diff options
author | Jesse Buhagiar <jooster669@gmail.com> | 2021-05-30 21:39:31 +1000 |
---|---|---|
committer | Linus Groh <mail@linusgroh.de> | 2021-05-31 14:59:47 +0100 |
commit | 8298e406a45945bbd894de005b14fac8f936ae3c (patch) | |
tree | 5ab76fc0069319f63931035965ae2fca11a7a351 /Userland/Libraries/LibGL/GLContext.cpp | |
parent | 573c1c82f7ea47a33f2899a94a4594e55a3121cc (diff) | |
download | serenity-8298e406a45945bbd894de005b14fac8f936ae3c.zip |
LibGL: Use Texture Units in Rasterizer and Context
The Context and Software Rasterizer now gets the array of texture units
instead of a single texture object. _Technically_, we now support some
primitive form of multi-texturing, though I'm not entirely sure how well
it will work in its current state.
Diffstat (limited to 'Userland/Libraries/LibGL/GLContext.cpp')
0 files changed, 0 insertions, 0 deletions