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author | Jesse Buhagiar <jooster669@gmail.com> | 2021-05-30 16:15:26 +1000 |
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committer | Linus Groh <mail@linusgroh.de> | 2021-05-31 14:59:47 +0100 |
commit | 52e5d3c961711611e6ae74047812515ed3f9a9df (patch) | |
tree | 167fce3391cd134efe3d2cddad2b9daa4bf8652b /Userland/Libraries/LibGL/SoftwareGLContext.cpp | |
parent | 2b5732ab7751a9f9111ab24771c0bcfc3550ab2e (diff) | |
download | serenity-52e5d3c961711611e6ae74047812515ed3f9a9df.zip |
LibGL: Implement basic texture units
These are merely a way to hold the different texture target bind
points that a texture can be bound to.
Diffstat (limited to 'Userland/Libraries/LibGL/SoftwareGLContext.cpp')
0 files changed, 0 insertions, 0 deletions