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authorDavid Isaksson <davidisaksson93@gmail.com>2021-09-23 21:16:03 +0200
committerBrian Gianforcaro <b.gianfo@gmail.com>2021-11-08 16:29:25 -0800
commitb6d075bb0105dd5c66760e274074eb91deff3df3 (patch)
treee993e9e34e519908c78ff3556f5b29d903e76549 /Userland/Libraries/LibDSP/Music.h
parentfa4255bcf11889f0ab0739e04502ff927e246f14 (diff)
downloadserenity-b6d075bb0105dd5c66760e274074eb91deff3df3.zip
LibAudio: Rename Audio::Frame -> Audio::Sample
"Frame" is an MPEG term, which is not only unintuitive but also overloaded with different meaning by other codecs (e.g. FLAC). Therefore, use the standard term Sample for the central audio structure. The class is also extracted to its own file, because it's becoming quite large. Bundling these two changes means not distributing similar modifications (changing names and paths) across commits. Co-authored-by: kleines Filmröllchen <malu.bertsch@gmail.com>
Diffstat (limited to 'Userland/Libraries/LibDSP/Music.h')
-rw-r--r--Userland/Libraries/LibDSP/Music.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Userland/Libraries/LibDSP/Music.h b/Userland/Libraries/LibDSP/Music.h
index 5a9c434a6b..306b3c6193 100644
--- a/Userland/Libraries/LibDSP/Music.h
+++ b/Userland/Libraries/LibDSP/Music.h
@@ -14,7 +14,7 @@
namespace LibDSP {
// FIXME: Audio::Frame is 64-bit float, which is quite large for long clips.
-using Sample = Audio::Frame;
+using Sample = Audio::Sample;
Sample const SAMPLE_OFF = { 0.0, 0.0 };