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author | Stephan Unverwerth <s.unverwerth@serenityos.org> | 2022-03-27 14:55:31 +0200 |
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committer | Andreas Kling <kling@serenityos.org> | 2022-04-06 11:32:24 +0200 |
commit | e7450fa94049c6d5abe469ef17afb90dce455e67 (patch) | |
tree | f456ae69cc7978dcf888fb30db7078dab24f2b84 /Userland/Libraries/LibGL/GLContext.cpp | |
parent | 54307a9cd33b60bbfb223a44078d3931bc7a232d (diff) | |
download | serenity-e7450fa94049c6d5abe469ef17afb90dce455e67.zip |
LibGL+LibGPU+LibSoftGPU: Move SamplerConfig to LibGPU
Diffstat (limited to 'Userland/Libraries/LibGL/GLContext.cpp')
-rw-r--r-- | Userland/Libraries/LibGL/GLContext.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/Userland/Libraries/LibGL/GLContext.cpp b/Userland/Libraries/LibGL/GLContext.cpp index 4712fed66c..46a2391ea5 100644 --- a/Userland/Libraries/LibGL/GLContext.cpp +++ b/Userland/Libraries/LibGL/GLContext.cpp @@ -2909,7 +2909,7 @@ void GLContext::sync_device_sampler_config() if (!texture_unit.texture_2d_enabled()) continue; - SoftGPU::SamplerConfig config; + GPU::SamplerConfig config; auto texture_2d = texture_unit.texture_2d_target_texture(); if (texture_2d.is_null()) { @@ -2924,28 +2924,28 @@ void GLContext::sync_device_sampler_config() switch (sampler.min_filter()) { case GL_NEAREST: - config.texture_min_filter = SoftGPU::TextureFilter::Nearest; - config.mipmap_filter = SoftGPU::MipMapFilter::None; + config.texture_min_filter = GPU::TextureFilter::Nearest; + config.mipmap_filter = GPU::MipMapFilter::None; break; case GL_LINEAR: - config.texture_min_filter = SoftGPU::TextureFilter::Linear; - config.mipmap_filter = SoftGPU::MipMapFilter::None; + config.texture_min_filter = GPU::TextureFilter::Linear; + config.mipmap_filter = GPU::MipMapFilter::None; break; case GL_NEAREST_MIPMAP_NEAREST: - config.texture_min_filter = SoftGPU::TextureFilter::Nearest; - config.mipmap_filter = SoftGPU::MipMapFilter::Nearest; + config.texture_min_filter = GPU::TextureFilter::Nearest; + config.mipmap_filter = GPU::MipMapFilter::Nearest; break; case GL_LINEAR_MIPMAP_NEAREST: - config.texture_min_filter = SoftGPU::TextureFilter::Linear; - config.mipmap_filter = SoftGPU::MipMapFilter::Nearest; + config.texture_min_filter = GPU::TextureFilter::Linear; + config.mipmap_filter = GPU::MipMapFilter::Nearest; break; case GL_NEAREST_MIPMAP_LINEAR: - config.texture_min_filter = SoftGPU::TextureFilter::Nearest; - config.mipmap_filter = SoftGPU::MipMapFilter::Linear; + config.texture_min_filter = GPU::TextureFilter::Nearest; + config.mipmap_filter = GPU::MipMapFilter::Linear; break; case GL_LINEAR_MIPMAP_LINEAR: - config.texture_min_filter = SoftGPU::TextureFilter::Linear; - config.mipmap_filter = SoftGPU::MipMapFilter::Linear; + config.texture_min_filter = GPU::TextureFilter::Linear; + config.mipmap_filter = GPU::MipMapFilter::Linear; break; default: VERIFY_NOT_REACHED(); @@ -2953,10 +2953,10 @@ void GLContext::sync_device_sampler_config() switch (sampler.mag_filter()) { case GL_NEAREST: - config.texture_mag_filter = SoftGPU::TextureFilter::Nearest; + config.texture_mag_filter = GPU::TextureFilter::Nearest; break; case GL_LINEAR: - config.texture_mag_filter = SoftGPU::TextureFilter::Linear; + config.texture_mag_filter = GPU::TextureFilter::Linear; break; default: VERIFY_NOT_REACHED(); @@ -2964,19 +2964,19 @@ void GLContext::sync_device_sampler_config() switch (sampler.wrap_s_mode()) { case GL_CLAMP: - config.texture_wrap_u = SoftGPU::TextureWrapMode::Clamp; + config.texture_wrap_u = GPU::TextureWrapMode::Clamp; break; case GL_CLAMP_TO_BORDER: - config.texture_wrap_u = SoftGPU::TextureWrapMode::ClampToBorder; + config.texture_wrap_u = GPU::TextureWrapMode::ClampToBorder; break; case GL_CLAMP_TO_EDGE: - config.texture_wrap_u = SoftGPU::TextureWrapMode::ClampToEdge; + config.texture_wrap_u = GPU::TextureWrapMode::ClampToEdge; break; case GL_REPEAT: - config.texture_wrap_u = SoftGPU::TextureWrapMode::Repeat; + config.texture_wrap_u = GPU::TextureWrapMode::Repeat; break; case GL_MIRRORED_REPEAT: - config.texture_wrap_u = SoftGPU::TextureWrapMode::MirroredRepeat; + config.texture_wrap_u = GPU::TextureWrapMode::MirroredRepeat; break; default: VERIFY_NOT_REACHED(); @@ -2984,19 +2984,19 @@ void GLContext::sync_device_sampler_config() switch (sampler.wrap_t_mode()) { case GL_CLAMP: - config.texture_wrap_v = SoftGPU::TextureWrapMode::Clamp; + config.texture_wrap_v = GPU::TextureWrapMode::Clamp; break; case GL_CLAMP_TO_BORDER: - config.texture_wrap_v = SoftGPU::TextureWrapMode::ClampToBorder; + config.texture_wrap_v = GPU::TextureWrapMode::ClampToBorder; break; case GL_CLAMP_TO_EDGE: - config.texture_wrap_v = SoftGPU::TextureWrapMode::ClampToEdge; + config.texture_wrap_v = GPU::TextureWrapMode::ClampToEdge; break; case GL_REPEAT: - config.texture_wrap_v = SoftGPU::TextureWrapMode::Repeat; + config.texture_wrap_v = GPU::TextureWrapMode::Repeat; break; case GL_MIRRORED_REPEAT: - config.texture_wrap_v = SoftGPU::TextureWrapMode::MirroredRepeat; + config.texture_wrap_v = GPU::TextureWrapMode::MirroredRepeat; break; default: VERIFY_NOT_REACHED(); @@ -3004,13 +3004,13 @@ void GLContext::sync_device_sampler_config() switch (texture_unit.env_mode()) { case GL_MODULATE: - config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Modulate; + config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Modulate; break; case GL_REPLACE: - config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Replace; + config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Replace; break; case GL_DECAL: - config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Decal; + config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Decal; break; default: VERIFY_NOT_REACHED(); |