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authorJelle Raaijmakers <jelle@gmta.nl>2021-12-24 14:57:00 +0100
committerAndreas Kling <kling@serenityos.org>2021-12-27 11:58:43 +0100
commitabecff1766cde383ca3b76f1616ac226c417c34c (patch)
tree1b805b954d6bd984008c4b385c0810490c5e057d /Userland/Libraries/LibGL/GL
parentdae63352a3803dbee4d7629921a3531af1a859c1 (diff)
downloadserenity-abecff1766cde383ca3b76f1616ac226c417c34c.zip
LibGL: Stub lots of map-related methods
This adds stubs for `glMap(1|2)(d|f)`, `glMapGrid(1|2)(d|f)`, `glEvalCoord(1|2)(d|f)`, `glEvalMesh(1|2)` and `glEvalPoint(1|2)`.
Diffstat (limited to 'Userland/Libraries/LibGL/GL')
-rw-r--r--Userland/Libraries/LibGL/GL/gl.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGL/GL/gl.h b/Userland/Libraries/LibGL/GL/gl.h
index 1d00e98b8b..a349d752c7 100644
--- a/Userland/Libraries/LibGL/GL/gl.h
+++ b/Userland/Libraries/LibGL/GL/gl.h
@@ -578,6 +578,22 @@ GLAPI void glPushAttrib(GLbitfield mask);
GLAPI void glPopAttrib();
GLAPI void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap);
GLAPI void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const* points);
+GLAPI void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const* points);
+GLAPI void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const* points);
+GLAPI void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const* points);
+GLAPI void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+GLAPI void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+GLAPI void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI void glEvalCoord1d(GLdouble u);
+GLAPI void glEvalCoord1f(GLfloat u);
+GLAPI void glEvalCoord2d(GLdouble u, GLdouble v);
+GLAPI void glEvalCoord2f(GLfloat u, GLfloat v);
+GLAPI void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+GLAPI void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI void glEvalPoint1(GLint i);
+GLAPI void glEvalPoint2(GLint i, GLint j);
GLAPI void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GLAPI void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
GLAPI void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);