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authorLinus Groh <mail@linusgroh.de>2021-05-16 21:32:39 +0100
committerAndreas Kling <kling@serenityos.org>2021-05-16 23:00:21 +0200
commitf89eb0e4ce10a9377145609591193bd8c70a0691 (patch)
tree16c5184e5c2367b51741801d67ee0a3ba23fb241 /Userland/Games
parent00bfcef5befbd2cbceac860a42e8dd76163231cb (diff)
downloadserenity-f89eb0e4ce10a9377145609591193bd8c70a0691.zip
GameOfLife: Switch from single indexed vector to rows+columns
This is not only easier to comprehend code-wise and avoids some function overloads, but also makes resizing the board while preserving game state *a lot* easier. We now no longer have to allocate a new board on every resize, we just grow/shrink the individual row vectors. Also fixes a crash when clicking the board widget outside of the drawn board area.
Diffstat (limited to 'Userland/Games')
-rw-r--r--Userland/Games/GameOfLife/Board.cpp91
-rw-r--r--Userland/Games/GameOfLife/Board.h37
-rw-r--r--Userland/Games/GameOfLife/BoardWidget.cpp66
-rw-r--r--Userland/Games/GameOfLife/BoardWidget.h24
-rw-r--r--Userland/Games/GameOfLife/main.cpp4
5 files changed, 110 insertions, 112 deletions
diff --git a/Userland/Games/GameOfLife/Board.cpp b/Userland/Games/GameOfLife/Board.cpp
index 452c803776..897f30c340 100644
--- a/Userland/Games/GameOfLife/Board.cpp
+++ b/Userland/Games/GameOfLife/Board.cpp
@@ -1,5 +1,6 @@
/*
* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
+ * Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@@ -9,13 +10,8 @@
#include <time.h>
Board::Board(size_t rows, size_t columns)
- : m_columns(columns)
- , m_rows(rows)
{
- m_cells.resize(total_size());
- for (size_t i = 0; i < total_size(); ++i) {
- m_cells[i] = false;
- }
+ resize(rows, columns);
}
Board::~Board()
@@ -25,28 +21,27 @@ Board::~Board()
void Board::run_generation()
{
m_stalled = true;
- Vector<bool> new_cells;
- new_cells.resize(total_size());
-
- for (size_t i = 0; i < total_size(); ++i) {
- bool old_val = m_cells[i];
- new_cells[i] = calculate_next_value(i);
- if (old_val != new_cells[i]) {
+ Vector<Vector<bool>> new_cells;
+ new_cells.resize(m_rows);
+ for (size_t row = 0; row < m_rows; ++row)
+ new_cells[row].resize(m_columns);
+
+ for_each_cell([&](auto row, auto column) {
+ bool old_value = m_cells[row][column];
+ bool new_value = calculate_next_value(row, column);
+ new_cells[row][column] = new_value;
+ if (old_value != new_value)
m_stalled = false;
- }
- }
+ });
if (m_stalled)
return;
- m_cells = new_cells;
+ m_cells = move(new_cells);
}
-bool Board::calculate_next_value(size_t index) const
+bool Board::calculate_next_value(size_t row, size_t column) const
{
- size_t row = index / columns();
- size_t column = index % columns();
-
int top_left = cell(row - 1, column - 1);
int top_mid = cell(row - 1, column);
int top_right = cell(row - 1, column + 1);
@@ -58,10 +53,10 @@ bool Board::calculate_next_value(size_t index) const
int sum = top_left + top_mid + top_right + left + right + bottom_left + bottom_mid + bottom_right;
- bool current = m_cells[index];
- bool new_value = current;
+ bool old_value = m_cells[row][column];
+ bool new_value = old_value;
- if (current) {
+ if (old_value) {
if (sum < 2 || sum > 3)
new_value = false;
} else {
@@ -74,59 +69,47 @@ bool Board::calculate_next_value(size_t index) const
void Board::clear()
{
- for (size_t i = 0; i < total_size(); ++i)
- set_cell(i, false);
+ for_each_cell([this](auto row, auto column) {
+ set_cell(row, column, false);
+ });
}
void Board::randomize()
{
- for (size_t i = 0; i < total_size(); ++i)
- set_cell(i, get_random<u32>() % 2);
+ for_each_cell([this](auto row, auto column) {
+ set_cell(row, column, get_random<u32>() % 2);
+ });
}
-void Board::toggle_cell(size_t index)
+void Board::resize(size_t rows, size_t columns)
{
- VERIFY(index < total_size());
+ m_rows = rows;
+ m_columns = columns;
- m_cells[index] = !m_cells[index];
+ // Vector values get default-initialized, we don't need to set them to false explicitly.
