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authorPedro Pereira <pmh.pereira@gmail.com>2021-11-24 23:54:10 +0000
committerAndreas Kling <kling@serenityos.org>2021-11-27 17:18:44 +0100
commitd56e4d5145b412a08a096ab80d2028a4631dbadc (patch)
tree5443265ec1b919481e42272f09d54f56845b71a7 /Userland/Games
parente91cf53e677968f7b13f3fb0aa91b537efd1bf19 (diff)
downloadserenity-d56e4d5145b412a08a096ab80d2028a4631dbadc.zip
2048: TRY() all the things in serenity_main() :^)
Diffstat (limited to 'Userland/Games')
-rw-r--r--Userland/Games/2048/main.cpp61
1 files changed, 32 insertions, 29 deletions
diff --git a/Userland/Games/2048/main.cpp b/Userland/Games/2048/main.cpp
index ed0b7e26bf..cec1d5a07a 100644
--- a/Userland/Games/2048/main.cpp
+++ b/Userland/Games/2048/main.cpp
@@ -59,31 +59,31 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
window->set_title("2048");
window->resize(315, 336);
- auto& main_widget = window->set_main_widget<GUI::Widget>();
- main_widget.set_layout<GUI::VerticalBoxLayout>();
- main_widget.set_fill_with_background_color(true);
+ auto main_widget = TRY(window->try_set_main_widget<GUI::Widget>());
+ TRY(main_widget->try_set_layout<GUI::VerticalBoxLayout>());
+ main_widget->set_fill_with_background_color(true);
Game game { board_size, target_tile, evil_ai };
- auto& board_view = main_widget.add<BoardView>(&game.board());
- board_view.set_focus(true);
- auto& statusbar = main_widget.add<GUI::Statusbar>();
+ auto board_view = TRY(main_widget->try_add<BoardView>(&game.board()));
+ board_view->set_focus(true);
+ auto statusbar = TRY(main_widget->try_add<GUI::Statusbar>());
app->on_action_enter = [&](GUI::Action& action) {
auto text = action.status_tip();
if (text.is_empty())
text = Gfx::parse_ampersand_string(action.text());
- statusbar.set_override_text(move(text));
+ statusbar->set_override_text(move(text));
};
app->on_action_leave = [&](GUI::Action&) {
- statusbar.set_override_text({});
+ statusbar->set_override_text({});
};
auto update = [&]() {
- board_view.set_board(&game.board());
- board_view.update();
- statusbar.set_text(String::formatted("Score: {}", game.score()));
+ board_view->set_board(&game.board());
+ board_view->update();
+ statusbar->set_text(String::formatted("Score: {}", game.score()));
};
update();
@@ -120,14 +120,14 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
game = Game(board_size, target_tile, evil_ai);
// This ensures that the sizes are correct.
- board_view.set_board(nullptr);
- board_view.set_board(&game.board());
+ board_view->set_board(nullptr);
+ board_view->set_board(&game.board());
update();
window->update();
};
- board_view.on_move = [&](Game::Direction direction) {
+ board_view->on_move = [&](Game::Direction direction) {
undo_stack.append(game);
auto outcome = game.attempt_move(direction);
switch (outcome) {
@@ -167,37 +167,40 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
}
};
- auto& game_menu = window->add_menu("&Game");
+ auto game_menu = TRY(window->try_add_menu("&Game"));
- game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
+ TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
start_a_new_game();
- }));
+ })));
- game_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) {
+ TRY(game_menu->try_add_action(GUI::CommonActions::make_undo_action([&](auto&) {
if (undo_stack.is_empty())
return;
redo_stack.append(game);
game = undo_stack.take_last();
update();
- }));
- game_menu.add_action(GUI::CommonActions::make_redo_action([&](auto&) {
+ })));
+
+ TRY(game_menu->try_add_action(GUI::CommonActions::make_redo_action([&](auto&) {
if (redo_stack.is_empty())
return;
undo_stack.append(game);
game = redo_stack.take_last();
update();
- }));
- game_menu.add_separator();
- game_menu.add_action(GUI::Action::create("&Settings...", [&](auto&) {
+ })));
+
+ TRY(game_menu->try_add_separator());
+ TRY(game_menu->try_add_action(GUI::Action::create("&Settings...", [&](auto&) {
change_settings();
- }));
- game_menu.add_separator();
- game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
+ })));
+
+ TRY(game_menu->try_add_separator());
+ TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
- }));
+ })));
- auto& help_menu = window->add_menu("&Help");
- help_menu.add_action(GUI::CommonActions::make_about_action("2048", app_icon, window));
+ auto help_menu = TRY(window->try_add_menu("&Help"));
+ TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("2048", app_icon, window)));
window->show();