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authorJesse Buhagiar <jooster669@gmail.com>2021-05-30 16:15:26 +1000
committerLinus Groh <mail@linusgroh.de>2021-05-31 14:59:47 +0100
commit52e5d3c961711611e6ae74047812515ed3f9a9df (patch)
tree167fce3391cd134efe3d2cddad2b9daa4bf8652b /Userland/Libraries/LibGL/SoftwareGLContext.cpp
parent2b5732ab7751a9f9111ab24771c0bcfc3550ab2e (diff)
downloadserenity-52e5d3c961711611e6ae74047812515ed3f9a9df.zip
LibGL: Implement basic texture units
These are merely a way to hold the different texture target bind points that a texture can be bound to.
Diffstat (limited to 'Userland/Libraries/LibGL/SoftwareGLContext.cpp')
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