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author | Jelle Raaijmakers <jelle@gmta.nl> | 2021-12-30 00:27:17 +0100 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-12-30 14:24:29 +0100 |
commit | 3a5f69b6f387464f4e9d625fc8a05e98eccaf80e (patch) | |
tree | a672701075a4149d1a604c2125d6e515dc770908 /Userland/Libraries/LibGL/SoftwareGLContext.h | |
parent | e056cf7e3f32b81ee7d10646a9bbab3fd9692c74 (diff) | |
download | serenity-3a5f69b6f387464f4e9d625fc8a05e98eccaf80e.zip |
LibGL+LibSoftGPU: Implement normalization of normals
* LibGL now supports the `GL_NORMALIZE` capability
* LibSoftGPU transforms and normalizes the vertices' normals
Normals are heavily used in texture coordinate generation, to be
implemented in a future commit.
Diffstat (limited to 'Userland/Libraries/LibGL/SoftwareGLContext.h')
-rw-r--r-- | Userland/Libraries/LibGL/SoftwareGLContext.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGL/SoftwareGLContext.h b/Userland/Libraries/LibGL/SoftwareGLContext.h index 8ef1452fce..0b893c3a92 100644 --- a/Userland/Libraries/LibGL/SoftwareGLContext.h +++ b/Userland/Libraries/LibGL/SoftwareGLContext.h @@ -206,6 +206,7 @@ private: GLclampf m_alpha_test_ref_value = 0; bool m_dither_enabled { true }; + bool m_normalize { false }; // Stencil configuration bool m_stencil_test_enabled { false }; |