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author | Stephan Unverwerth <s.unverwerth@serenityos.org> | 2021-05-29 23:34:40 +0200 |
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committer | Linus Groh <mail@linusgroh.de> | 2021-05-30 00:32:37 +0100 |
commit | fde0045ebe7ac5aa1698870002ae58edac3c4f85 (patch) | |
tree | 093e1debdfe05e5e4e4cdabbd6d174d0c16401ec /Userland/Libraries/LibGL/SoftwareRasterizer.cpp | |
parent | 09233b9e4139baedb516659fa30876edcb7bf436 (diff) | |
download | serenity-fde0045ebe7ac5aa1698870002ae58edac3c4f85.zip |
LibGL: Introduce Texture base class for all texture types
Diffstat (limited to 'Userland/Libraries/LibGL/SoftwareRasterizer.cpp')
-rw-r--r-- | Userland/Libraries/LibGL/SoftwareRasterizer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Userland/Libraries/LibGL/SoftwareRasterizer.cpp b/Userland/Libraries/LibGL/SoftwareRasterizer.cpp index ac6912ee1d..3f13938288 100644 --- a/Userland/Libraries/LibGL/SoftwareRasterizer.cpp +++ b/Userland/Libraries/LibGL/SoftwareRasterizer.cpp @@ -414,7 +414,7 @@ SoftwareRasterizer::SoftwareRasterizer(const Gfx::IntSize& min_size) { } -void SoftwareRasterizer::submit_triangle(const GLTriangle& triangle, const Texture& texture) +void SoftwareRasterizer::submit_triangle(const GLTriangle& triangle, const Texture2D& texture) { rasterize_triangle(m_options, *m_render_target, *m_depth_buffer, triangle, [&texture](const FloatVector2& uv, const FloatVector4& color) -> FloatVector4 { // TODO: We'd do some kind of multitexturing/blending here |