: + VERIFY_NOT_REACHED(); + } + + switch (sampler.mag_filter()) { + case GL_NEAREST: + config.texture_mag_filter = GPU::TextureFilter::Nearest; + break; + case GL_LINEAR: + config.texture_mag_filter = GPU::TextureFilter::Linear; + break; + default: + VERIFY_NOT_REACHED(); + } + + switch (sampler.wrap_s_mode()) { + case GL_CLAMP: + config.texture_wrap_u = GPU::TextureWrapMode::Clamp; + break; + case GL_CLAMP_TO_BORDER: + config.texture_wrap_u = GPU::TextureWrapMode::ClampToBorder; + break; + case GL_CLAMP_TO_EDGE: + config.texture_wrap_u = GPU::TextureWrapMode::ClampToEdge; + break; + case GL_REPEAT: + config.texture_wrap_u = GPU::TextureWrapMode::Repeat; + break; + case GL_MIRRORED_REPEAT: + config.texture_wrap_u = GPU::TextureWrapMode::MirroredRepeat; + break; + default: + VERIFY_NOT_REACHED(); + } + + switch (sampler.wrap_t_mode()) { + case GL_CLAMP: + config.texture_wrap_v = GPU::TextureWrapMode::Clamp; + break; + case GL_CLAMP_TO_BORDER: + config.texture_wrap_v = GPU::TextureWrapMode::ClampToBorder; + break; + case GL_CLAMP_TO_EDGE: + config.texture_wrap_v = GPU::TextureWrapMode::ClampToEdge; + break; + case GL_REPEAT: + config.texture_wrap_v = GPU::TextureWrapMode::Repeat; + break; + case GL_MIRRORED_REPEAT: + config.texture_wrap_v = GPU::TextureWrapMode::MirroredRepeat; + break; + default: + VERIFY_NOT_REACHED(); + } + + switch (texture_unit.env_mode()) { + case GL_MODULATE: + config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Modulate; + break; + case GL_REPLACE: + config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Replace; + break; + case GL_DECAL: + config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Decal; + break; + case GL_ADD: + config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Add; + break; + default: + VERIFY_NOT_REACHED(); + } + + config.border_color = sampler.border_color(); + m_rasterizer->set_sampler_config(i, config); + } +} + +void GLContext::sync_device_texcoord_config() +{ + if (!m_texcoord_generation_dirty) + return; + m_texcoord_generation_dirty = false; + + auto options = m_rasterizer->options(); + + for (size_t i = 0; i < m_device_info.num_texture_units; ++i) { + + u8 enabled_coordinates = GPU::TexCoordGenerationCoordinate::None; + for (GLenum capability = GL_TEXTURE_GEN_S; capability <= GL_TEXTURE_GEN_Q; ++capability) { + auto const context_coordinate_config = texture_coordinate_generation(i, capability); + if (!context_coordinate_config.enabled) + continue; + + GPU::TexCoordGenerationConfig* texcoord_generation_config; + switch (capability) { + case GL_TEXTURE_GEN_S: + enabled_coordinates |= GPU::TexCoordGenerationCoordinate::S; + texcoord_generation_config = &options.texcoord_generation_config[i][0]; + break; + case GL_TEXTURE_GEN_T: + enabled_coordinates |= GPU::TexCoordGenerationCoordinate::T; + texcoord_generation_config = &options.texcoord_generation_config[i][1]; + break; + case GL_TEXTURE_GEN_R: + enabled_coordinates |= GPU::TexCoordGenerationCoordinate::R; + texcoord_generation_config = &options.texcoord_generation_config[i][2]; + break; + case GL_TEXTURE_GEN_Q: + enabled_coordinates |= GPU::TexCoordGenerationCoordinate::Q; + texcoord_generation_config = &options.texcoord_generation_config[i][3]; + break; + default: + VERIFY_NOT_REACHED(); + } + + switch (context_coordinate_config.generation_mode) { + case GL_OBJECT_LINEAR: + texcoord_generation_config->mode = GPU::TexCoordGenerationMode::ObjectLinear; + texcoord_generation_config->coefficients = context_coordinate_config.object_plane_coefficients; + break; + case GL_EYE_LINEAR: + texcoord_generation_config->mode = GPU::TexCoordGenerationMode::EyeLinear; + texcoord_generation_config->coefficients = context_coordinate_config.eye_plane_coefficients; + break; + case GL_SPHERE_MAP: + texcoord_generation_config->mode = GPU::TexCoordGenerationMode::SphereMap; + break; + case GL_REFLECTION_MAP: + texcoord_generation_config->mode = GPU::TexCoordGenerationMode::ReflectionMap; + break; + case GL_NORMAL_MAP: + texcoord_generation_config->mode = GPU::TexCoordGenerationMode::NormalMap; + break; + } + } + options.texcoord_generation_enabled_coordinates[i] = enabled_coordinates; + } + + m_rasterizer->set_options(options); +} + +} |