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authorTimothy Flynn <trflynn89@pm.me>2023-01-04 18:25:23 -0500
committerSam Atkins <atkinssj@gmail.com>2023-01-05 13:05:13 +0000
commit2a09807f2e26f402d929925622ed27d9967c475b (patch)
treef88d9363800e9b06e7fa1b550e55be866437698b /Userland/Libraries/LibCards/CardPainter.cpp
parenteeb6072f155470b4b47d2eb2ff64a7919a707cf1 (diff)
downloadserenity-2a09807f2e26f402d929925622ed27d9967c475b.zip
LibCards: Support highlighting cards of interest
For example, in Solitaire, when dragging a card around, it's common for other implementations to highlight the card underneath the dragged card if that other card is a valid drop target. This implementation will draw a rounded rectangle within the edges of the highlighted card, using a rudimentary complementary color of the board background color.
Diffstat (limited to 'Userland/Libraries/LibCards/CardPainter.cpp')
-rw-r--r--Userland/Libraries/LibCards/CardPainter.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/Userland/Libraries/LibCards/CardPainter.cpp b/Userland/Libraries/LibCards/CardPainter.cpp
index c2c869617a..e073f9feae 100644
--- a/Userland/Libraries/LibCards/CardPainter.cpp
+++ b/Userland/Libraries/LibCards/CardPainter.cpp
@@ -102,6 +102,21 @@ NonnullRefPtr<Gfx::Bitmap> CardPainter::card_back()
return *m_card_back;
}
+NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front_highlighted(Suit suit, Rank rank)
+{
+ auto suit_id = to_underlying(suit);
+ auto rank_id = to_underlying(rank);
+
+ auto& existing_bitmap = m_cards_highlighted[suit_id][rank_id];
+ if (!existing_bitmap.is_null())
+ return *existing_bitmap;
+
+ m_cards_highlighted[suit_id][rank_id] = create_card_bitmap();
+ paint_highlighted_card(*m_cards_highlighted[suit_id][rank_id], card_front(suit, rank));
+
+ return *m_cards_highlighted[suit_id][rank_id];
+}
+
NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front_inverted(Suit suit, Rank rank)
{
auto suit_id = to_underlying(suit);
@@ -140,6 +155,17 @@ void CardPainter::set_background_image_path(DeprecatedString path)
paint_inverted_card(*m_card_back_inverted, *m_card_back);
}
+void CardPainter::set_background_color(Color background_color)
+{
+ m_background_color = background_color;
+
+ // Clear any cached card bitmaps that depend on the background color.
+ for (auto& suit_array : m_cards_highlighted) {
+ for (auto& rank_array : suit_array)
+ rank_array = nullptr;
+ }
+}
+
NonnullRefPtr<Gfx::Bitmap> CardPainter::create_card_bitmap()
{
return Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { Card::width, Card::height }).release_value_but_fixme_should_propagate_errors();
@@ -212,4 +238,17 @@ void CardPainter::paint_inverted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& so
});
}
+void CardPainter::paint_highlighted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_highlight)
+{
+ Gfx::Painter painter { bitmap };
+ auto paint_rect = source_to_highlight.rect();
+ auto background_complement = m_background_color.xored(Color::White);
+
+ painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
+ paint_rect.shrink(2, 2);
+ painter.fill_rect_with_rounded_corners(paint_rect, background_complement, Card::card_radius - 1);
+ paint_rect.shrink(2, 2);
+ painter.blit({ 4, 4 }, source_to_highlight, source_to_highlight.rect().shrunken(8, 8));
+}
+
}