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author | Stephan Unverwerth <s.unverwerth@serenityos.org> | 2022-03-15 01:11:58 +0100 |
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committer | Andreas Kling <kling@serenityos.org> | 2022-04-06 11:32:24 +0200 |
commit | 24d420312c6a8a2d1488b54c712e625a1d6b02e2 (patch) | |
tree | a3a163a8bbce647b37f5d1f590975f0ebdc08d6f /Userland/Libraries/LibGL/GLContext.cpp | |
parent | ac033dd9b60bc384bc7e20ecc9f7a4b6a623d1d3 (diff) | |
download | serenity-24d420312c6a8a2d1488b54c712e625a1d6b02e2.zip |
LibGL+LibGPU+LibSoftGPU: Move Enums.h to LibGPU
Diffstat (limited to 'Userland/Libraries/LibGL/GLContext.cpp')
-rw-r--r-- | Userland/Libraries/LibGL/GLContext.cpp | 168 |
1 files changed, 84 insertions, 84 deletions
diff --git a/Userland/Libraries/LibGL/GLContext.cpp b/Userland/Libraries/LibGL/GLContext.cpp index f57c6f99b5..3c08102143 100644 --- a/Userland/Libraries/LibGL/GLContext.cpp +++ b/Userland/Libraries/LibGL/GLContext.cpp @@ -15,11 +15,11 @@ #include <AK/Variant.h> #include <AK/Vector.h> #include <LibGL/GLContext.h> +#include <LibGPU/Enums.h> #include <LibGfx/Bitmap.h> #include <LibGfx/Painter.h> #include <LibGfx/Vector4.h> #include <LibSoftGPU/Device.h> -#include <LibSoftGPU/Enums.h> #include <LibSoftGPU/ImageFormat.h> __attribute__((visibility("hidden"))) GL::GLContext* g_gl_context; @@ -359,21 +359,21 @@ void GLContext::gl_end() sync_device_config(); - SoftGPU::PrimitiveType primitive_type; + GPU::PrimitiveType primitive_type; switch (m_current_draw_mode) { case GL_TRIANGLES: - primitive_type = SoftGPU::PrimitiveType::Triangles; + primitive_type = GPU::PrimitiveType::Triangles; break; case GL_TRIANGLE_STRIP: case GL_QUAD_STRIP: - primitive_type = SoftGPU::PrimitiveType::TriangleStrip; + primitive_type = GPU::PrimitiveType::TriangleStrip; break; case GL_TRIANGLE_FAN: case GL_POLYGON: - primitive_type = SoftGPU::PrimitiveType::TriangleFan; + primitive_type = GPU::PrimitiveType::TriangleFan; break; case GL_QUADS: - primitive_type = SoftGPU::PrimitiveType::Quads; + primitive_type = GPU::PrimitiveType::Quads; break; default: VERIFY_NOT_REACHED(); @@ -1036,7 +1036,7 @@ void GLContext::gl_front_face(GLenum face) m_front_face = face; auto rasterizer_options = m_rasterizer.options(); - rasterizer_options.front_face = (face == GL_CW) ? SoftGPU::WindingOrder::Clockwise : SoftGPU::WindingOrder::CounterClockwise; + rasterizer_options.front_face = (face == GL_CW) ? GPU::WindingOrder::Clockwise : GPU::WindingOrder::CounterClockwise; m_rasterizer.set_options(rasterizer_options); } @@ -1266,27 +1266,27 @@ void GLContext::gl_blend_func(GLenum src_factor, GLenum dst_factor) { switch (factor) { case GL_ZERO: - return SoftGPU::BlendFactor::Zero; + return GPU::BlendFactor::Zero; case GL_ONE: - return SoftGPU::BlendFactor::One; + return GPU::BlendFactor::One; case GL_SRC_ALPHA: - return SoftGPU::BlendFactor::SrcAlpha; + return GPU::BlendFactor::SrcAlpha; case GL_ONE_MINUS_SRC_ALPHA: - return SoftGPU::BlendFactor::OneMinusSrcAlpha; + return GPU::BlendFactor::OneMinusSrcAlpha; case GL_SRC_COLOR: - return SoftGPU::BlendFactor::SrcColor; + return GPU::BlendFactor::SrcColor; case GL_ONE_MINUS_SRC_COLOR: - return SoftGPU::BlendFactor::OneMinusSrcColor; + return