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author | Jelle Raaijmakers <jelle@gmta.nl> | 2021-12-28 22:56:12 +0100 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-12-30 14:24:29 +0100 |
commit | 5e01ca29c5430fdc64ed5ba1d087ea8fd83b5cf7 (patch) | |
tree | 437eb1b1755c96c368c466f453fa31ce5fee950e /Userland/Libraries/LibGL/SoftwareGLContext.h | |
parent | 8d8f74e334f9ecc174aa826cbae8940f3ed428f5 (diff) | |
download | serenity-5e01ca29c5430fdc64ed5ba1d087ea8fd83b5cf7.zip |
LibGL: Optimize float divisions in `unpack_color`
For Tux Racer on my machine, this function would account for 15% of
samples. After this change, that drops down to 9%.
Diffstat (limited to 'Userland/Libraries/LibGL/SoftwareGLContext.h')
0 files changed, 0 insertions, 0 deletions