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authorLenny Maiorani <lenny@serenityos.org>2022-03-18 13:53:23 -0600
committerLinus Groh <mail@linusgroh.de>2022-03-18 23:49:34 +0000
commita51fce6c0f86ffe711d19f641d1f14ea0289362a (patch)
tree4d4b7673ffd94427f4f60d52b6c2de7692c48a25 /Userland/Libraries/LibCards/CardStack.cpp
parent4c5e9f56338bd554d058870cab1bf5703e7a4939 (diff)
downloadserenity-a51fce6c0f86ffe711d19f641d1f14ea0289362a.zip
LibCards+Games: Change name of card type to card suit
Playing cards have a `suit` such as `hearts`/`diamonds`, not a `type`. Make the internal naming consistent with the way playing cards are typically named.
Diffstat (limited to 'Userland/Libraries/LibCards/CardStack.cpp')
-rw-r--r--Userland/Libraries/LibCards/CardStack.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Userland/Libraries/LibCards/CardStack.cpp b/Userland/Libraries/LibCards/CardStack.cpp
index 7726f4e554..2d65d124ea 100644
--- a/Userland/Libraries/LibCards/CardStack.cpp
+++ b/Userland/Libraries/LibCards/CardStack.cpp
@@ -212,7 +212,7 @@ bool CardStack::is_allowed_to_push(const Card& card, size_t stack_size, Movement
// Prevent player from dragging an entire stack of cards to the foundation stack
if (stack_size > 1)
return false;
- return top_card.type() == card.type() && m_stack.size() == card.value();
+ return top_card.suit() == card.suit() && m_stack.size() == card.value();
} else if (m_type == Type::Normal) {
bool color_match;
switch (movement_rule) {