GPU::BlendFactor::OneMinusSrcColor; case GL_DST_ALPHA: - return SoftGPU::BlendFactor::DstAlpha; + return GPU::BlendFactor::DstAlpha; case GL_ONE_MINUS_DST_ALPHA: - return SoftGPU::BlendFactor::OneMinusDstAlpha; + return GPU::BlendFactor::OneMinusDstAlpha; case GL_DST_COLOR: - return SoftGPU::BlendFactor::DstColor; + return GPU::BlendFactor::DstColor; case GL_ONE_MINUS_DST_COLOR: - return SoftGPU::BlendFactor::OneMinusDstColor; + return GPU::BlendFactor::OneMinusDstColor; case GL_SRC_ALPHA_SATURATE: - return SoftGPU::BlendFactor::SrcAlphaSaturate; + return GPU::BlendFactor::SrcAlphaSaturate; default: VERIFY_NOT_REACHED(); } @@ -1324,28 +1324,28 @@ void GLContext::gl_alpha_func(GLenum func, GLclampf ref) switch (func) { case GL_NEVER: - options.alpha_test_func = SoftGPU::AlphaTestFunction::Never; + options.alpha_test_func = GPU::AlphaTestFunction::Never; break; case GL_ALWAYS: - options.alpha_test_func = SoftGPU::AlphaTestFunction::Always; + options.alpha_test_func = GPU::AlphaTestFunction::Always; break; case GL_LESS: - options.alpha_test_func = SoftGPU::AlphaTestFunction::Less; + options.alpha_test_func = GPU::AlphaTestFunction::Less; break; case GL_LEQUAL: - options.alpha_test_func = SoftGPU::AlphaTestFunction::LessOrEqual; + options.alpha_test_func = GPU::AlphaTestFunction::LessOrEqual; break; case GL_EQUAL: - options.alpha_test_func = SoftGPU::AlphaTestFunction::Equal; + options.alpha_test_func = GPU::AlphaTestFunction::Equal; break; case GL_NOTEQUAL: - options.alpha_test_func = SoftGPU::AlphaTestFunction::NotEqual; + options.alpha_test_func = GPU::AlphaTestFunction::NotEqual; break; case GL_GEQUAL: - options.alpha_test_func = SoftGPU::AlphaTestFunction::GreaterOrEqual; + options.alpha_test_func = GPU::AlphaTestFunction::GreaterOrEqual; break; case GL_GREATER: - options.alpha_test_func = SoftGPU::AlphaTestFunction::Greater; + options.alpha_test_func = GPU::AlphaTestFunction::Greater; break; default: VERIFY_NOT_REACHED(); @@ -2301,28 +2301,28 @@ void GLContext::gl_depth_func(GLenum func) switch (func) { case GL_NEVER: - options.depth_func = SoftGPU::DepthTestFunction::Never; + options.depth_func = GPU::DepthTestFunction::Never; break; case GL_ALWAYS: - options.depth_func = SoftGPU::DepthTestFunction::Always; + options.depth_func = GPU::DepthTestFunction::Always; break; case GL_LESS: - options.depth_func = SoftGPU::DepthTestFunction::Less; + options.depth_func = GPU::DepthTestFunction::Less; break; case GL_LEQUAL: - options.depth_func = SoftGPU::DepthTestFunction::LessOrEqual; + options.depth_func = GPU::DepthTestFunction::LessOrEqual; break; case GL_EQUAL: - options.depth_func = SoftGPU::DepthTestFunction::Equal; + options.depth_func = GPU::DepthTestFunction::Equal; break; case GL_NOTEQUAL: - options.depth_func = SoftGPU::DepthTestFunction::NotEqual; + options.depth_func = GPU::DepthTestFunction::NotEqual; break; case GL_GEQUAL: - options.depth_func = SoftGPU::DepthTestFunction::GreaterOrEqual; + options.depth_func = GPU::DepthTestFunction::GreaterOrEqual; break; case GL_GREATER: - options.depth_func = SoftGPU::DepthTestFunction::Greater; + options.depth_func = GPU::DepthTestFunction::Greater; break; default: VERIFY_NOT_REACHED(); @@ -2467,14 +2467,14 @@ void GLContext::gl_polygon_mode(GLenum