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authorTimothy Flynn <trflynn89@pm.me>2021-06-04 07:40:16 -0400
committerAndreas Kling <kling@serenityos.org>2021-06-04 19:11:45 +0200
commit2b762ef94075b8a6e1ae8dd61e535b6b6cf7c064 (patch)
treecd8a6ee1dd64459b9e1f1996fbd36b4d0040e144 /Userland/Games
parent4903186cc512b884df44718a2e50586632f76197 (diff)
downloadserenity-2b762ef94075b8a6e1ae8dd61e535b6b6cf7c064.zip
Solitaire+LibCards: Draw card stacks with rounded corners
Now that the cards have rounded corners, draw the stack box behind the cards with rounded corners as well. This way, the corner of the stack box doesn't peek out from behind the cards. The caveat here is that the "play" card stack now needs to hold a reference to the "waste" stack beneath it so it knows when not to draw its background on top of the waste stack. To faciliate that, the array of card stacks is now a NonnullRefPtrVector so the play stack can store a smart pointer to the waste stack (instead of a raw pointer or reference).
Diffstat (limited to 'Userland/Games')
-rw-r--r--Userland/Games/Solitaire/Game.cpp28
-rw-r--r--Userland/Games/Solitaire/Game.h2
2 files changed, 15 insertions, 15 deletions
diff --git a/Userland/Games/Solitaire/Game.cpp b/Userland/Games/Solitaire/Game.cpp
index a7a99a6323..81091f242e 100644
--- a/Userland/Games/Solitaire/Game.cpp
+++ b/Userland/Games/Solitaire/Game.cpp
@@ -21,20 +21,20 @@ Game::Game()
{
srand(time(nullptr));
- m_stacks[Stock] = CardStack({ 10, 10 }, CardStack::Type::Stock);
- m_stacks[Waste] = CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Waste);
- m_stacks[Play] = CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Play);
- m_stacks[Foundation4] = CardStack({ Game::width - Card::width - 10, 10 }, CardStack::Type::Foundation);
- m_stacks[Foundation3] = CardStack({ Game::width - 2 * Card::width - 20, 10 }, CardStack::Type::Foundation);
- m_stacks[Foundation2] = CardStack({ Game::width - 3 * Card::width - 30, 10 }, CardStack::Type::Foundation);
- m_stacks[Foundation1] = CardStack({ Game::width - 4 * Card::width - 40, 10 }, CardStack::Type::Foundation);
- m_stacks[Pile1] = CardStack({ 10, 10 + Card::height + 10 }, CardStack::Type::Normal);
- m_stacks[Pile2] = CardStack({ 10 + Card::width + 10, 10 + Card::height + 10 }, CardStack::Type::Normal);
- m_stacks[Pile3] = CardStack({ 10 + 2 * Card::width + 20, 10 + Card::height + 10 }, CardStack::Type::Normal);
- m_stacks[Pile4] = CardStack({ 10 + 3 * Card::width + 30, 10 + Card::height + 10 }, CardStack::Type::Normal);
- m_stacks[Pile5] = CardStack({ 10 + 4 * Card::width + 40, 10 + Card::height + 10 }, CardStack::Type::Normal);
- m_stacks[Pile6] = CardStack({ 10 + 5 * Card::width + 50, 10 + Card::height + 10 }, CardStack::Type::Normal);
- m_stacks[Pile7] = CardStack({ 10 + 6 * Card::width + 60, 10 + Card::height + 10 }, CardStack::Type::Normal);
+ m_stacks.append(adopt_ref(*new CardStack({ 10, 10 }, CardStack::Type::Stock)));
+ m_stacks.append(adopt_ref(*new CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Waste)));
+ m_stacks.append(adopt_ref(*new CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Play, m_stacks.ptr_at(Waste))));
+ m_stacks.append(adopt_ref(*new CardStack({ Game::width - 4 * Card::width - 40, 10 }, CardStack::Type::Foundation)));
+ m_stacks.append(adopt_ref(*new CardStack({ Game::width - 3 * Card::width - 30, 10 }, CardStack::Type::Foundation)));
+ m_stacks.append(adopt_ref(*new CardStack({ Game::width - 2 * Card::width - 20, 10 }, CardStack::Type::Foundation)));
+ m_stacks.append(adopt_ref(*new CardStack({ Game::width - Card::width - 10, 10 }, CardStack::Type::Foundation)));
+ m_stacks.append(adopt_ref(*new CardStack({ 10, 10 + Card::height + 10 }, CardStack::Type::Normal)));
+ m_stacks.append(adopt_ref(*new CardStack({ 10 + Card::width + 10, 10 + Card::height + 10 }, CardStack::Type::Normal)));
+ m_stacks.append(adopt_ref(*new CardStack({ 10 + 2 * Card::width + 20, 10 + Card::height + 10 }, CardStack::Type::Normal)));
+ m_stacks.append(adopt_ref(*new CardStack({ 10 + 3 * Card::width + 30, 10 + Card::height + 10 }, CardStack::Type::Normal)));
+ m_stacks.append(adopt_ref(*new CardStack({ 10 + 4 * Card::width + 40, 10 + Card::height + 10 }, CardStack::Type::Normal)));
+ m_stacks.append(adopt_ref(*new CardStack({ 10 + 5 * Card::width + 50, 10 + Card::height + 10 }, CardStack::Type::Normal)));
+ m_stacks.append(adopt_ref(*new CardStack({ 10 + 6 * Card::width + 60, 10 + Card::height + 10 }, CardStack::Type::Normal)));
}
Game::~Game()
diff --git a/Userland/Games/Solitaire/Game.h b/Userland/Games/Solitaire/Game.h
index c782a73778..30168bd13c 100644
--- a/Userland/Games/Solitaire/Game.h
+++ b/Userland/Games/Solitaire/Game.h
@@ -188,7 +188,7 @@ private:
LastMove m_last_move;
NonnullRefPtrVector<Card> m_focused_cards;
NonnullRefPtrVector<Card> m_new_deck;
- CardStack m_stacks[StackLocation::__Count];
+ NonnullRefPtrVector<CardStack> m_stacks;
CardStack* m_focused_stack { nullptr };
Gfx::IntPoint m_mouse_down_location;