+ m_cells.resize(rows);
+ for (size_t row = 0; row < rows; ++row)
+ m_cells[row].resize(columns);
}
void Board::toggle_cell(size_t row, size_t column)
{
- VERIFY(column < total_size() && row < total_size());
+ VERIFY(row < m_rows && column < m_columns);
- size_t index = calculate_index(row, column);
- set_cell(index, !m_cells[index]);
-}
-
-void Board::set_cell(size_t index, bool on)
-{
- VERIFY(index < total_size());
-
- m_cells[index] = on;
+ m_cells[row][column] = !m_cells[row][column];
}
void Board::set_cell(size_t row, size_t column, bool on)
{
- VERIFY(column < total_size() && row < total_size());
-
- size_t index = calculate_index(row, column);
- set_cell(index, on);
-}
-
-bool Board::cell(size_t index) const
-{
- if (index > total_size() - 1)
- return false;
+ VERIFY(row < m_rows && column < m_columns);
- return m_cells[index];
+ m_cells[row][column] = on;
}
bool Board::cell(size_t row, size_t column) const
{
- if (column > total_size() - 1 || row > total_size() - 1)
+ if (row >= m_rows || column >= m_columns)
return false;
- size_t index = calculate_index(row, column);
- return cell(index);
+ return m_cells[row][column];
}
diff --git a/Userland/Games/GameOfLife/Board.h b/Userland/Games/GameOfLife/Board.h
index 86fe40c807..bcd3425e99 100644
--- a/Userland/Games/GameOfLife/Board.h
+++ b/Userland/Games/GameOfLife/Board.h
@@ -1,5 +1,6 @@
/*
* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
+ * Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@@ -12,39 +13,45 @@
class Board {
public:
- Board(size_t rows, size_t column);
+ Board(size_t rows, size_t columns);
~Board();
- size_t total_size() const { return m_columns * m_rows; }
size_t columns() const { return m_columns; }
size_t rows() const { return m_rows; }
- size_t calculate_index(size_t row, size_t column) const { return row * m_columns + column; };
-
- void toggle_cell(size_t index);
void toggle_cell(size_t row, size_t column);
-
void set_cell(size_t row, size_t column, bool on);
- void set_cell(size_t index, bool on);
-
bool cell(size_t row, size_t column) const;
- bool cell(size_t index) const;
-
- const Vector<bool>& cells() const { return m_cells; }
+ const Vector<Vector<bool>>& cells() const { return m_cells; }
void run_generation();
bool is_stalled() const { return m_stalled; }
void clear();
void randomize();
+ void resize(size_t rows, size_t columns);
+
+ struct RowAndColumn {
+ size_t row { 0 };
+ size_t column { 0 };
+ };
private:
- bool calculate_next_value(size_t index) const;
+ bool calculate_next_value(size_t row, size_t column) const;
+
+ template<typename Callback>
+ void for_each_cell(Callback callback)
+ {
+ for (size_t row = 0; row < m_rows; ++row) {
+ for (size_t column = 0; column < m_columns; ++column)
+ callback(row, column);
+ }
+ }
- size_t m_columns { 1 };
- size_t m_rows { 1 };
+ size_t m_rows { 0 };
+ size_t m_columns { 0 };
bool m_stalled { false };
- Vector<bool> m_cells;
+ Vector<Vector<bool>> m_cells;
};
diff --git a/Userland/Games/GameOfLife/BoardWidget.cpp b/Userland/Games/GameOfLife/BoardWidget.cpp
index eb7051bcd4..a8a7c1fb45 100644
--- a/Userland/Games/GameOfLife/BoardWidget.cpp
+++ b/Userland/Games/GameOfLife/BoardWidget.cpp
@@ -1,5 +1,6 @@
/*
* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
+ * Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@@ -8,6 +9,7 @@
#include <LibGUI/Painter.h>
BoardWidget::BoardWidget(size_t rows, size_t columns)
+ : m_board(make<Board>(rows, columns))
{
m_timer = add<Core::Timer>();
m_timer->stop();
@@ -15,8 +17,6 @@ BoardWidget::BoardWidget(size_t rows, size_t columns)
run_generation();
};
m_timer->set_interval(m_running_timer_interval);
-
- update_board(rows, columns);
}
void BoardWidget::run_generation()
@@ -30,19 +30,12 @@ void BoardWidget::run_generation()
};
}
-void BoardWidget::update_board(size_t rows, size_t columns)
+void BoardWidget::resize_board(size_t rows, size_t columns)
{
- set_running(false);
-
- m_last_cell_toggled = columns * rows;
-
- if (m_board) {
- if (columns == m_board->columns() && rows == m_board->rows()) {
- return;
- }
- }
-
- m_board = make<Board>(rows, columns);
+ if (columns == m_board->columns() && rows == m_board->rows())
+ return;
+ m_board->resize(rows, columns);
+ m_last_cell_toggled = { rows, columns };
}
void BoardWidget::set_running_timer_interval(int interval)
@@ -76,16 +69,16 @@ void BoardWidget::set_running(bool running)
update();
}
-void BoardWidget::toggle_cell(size_t index)
+void BoardWidget::toggle_cell(size_t row, size_t column)
{
- if (m_running || !m_toggling_cells || m_last_cell_toggled == index)
+ if (m_running || !m_toggling_cells || (m_last_cell_toggled.row == row && m_last_cell_toggled.column == column))
return;
- m_last_cell_toggled = index;
- m_board->toggle_cell(index);
+ m_last_cell_toggled = { row, column };
+ m_board->toggle_cell(row, column);
if (on_cell_toggled)
- on_cell_toggled(m_board, index);
+ on_cell_toggled(m_board, row, column);
update();
}
@@ -145,17 +138,23 @@ void BoardWidget::paint_event(GUI::PaintEvent& event)
void BoardWidget::mousedown_event(GUI::MouseEvent& event)
{
- size_t index = get_index_for_point(event.x(), event.y());
set_toggling_cells(true);
- toggle_cell(index);
+ auto row_and_column = get_row_and_column_for_point(event.x(), event.y());
+ if (!row_and_column.has_value())
+ return;
+ auto [row, column] = row_and_column.value();
+ toggle_cell(row, column);
}
void BoardWidget::mousemove_event(GUI::MouseEvent& event)
{
- size_t index = get_index_for_point(event.x(), event.y());
- if (is_toggling()) {
- if (last_toggled() != index)
- toggle_cell(index);
+ auto row_and_column = get_row_and_column_for_point(event.x(), event.y());
+ if (!row_and_column.has_value())
+ return;
+ auto [row, column] = row_and_column.value();
+ if (m_toggling_cells) {
+ if (m_last_cell_toggled.row != row || m_last_cell_toggled.column != column)
+ toggle_cell(row, column);
}
}
@@ -164,9 +163,18 @@ void BoardWidget::mouseup_event(GUI::MouseEvent&)
set_toggling_cells(false);
}
-size_t BoardWidget::get_index_for_point(int x, int y) const
+Optional<Board::RowAndColumn> BoardWidget::get_row_and_column_for_point(int x, int y) const
{
- int cell_size = get_cell_size();
- Gfx::IntSize board_offset = get_board_offset();
- return m_board->columns() * ((y - board_offset.height()) / cell_size) + (x - board_offset.width()) / cell_size;
+ auto board_offset = get_board_offset();
+ auto cell_size = get_cell_size();
+ auto board_width = m_board->columns() * cell_size;
