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author | Stephan Unverwerth <s.unverwerth@serenityos.org> | 2022-01-15 17:48:17 +0100 |
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committer | Andreas Kling <kling@serenityos.org> | 2022-01-19 19:57:49 +0100 |
commit | 716b53e90fe58836d6afb619dc5e3f7e136a806f (patch) | |
tree | 8df5dcf3f9300f553d2f5042f63d0d8026622530 /Userland/Libraries/LibGL/GLTexture.cpp | |
parent | d3d12c2fe7e396edfc41780c404768a48d495ccc (diff) | |
download | serenity-716b53e90fe58836d6afb619dc5e3f7e136a806f.zip |
LibGL: Implement glActiveTextureARB()
This is the equivalent of glActiveTexture() before it got promoted to
the OpenGL core specification. It is needed by glquake to enable the
multitexturing render path.
Diffstat (limited to 'Userland/Libraries/LibGL/GLTexture.cpp')
-rw-r--r-- | Userland/Libraries/LibGL/GLTexture.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/Userland/Libraries/LibGL/GLTexture.cpp b/Userland/Libraries/LibGL/GLTexture.cpp index 7b4e40f9eb..73c8d1af46 100644 --- a/Userland/Libraries/LibGL/GLTexture.cpp +++ b/Userland/Libraries/LibGL/GLTexture.cpp @@ -52,8 +52,11 @@ GLboolean glIsTexture(GLuint texture) return g_gl_context->gl_is_texture(texture); } -// Note: This is an _extremely_ misleading API name. This sets the active -// texture unit, NOT the active texture itself... +void glActiveTextureARB(GLenum texture) +{ + glActiveTexture(texture); +} + void glActiveTexture(GLenum texture) { g_gl_context->gl_active_texture(texture); |