face, GLenum mode) return; } - auto map_mode = [](GLenum mode) -> SoftGPU::PolygonMode { + auto map_mode = [](GLenum mode) -> GPU::PolygonMode { switch (mode) { case GL_FILL: - return SoftGPU::PolygonMode::Fill; + return GPU::PolygonMode::Fill; case GL_LINE: - return SoftGPU::PolygonMode::Line; + return GPU::PolygonMode::Line; case GL_POINT: - return SoftGPU::PolygonMode::Point; + return GPU::PolygonMode::Point; default: VERIFY_NOT_REACHED(); } @@ -2550,13 +2550,13 @@ void GLContext::gl_fogi(GLenum pname, GLint param) case GL_FOG_MODE: switch (param) { case GL_LINEAR: - options.fog_mode = SoftGPU::FogMode::Linear; + options.fog_mode = GPU::FogMode::Linear; break; case GL_EXP: - options.fog_mode = SoftGPU::FogMode::Exp; + options.fog_mode = GPU::FogMode::Exp; break; case GL_EXP2: - options.fog_mode = SoftGPU::FogMode::Exp2; + options.fog_mode = GPU::FogMode::Exp2; break; } break; @@ -2730,7 +2730,7 @@ void GLContext::gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLfloat z, GL case GL_LIGHT_MODEL_COLOR_CONTROL: { GLenum color_control = static_cast<GLenum>(x); RETURN_WITH_ERROR_IF(color_control != GL_SINGLE_COLOR && color_control != GL_SEPARATE_SPECULAR_COLOR, GL_INVALID_ENUM); - lighting_params.color_control = (color_control == GL_SINGLE_COLOR) ? SoftGPU::ColorControl::SingleColor : SoftGPU::ColorControl::SeparateSpecularColor; + lighting_params.color_control = (color_control == GL_SINGLE_COLOR) ? GPU::ColorControl::SingleColor : GPU::ColorControl::SeparateSpecularColor; break; } case GL_LIGHT_MODEL_LOCAL_VIEWER: @@ -3031,33 +3031,33 @@ void GLContext::sync_light_state() options.color_material_enabled = m_color_material_enabled; switch (m_color_material_face) { case GL_BACK: - options.color_material_face = SoftGPU::ColorMaterialFace::Back; + options.color_material_face = GPU::ColorMaterialFace::Back; break; case GL_FRONT: - options.color_material_face = SoftGPU::ColorMaterialFace::Front; + options.color_material_face = GPU::ColorMaterialFace::Front; break; case GL_FRONT_AND_BACK: - options.color_material_face = SoftGPU::ColorMaterialFace::FrontAndBack; + options.color_material_face = GPU::ColorMaterialFace::FrontAndBack; break; default: VERIFY_NOT_REACHED(); } switch (m_color_material_mode) { case GL_AMBIENT: - options.color_material_mode = SoftGPU::ColorMaterialMode::Ambient; + options.color_material_mode = GPU::ColorMaterialMode::Ambient; break; case GL_AMBIENT_AND_DIFFUSE: - options.color_material_mode = SoftGPU::ColorMaterialMode::Ambient; - options.color_material_mode = SoftGPU::ColorMaterialMode::Diffuse; + options.color_material_mode = GPU::ColorMaterialMode::Ambient; + options.color_material_mode = GPU::ColorMaterialMode::Diffuse; break; case GL_DIFFUSE: - options.color_material_mode = SoftGPU::ColorMaterialMode::Diffuse; + options.color_material_mode = GPU::ColorMaterialMode::Diffuse; break; case GL_EMISSION: - options.color_material_mode = SoftGPU::ColorMaterialMode::Emissive; + options.color_material_mode = GPU::ColorMaterialMode::Emissive; break; case GL_SPECULAR: - options.color_material_mode = SoftGPU::ColorMaterialMode::Specular; + options.color_material_mode = GPU::ColorMaterialMode::Specular; break; default: VERIFY_NOT_REACHED(); @@ -3069,8 +3069,8 @@ void GLContext::sync_light_state() m_rasterizer.set_light_state(light_id, current_light_state); } - m_rasterizer.set_material_state(SoftGPU::Face::Front, m_material_states[Face::Front]); - m_rasterizer.set_material_state(SoftGPU::Face::Back, m_material_states[Face::Back]); + m_rasterizer.set_material_state(GPU::Face::Front, m_material_states[Face::Front]); + m_rasterizer.set_material_state(GPU::Face::Back, m_material_states[Face::Back]); } void GLContext::sync_device_texcoord_config() @@ -3083,7 +3083,7 @@ void GLContext::sync_device_texcoord_config() for (size_t i = 0; i < m_device_info.num_texture_units; ++i) { - u8 enabled_coordinates = SoftGPU::TexCoordGenerationCoordinate::None; + u8 enabled_coordinates = GPU::TexCoordGenerationCoordinate::None; for (GLenum capability = GL_TEXTURE_GEN_S; capability <= GL_TEXTURE_GEN_Q; ++capability) { auto const context_coordinate_config = texture_coordinate_generation(i, capability); if (!context_coordinate_config.enabled) @@ -3092,19 +3092,19 @@ void GLContext::sync_device_texcoord_config() SoftGPU::TexCoordGenerationConfig* texcoord_generation_config; switch (capability) { case GL_TEXTURE_GEN_S: - enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::S; + enabled_coordinates |= GPU::TexCoordGenerationCoordinate::S; texcoord_generation_config = &options.texcoord_generation_config[i][0]; break; case GL_TEXTURE_GEN_T: - enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::T; + enabled_coordinates |= GPU::TexCoordGenerationCoordinate::T; texcoord_generation_config = &options.texcoord_generation_config[i][1]; break; case GL_TEXTURE_GEN_R: - enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::R; + enabled_coordinates |= GPU::TexCoordGenerationCoordinate::R; texcoord_generation_config = &options.texcoord_generation_config[i][2]; break; case GL_TEXTURE_GEN_Q: - enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::Q; + enabled_coordinates |= GPU::TexCoordGenerationCoordinate::Q; texcoord_generation_config = &options.texcoord_generation_config[i][3]; break; default: @@ -3113,21 +3113,21 @@ void GLContext::sync_device_texcoord_config() switch (context_coordinate_config.generation_mode) { case GL_OBJECT_LINEAR: - texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::ObjectLinear; + texcoord_generation_config->mode = GPU::TexCoordGenerationMode::ObjectLinear; texcoord_generation_config->coefficients = context_coordinate_config.object_plane_coefficients; break; case GL_EYE_LINEAR: - texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::EyeLinear; + texcoord_generation_config->mode = GPU::TexCoordGenerationMode::EyeLinear; texcoord_generation_config->coefficients = context_coordinate_config.eye_plane_coefficients; break; case GL_SPHERE_MAP: - texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::SphereMap; + texcoord_generation_config->mode = GPU::TexCoordGenerationMode::SphereMap; break; case GL_REFLECTION_MAP: - texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::ReflectionMap; + texcoord_generation_config->mode = GPU::TexCoordGenerationMode::ReflectionMap; break; case GL_NORMAL_MAP: - texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::NormalMap; + texcoord_generation_config->mode = GPU::TexCoordGenerationMode::NormalMap; break; } } @@ -3143,28 +3143,28 @@ void GLContext::sync_stencil_configuration() return; m_stencil_configuration_dirty = false; - auto set_device_stencil = [&](SoftGPU::Face face, StencilFunctionOptions func, StencilOperationOptions op) { + auto set_device_stencil = [&](GPU::Face face, StencilFunctionOptions func, StencilOperationOptions op) { SoftGPU::StencilConfiguration device_configuration; // Stencil test function - auto map_func = [](GLenum func) -> SoftGPU::StencilTestFunction { + auto map_func = [](GLenum func) -> GPU::StencilTestFunction { switch (func) { case GL_ALWAYS: - return SoftGPU::StencilTestFunction::Always; + return GPU::StencilTestFunction::Always; case GL_EQUAL: - return SoftGPU::StencilTestFunction::Equal; + return GPU::StencilTestFunction::Equal; case GL_GEQUAL: - return SoftGPU::StencilTestFunction::GreaterOrEqual; + return GPU::StencilTestFunction::GreaterOrEqual; case GL_GREATER: - return SoftGPU::StencilTestFunction::Greater; + return GPU::StencilTestFunction::Greater; case GL_LESS: - return SoftGPU::StencilTestFunction::Less; + return GPU::StencilTestFunction::Less; case GL_LEQUAL: - return SoftGPU::StencilTestFunction::LessOrEqual; + return GPU::StencilTestFunction::LessOrEqual; case GL_NEVER: - return SoftGPU::StencilTestFunction::Never; + return GPU::StencilTestFunction::Never; case GL_NOTEQUAL: - return SoftGPU::StencilTestFunction::NotEqual; + return GPU::StencilTestFunction::NotEqual; } VERIFY_NOT_REACHED(); }; @@ -3173,24 +3173,24 @@ void GLContext::sync_stencil_configuration() device_configuration.test_mask = func.mask; // Stencil operation - auto map_operation = [](GLenum operation) -> SoftGPU::StencilOperation { + auto map_operation = [](GLenum operation) -> GPU::StencilOperation { switch (operation) { case GL_DECR: - return SoftGPU::StencilOperation::Decrement; + return GPU::StencilOperation::Decrement; case GL_DECR_WRAP: - return SoftGPU::StencilOperation::DecrementWrap; + return GPU::StencilOperation::DecrementWrap; case GL_INCR: - return SoftGPU::StencilOperation::Increment; + return GPU::StencilOperation::Increment; case GL_INCR_WRAP: - return SoftGPU::StencilOperation::IncrementWrap; + return GPU::StencilOperation::IncrementWrap; case GL_INVERT: - return SoftGPU::StencilOperation::Invert; + return GPU::StencilOperation::Invert; case GL_KEEP: - return SoftGPU::StencilOperation::Keep; + return GPU::StencilOperation::Keep; case GL_REPLACE: - return SoftGPU::StencilOperation::Replace; + return GPU::StencilOperation::Replace; case GL_ZERO: - return SoftGPU::StencilOperation::Zero; + return GPU::StencilOperation::Zero; } VERIFY_NOT_REACHED(); }; @@ -3201,8 +3201,8 @@ void GLContext::sync_stencil_configuration() m_rasterizer.set_stencil_configuration(face, device_configuration); }; - set_device_stencil(SoftGPU::Face::Front, m_stencil_function[Face::Front], m_stencil_operation[Face::Front]); - set_device_stencil(SoftGPU::Face::Back, m_stencil_function[Face::Back], m_stencil_operation[Face::Back]); + set_device_stencil(GPU::Face::Front, m_stencil_function[Face::Front], m_stencil_operation[Face::Front]); + set_device_stencil(GPU::Face::Back, m_stencil_function[Face::Back], m_stencil_operation[Face::Back]); } void GLContext::build_extension_string() |