+ auto board_height = m_board->rows() * cell_size;
+ if (x <= board_offset.width() || static_cast<size_t>(x) >= board_offset.width() + board_width)
+ return {};
+ if (y <= board_offset.height() || static_cast<size_t>(y) >= board_offset.height() + board_height)
+ return {};
+ return { {
+ .row = static_cast<size_t>((y - board_offset.height()) / cell_size),
+ .column = static_cast<size_t>((x - board_offset.width()) / cell_size),
+ } };
}
diff --git a/Userland/Games/GameOfLife/BoardWidget.h b/Userland/Games/GameOfLife/BoardWidget.h
index 0d10e2daa2..7933c96e8f 100644
--- a/Userland/Games/GameOfLife/BoardWidget.h
+++ b/Userland/Games/GameOfLife/BoardWidget.h
@@ -1,5 +1,6 @@
/*
* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
+ * Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@@ -7,6 +8,10 @@
#pragma once
#include "Board.h"
+#include <AK/Function.h>
+#include <AK/NonnullOwnPtr.h>
+#include <AK/Optional.h>
+#include <AK/RefPtr.h>
#include <LibCore/Timer.h>
#include <LibGUI/Widget.h>
@@ -23,29 +28,24 @@ public:
{
m_toggling_cells = toggling;
if (!toggling)
- m_last_cell_toggled = m_board->total_size();
+ m_last_cell_toggled = { m_board->rows(), m_board->columns() };
}
- size_t last_toggled() const { return m_last_cell_toggled; }
- bool is_toggling() const { return m_toggling_cells; }
-
- void toggle_cell(size_t index);
+ void toggle_cell(size_t row, size_t column);
void clear_cells() { m_board->clear(); }
void randomize_cells() { m_board->randomize(); }
int get_cell_size() const;
Gfx::IntSize get_board_offset() const;
- size_t get_index_for_point(int x, int y) const;
+ Optional<Board::RowAndColumn> get_row_and_column_for_point(int x, int y) const;
- void update_board(size_t rows, size_t columns);
+ void resize_board(size_t rows, size_t columns);
const Board* board() const { return m_board.ptr(); }
bool is_running() const { return m_running; }
void set_running(bool r);
- void set_toolbar_enabled(bool);
-
void run_generation();
int running_timer_interval() const { return m_running_timer_interval; }
@@ -53,15 +53,15 @@ public:
Function<void()> on_running_state_change;
Function<void()> on_stall;
- Function<void(Board*, size_t)> on_cell_toggled;
+ Function<void(Board*, size_t row, size_t column)> on_cell_toggled;
private:
BoardWidget(size_t rows, size_t columns);
bool m_toggling_cells { false };
- size_t m_last_cell_toggled { 0 };
+ Board::RowAndColumn m_last_cell_toggled {};
- OwnPtr<Board> m_board { nullptr };
+ NonnullOwnPtr<Board> m_board;
bool m_running { false };
diff --git a/Userland/Games/GameOfLife/main.cpp b/Userland/Games/GameOfLife/main.cpp
index 9f0eb2ae74..040fae53b8 100644
--- a/Userland/Games/GameOfLife/main.cpp
+++ b/Userland/Games/GameOfLife/main.cpp
@@ -60,7 +60,7 @@ int main(int argc, char** argv)
auto size_changed_function = [&] {
statusbar.set_text(click_tip);
- board_widget.update_board(rows_spinbox.value(), columns_spinbox.value());
+ board_widget.resize_board(rows_spinbox.value(), columns_spinbox.value());
board_widget.randomize_cells();
board_widget.update();
};
@@ -159,7 +159,7 @@ int main(int argc, char** argv)
statusbar.set_text("Stalled...");
};
- board_widget.on_cell_toggled = [&](auto, auto) {
+ board_widget.on_cell_toggled = [&](auto, auto, auto) {
statusbar.set_text(click_tip);
};