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authorkleines Filmröllchen <filmroellchen@serenityos.org>2022-11-13 17:36:55 +0100
committerAndrew Kaster <andrewdkaster@gmail.com>2022-12-15 00:21:00 -0700
commitcc9192a1e729bd9adf2c3daf93f4b709a582e3a0 (patch)
tree939af04edf5a2ffd02f56fbbeb43c23b13b7fcc7 /Userland/Libraries/LibAudio
parent836f28392d9cb5936fa438c2e6305b6c9deeee6a (diff)
downloadserenity-cc9192a1e729bd9adf2c3daf93f4b709a582e3a0.zip
LibAudio: Expose blocking realtime enqueue to audio clients
This is just a delegate of the same function found in the shared queue itself.
Diffstat (limited to 'Userland/Libraries/LibAudio')
-rw-r--r--Userland/Libraries/LibAudio/ConnectionToServer.cpp6
-rw-r--r--Userland/Libraries/LibAudio/ConnectionToServer.h1
2 files changed, 7 insertions, 0 deletions
diff --git a/Userland/Libraries/LibAudio/ConnectionToServer.cpp b/Userland/Libraries/LibAudio/ConnectionToServer.cpp
index 31649c41b7..6146a2c5e1 100644
--- a/Userland/Libraries/LibAudio/ConnectionToServer.cpp
+++ b/Userland/Libraries/LibAudio/ConnectionToServer.cpp
@@ -11,6 +11,7 @@
#include <AK/Time.h>
#include <AK/Types.h>
#include <LibAudio/ConnectionToServer.h>
+#include <LibAudio/Queue.h>
#include <LibAudio/UserSampleQueue.h>
#include <LibCore/Event.h>
#include <LibThreading/Mutex.h>
@@ -116,6 +117,11 @@ ErrorOr<void, AudioQueue::QueueStatus> ConnectionToServer::realtime_enqueue(Arra
return m_buffer->try_enqueue(samples);
}
+ErrorOr<void> ConnectionToServer::blocking_realtime_enqueue(Array<Sample, AUDIO_BUFFER_SIZE> samples, Function<void()> wait_function)
+{
+ return m_buffer->try_blocking_enqueue(samples, move(wait_function));
+}
+
unsigned ConnectionToServer::total_played_samples() const
{
return m_buffer->weak_tail() * AUDIO_BUFFER_SIZE;
diff --git a/Userland/Libraries/LibAudio/ConnectionToServer.h b/Userland/Libraries/LibAudio/ConnectionToServer.h
index ca840d90a2..bd63e226a1 100644
--- a/Userland/Libraries/LibAudio/ConnectionToServer.h
+++ b/Userland/Libraries/LibAudio/ConnectionToServer.h
@@ -45,6 +45,7 @@ public:
// Returns immediately with the appropriate status if the buffer is full; use in conjunction with remaining_buffers to get low latency.
ErrorOr<void, AudioQueue::QueueStatus> realtime_enqueue(Array<Sample, AUDIO_BUFFER_SIZE> samples);
+ ErrorOr<void> blocking_realtime_enqueue(Array<Sample, AUDIO_BUFFER_SIZE> samples, Function<void()> wait_function);
// This information can be deducted from the shared audio buffer.
unsigned total_played_samples() const;