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authorJesse Buhagiar <jooster669@gmail.com>2021-05-30 21:39:31 +1000
committerLinus Groh <mail@linusgroh.de>2021-05-31 14:59:47 +0100
commit8298e406a45945bbd894de005b14fac8f936ae3c (patch)
tree5ab76fc0069319f63931035965ae2fca11a7a351 /Userland/Libraries/LibGL/GLContext.cpp
parent573c1c82f7ea47a33f2899a94a4594e55a3121cc (diff)
downloadserenity-8298e406a45945bbd894de005b14fac8f936ae3c.zip
LibGL: Use Texture Units in Rasterizer and Context
The Context and Software Rasterizer now gets the array of texture units instead of a single texture object. _Technically_, we now support some primitive form of multi-texturing, though I'm not entirely sure how well it will work in its current state.
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